One Death Maps is a monumental failure.

"
Worst thing about 1 death per map is the multiplayer part for me and my friends actually. If one of us dies in a map, it is game over for him. And it is really easy to die 2-3 man parties because of the effects going on screen, sight getting blocked by map objects(why is this even a thing...) or some unlucy crits.

Now that player has to leave the party and wait for us to finish the map in hideour for 5-10 min, depending on when he died.

That killed our desire to play a party and we are now just playing single most of the time which really limits the fun we are having.


+1 to this and why I'm even here in this forum in the first place. If this wasn't shit we were dealing with, we would be happily enjoying the game we spent hundreds of dollars on without a care in the world.

This is "band-aid, hastily cobbled together endgame" - why DO we have to suffer through "One Map Deaths" right now? The game isn't built for it yet.

Clearly, the endgame needs to be fixed before the One Death Maps will feel "right".

Again, the implementation of One Death Maps is a failure. Not the concept itself.

What's easier to fix? The entire Endgame? Or some leniency on the maps right now?

Would players really freak out if we went back to One Death Maps later as the mechanics changed, the game adapted throughout Early Access and started to feel much more polished and complete?

I would not.

If you force me to deal with this current, terrible iteration of the system, I and tens of thousands if not hundreds of thousands of other people, here in the forums and all across various forums of social media and in the steam review section etc., will continue to complain.


So people who stick to their vision are now arrogant?[/quote] < Forum formats from 1999 suck. I'm not fixing this.

Yes. When it receives such overwhelming backlash from the playerbase. That's the definition of arrogance actually yes. And many game devs fall victim to this ego pitfall. I've seen it happen many times in many games to the detriment of the game, the community and the company.

Anyone who is talking down their nose at the very many people raising the concern about the one death maps and ridiculous 1HKO mechanics is probably playing an Energy Shield meta-slave build and not even engaging with 99% of the mechanics that are the reason people are coming to this forum and voicing their opinions. It's really hilarious. People are coming in and saying the steak is undercooked consistently, this is not a good steak, we came for a good steak, and all these people keep taking a break from eating their sushi to tell you no, there's nothing wrong with the steak, we're all eating steak the wrong way (lmao).

Gaming never changes.[/quote]

Yeah, people who are unable to understand basics of this game will run into alot of "ridiculous 1HKO". I have two 89 lvl characters and each time i was one-shotted it was in maps with something like "+60% monster damage". And I play no meta builds. I'm not clearing whole screens in seconds and killing a boss take me 1-3 minutes. So the problem is not with the game (although it needs balancing yes) but with players who co stantly complain instead od improving their character.
I too clear whole screens using a build I made myself on my Monk and kill bosses extremely quickly, and dodge 99% of hits with an almost 100% uptime on my power charges but I still die to ridiculous 1HKO stuff that is impossible to detect properly and if you think that isn't a serious problem with the game right now then you're just being a typical forum contrarian who wants to make themselves seem better than they really are.

The game is full of this, denying it makes you look like a fool.

"
Yes. When it receives such overwhelming backlash from the playerbase. That's the definition of arrogance actually yes. And many game devs fall victim to this ego pitfall. I've seen it happen many times in many games to the detriment of the game, the community and the company.

Anyone who is talking down their nose at the very many people raising the concern about the one death maps and ridiculous 1HKO mechanics is probably playing an Energy Shield meta-slave build and not even engaging with 99% of the mechanics that are the reason people are coming to this forum and voicing their opinions. It's really hilarious. People are coming in and saying the steak is undercooked consistently, this is not a good steak, we came for a good steak, and all these people keep taking a break from eating their sushi to tell you no, there's nothing wrong with the steak, we're all eating steak the wrong way (lmao).


exept it's rly not that overwhelming and opinions are divided, few hundred lousy unhappy ppl on a forum rly is not representativ at all. And there we go again just bc we disagree we are meta slave and bro you forget that we are just real money trading our way to our favorite youtuber gear :D .
Anyway there's no agreement i hope they give you a easy league (not a casual league, casual can definitly play sofcore) with no penality at all that you can enjoy so i don't have to read all these nonsense on the forum :p

Last edited by BigBeuss#5956 on Jan 20, 2025, 4:17:58 AM
Lmao, it's clearly not a minority of people that are feeling this way, in fact the minority is clearly in the camp that says that One Death Maps with the current iteration of mapping is fine. It's not. Everyone I've spoken to hates it. Every. Single. Person. Funnily enough, the only people that never seem to hate it are the ones that come into threads like this to defend it and talk down at those who are raising valid complaints. Honestly, I find it suspicious, but at the least, you're shouting into a void when you tell me this because I will just not be replying to a single other person that tries to tell me that this isn't a problem, when I could go to twitter, youtube, the steam reviews or facebook or instagram and peruse the comment reply section for anything PoE2 related and immediately find yet another person or group of persons complaining about the One Death Map bullshit.

It's laughable that you would deny that reality.
"
ac429#4687 wrote:
Tbh, I love 1 death maps. It kind of forces me to manage my risk, which is really fun for me. If anything, I think it's time to do away with the 10% exp penalty. The exp penalty in PoE1 was to have some kind of penalty for over-reaching. I think PoE2 has an even better map failure penalty, so it no longer needs the exp loss. This is a good way PoE2 can differentiate itself from 1.


Every things has his own threshold but if this threshold is crossed is annoying and kills enjoyment. I would rather increase difficulty when character died (as penalty) so after 3 dies attempts and respawn the game has so big difficulty (like 5 Tiers up - monster affixes) that player must decide: cancel or doing this map in 1h.....

One kill system is good but lets not kill enjoyment and lest think about casuals players.
"
litler#9087 wrote:
I too clear whole screens using a build I made myself on my Monk and kill bosses extremely quickly, and dodge 99% of hits with an almost 100% uptime on my power charges but I still die to ridiculous 1HKO stuff that is impossible to detect properly and if you think that isn't a serious problem with the game right now then you're just being a typical forum contrarian who wants to make themselves seem better than they really are.

The game is full of this, denying it makes you look like a fool.


must be a fool then. they alrdy adress many of the OS mechanic by drasticly nerfing chaos damage ramp, they stop explosion from rare affix to trigger once the mob is dead, they improve visibility, they nerf burning ground ect ... And no there's rly not that much 1HKO exept from boss.
"
litler#9087 wrote:
Lmao, it's clearly not a minority of people that are feeling this way, in fact the minority is clearly in the camp that says that One Death Maps with the current iteration of mapping is fine. It's not. Everyone I've spoken to hates it. Every. Single. Person. Funnily enough, the only people that never seem to hate it are the ones that come into threads like this to defend it and talk down at those who are raising valid complaints. Honestly, I find it suspicious, but at the least, you're shouting into a void when you tell me this because I will just not be replying to a single other person that tries to tell me that this isn't a problem, when I could go to twitter, youtube, the steam reviews or facebook or instagram and peruse the comment reply section for anything PoE2 related and immediately find yet another person or group of persons complaining about the One Death Map bullshit.

It's laughable that you would deny that reality.


You mean like denying reality that 1 portal per map and exp loss on death stay in game because devs said it?

Listen, I'm not against feedback but these threads reflect exactly why people hate 1 portal/exp penalty - they are trying to bash their head against the wall and it does not work.
Last edited by Sakanabi#6664 on Jan 20, 2025, 4:29:46 AM
Lmao if you think they're not going to alter One Map Deaths if people keep complaining. That's funny to me. Enjoy thinking that.
"


If you force me to deal with this current, terrible iteration of the system, I and tens of thousands if not hundreds of thousands of other people, here in the forums and all across various forums of social media and in the steam review section etc., will continue to complain.


And the people belonging to this extremely small but really loud vocal minority will always and forever complain, about anything and everything. Nothing will ever change that ; removing death penalties won't stop them from complaining about the next thing and the next thing and the next thing that may slightly bruise their ego.

Report Forum Post

Report Account:

Report Type

Additional Info