One Death Maps is a monumental failure.

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Philvil#9636 wrote:
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Andalha#6923 wrote:
+1000

Just lost a Copper Citadel map to a rare mob that killed me so fast I couldn't even read the mods. The waystone wasn't juiced with any damage modifiers. My defenses are great, I can run T15s with some juice.

One death maps are anathema to this game. Keeping them is a horrible mistake. If you disagree, you are objectively wrong and have zero reasonable arguments so please do not waste your time.

One death must go, or every mob needs to be tuned down to the point that one shots are impossible.

If you need to be constantly on edge to feel enjoyment and accomplishment in a video game, then please just have someone hold you at gunpoint while you play. Save the rest of us this bullshit.


And who are you to say someone is wrong? You hold the truth in your hands? You look like those religious fanatics who think their religion is the only true way. Nobody is wrong, people who are in favor of or against one death per map, damn.


True that. Nobody is wrong ; all opinions are true.

But the thing is, PoE2's reality is to have only one portal per map, and that only if you die. That's something objectively true.

Now there is people that can play the game like it's designed to be played, and people that can't.
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dwqrf#0717 wrote:
Now there is people that can play the game like it's designed to be played, and people that can't.

GGG changed the design of the game several times over. This topic isn't off limits and is subject to change.
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dwqrf#0717 wrote:
PoE2's reality is to have only one portal per map, That's something objectively true.

Considering GGG changed the design of the game several times over, that's the initial and balance is subject to change. It's not an immutable reality.

Edit:It's simply the initial design, not ReAlItY.
Last edited by Z3RoNightMare#7140 on Jan 20, 2025, 11:17:58 AM
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"
dwqrf#0717 wrote:
Now there is people that can play the game like it's designed to be played, and people that can't.

GGG changed the design of the game several times over. This topic isn't off limits and is subject to change.
"
dwqrf#0717 wrote:
That's something objectively true.

Considering GGG changed the design of the game several times over, that's objectively a false statement and is subject to change.


Overall -- +1.

Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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Considering GGG changed the design of the game several times over, that's objectively a false statement and is subject to change.


Please explain me again how the actual objective reality of having only map portal per map per death is a false statement.

Go ahead.

We are all listening to your quantum physics of alternate reality shenanigans.

Oh, you talk about some possible imaginary futures that exist only in your head ? Explain us how those do exist more than the actual objective reality ; up to the point of making the actual objective reality false.

Tell us as well again how many times the devs changed the design of the portal amount in PoE2 since its release. (again, in the actual real timeline, not in the future timeline only you can see).
yeah i attempted my first citadel last night. Was going good until i got trapped then boom boom boom, dead. 3 purple orbs of death killed me, map bricked, waystone lost, xp lost. im running melee so the orbs dont have far to go before exploding. There should a cooldown on that modifier. i had full ES at 8k and 1,400 hp, level 85, max resists, 75% evade, 60% armor none of that helped mitigate the damage. turned the game off right after that. gg
What is your Point?

That the gamedevs won't make a change or what?

Did you not read this Thread my guy?
Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
Last edited by chobo999#2010 on Jan 20, 2025, 11:03:50 AM
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chobo999#2010 wrote:
What is your Point?

That the gamedevs won't make a change or what?

Did you not read this Thread my guy?


Do you think the one portal per map is some weird unseen oversight and not a radical core design change made on purpose for the sake of making running a map, death, and building defenses more valuable to counter the zoomy-zoom riskless PoE1 mentality ?
Last edited by dwqrf#0717 on Jan 20, 2025, 11:08:26 AM
Glad you read it my guy.
Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
Last edited by chobo999#2010 on Jan 20, 2025, 11:09:03 AM
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dwqrf#0717 wrote:
"
chobo999#2010 wrote:
What is your Point?

That the gamedevs won't make a change or what?

Did you not read this Thread my guy?


Do you think the one portal per map is some weird unseen oversight and not a radical core design change made on purpose for the sake of making running a map, death, and building defenses more valuable to counter the zoomy-zoom riskless PoE1 mentality ?


its the direct consequence of area's reset on death to prevent players abusing the reset by doing every content in a map 6 times.
i ask me, why is the area reset needed in the first place? area's did not reset in poe1 and so there was no need to limit portals. nobody asked for that.
its not an oversight, its just a self created problem where there wasnt one befor.
Last edited by Pl4t1numX#4325 on Jan 20, 2025, 11:12:30 AM
Remember people, when you feel 6 portal is too much, make your maps at least twice bigger and leave only 1 portal while still being cheese oneshot clown fiesta of a game with zero methodical playstile, also encouraging poeple to strive to broken stuff like temporalis blink spam shitshow with one button skill screen clear while also oneshotting bosses with that same skill.

Peak game design of a game right here.


The saddest part of it all is that GGG is still one of the best and ethical game company in the world right now.

It's like giving an award for being the best to such incompetent developer only because other ones have the ethict of degenerates, do x10 less job and ask x10 money for that.

At least it's hillarious ngl.

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