Death Penalty is too excessive

The death penalty is really bad. Too many bad ideas in this game. Trial are the worst content I've ever seen on an ARPG - mind boggling bad.

XP loss on death like it's freakin' 1998 or some crap. hard pass. Why are you making playing the game a bad experience on purpose.

'Because muh Hrad game!1'. No. It's just annoying and not fun.
Console loot filter for POE2 Please!
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Some people in this thread really need to touch grass and get some sunlight.

And yeah, death penalty needs to be removed, it's an outdated archaic design that dis-incentivize builds diversity.

There are other more modern ways to show off how skilled you are in the game, like achievement titles and cosmetics behind skill-gated content, rather than how much time you spend in the basement.


You're just bad
if you need more than 85 levels you're just bad.
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spaznaz#0311 wrote:
some of us do enjoy the penalty so we don't see players do glass cannons only builds and hit 100 after dying 10000 times and brag about it after. All whilst turning the whole leaderboard into a giant joke.


Well glass cannon builds are the ones that can clear content, as the game is looping around to being more PoE1. All of the arguments I've seen against getting rid of the exp loss on death are just silly as they counter their own arguments, such as they don't want people to fail upwards but at the same time that the extra levels don't give any real power. There are other things that can be leaderboard worthy too, not just level. Speed of gaining that level is also something that could be a leaderboard, since the people who die would for sure take longer to get to that point too. Also, if people are just being obnoxious either tell them they are with your free speech or ignore them, this isn't a schoolyard playground.
GGG should remove XP Penalty and create an elite league to separate the bad and good players so that all players will progress to level 100.

I'm losing appetite playing this game and eventually leave.

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