One Death Maps is a monumental failure.
|
I too clear whole screens using a build I made myself on my Monk and kill bosses extremely quickly, and dodge 99% of hits with an almost 100% uptime on my power charges but I still die to ridiculous 1HKO stuff that is impossible to detect properly and if you think that isn't a serious problem with the game right now then you're just being a typical forum contrarian who wants to make themselves seem better than they really are.
The game is full of this, denying it makes you look like a fool. |
|
" exept it's rly not that overwhelming and opinions are divided, few hundred lousy unhappy ppl on a forum rly is not representativ at all. And there we go again just bc we disagree we are meta slave and bro you forget that we are just real money trading our way to our favorite youtuber gear :D . Anyway there's no agreement i hope they give you a easy league (not a casual league, casual can definitly play sofcore) with no penality at all that you can enjoy so i don't have to read all these nonsense on the forum :p Last edited by BigBeuss#5956 on Jan 20, 2025, 4:17:58 AM
|
|
|
Lmao, it's clearly not a minority of people that are feeling this way, in fact the minority is clearly in the camp that says that One Death Maps with the current iteration of mapping is fine. It's not. Everyone I've spoken to hates it. Every. Single. Person. Funnily enough, the only people that never seem to hate it are the ones that come into threads like this to defend it and talk down at those who are raising valid complaints. Honestly, I find it suspicious, but at the least, you're shouting into a void when you tell me this because I will just not be replying to a single other person that tries to tell me that this isn't a problem, when I could go to twitter, youtube, the steam reviews or facebook or instagram and peruse the comment reply section for anything PoE2 related and immediately find yet another person or group of persons complaining about the One Death Map bullshit.
It's laughable that you would deny that reality. |
|
" Every things has his own threshold but if this threshold is crossed is annoying and kills enjoyment. I would rather increase difficulty when character died (as penalty) so after 3 dies attempts and respawn the game has so big difficulty (like 5 Tiers up - monster affixes) that player must decide: cancel or doing this map in 1h..... One kill system is good but lets not kill enjoyment and lest think about casuals players. |
|
" must be a fool then. they alrdy adress many of the OS mechanic by drasticly nerfing chaos damage ramp, they stop explosion from rare affix to trigger once the mob is dead, they improve visibility, they nerf burning ground ect ... And no there's rly not that much 1HKO exept from boss. |
|
" You mean like denying reality that 1 portal per map and exp loss on death stay in game because devs said it? Listen, I'm not against feedback but these threads reflect exactly why people hate 1 portal/exp penalty - they are trying to bash their head against the wall and it does not work. Last edited by Sakanabi#6664 on Jan 20, 2025, 4:29:46 AM
|
|
|
Lmao if you think they're not going to alter One Map Deaths if people keep complaining. That's funny to me. Enjoy thinking that.
|
|
" And the people belonging to this extremely small but really loud vocal minority will always and forever complain, about anything and everything. Nothing will ever change that ; removing death penalties won't stop them from complaining about the next thing and the next thing and the next thing that may slightly bruise their ego. |
|
|
Can we just drop the pretense that one portal is nothing more than Hardcore mechanics bleeding more and more into Softcore because GGG doesn't know how to actually balance the game, in addition to the benefit of wasting more of your time artificially?
Last edited by Z3RoNightMare#7140 on Jan 20, 2025, 10:27:09 AM
|
|
" The whole concept of a video game is to artifically waste time. The sooner you get it, the less anger you'll have toward the devs just doing their job. You want to spend your time doing something meaningful ? Most of the time, that happens somewhere else than when sitting in front of a screen. Also, why do you think all the people doing any endgame content (from T1 to T15+) don't have the right to talk about their shared experience of the one portal system ? Yes, we get it, the higher the tier, the higher the cost of dying ; but that's designed that way. You want to face greater challenges, with more rewards ? Then the risk is proportionnal to that. Get a grip. Last edited by CoryA_GGG#0000 on Jan 20, 2025, 10:27:44 AM
|
|












