One Death Maps is a monumental failure.
" The game is all about AOEing everything on screen with a single buttonclick. There is no 'skill' in doing this. There are no nodes to increase health and armour is non existent. To have the audacity to insult players with 'git gud' while the game is lacking any ability to successfully build up defences out of ES is the sort of pure toxicity this community is so well known for. |
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I have to agree to this thread. XP lost is not a problem. But having only 1 portal in Softcore isn't exactly friendly especially to newer players who are trying to get into the game. It is also counter productive. Not everyone playing is streamer or God Tier level. I think GGG should reconsider the 1 Portal map system. Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby Standard IGN : HamsterMfer Please do not hesitate to contact me in game if you have posted or offered on my items. Regards |
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GGG want us to engage with bosses, learn patterns, have the fight to last 1–3 minutes. Awesome! But then boss 1–2 shoots you, and you don't even have a chance to re-engage, it simply defeats the purpose, it is working against their vision. It incentivizes one shooting and stun locking bosses. I get the gear checks and "get good" angle, but you can't get good until you have a chance to do so. You are criticizing people for having "bad builds", but the mechanics GGG introduced in POE 2 meant to give a fighting chance to "agile" players that will learn patterns and defeat bosses in few minutes instead of "build check" boss in few seconds. The campaign did it the right way, in my opinion. To be honest, I won't even mind having 0 drops from a boss after it kills me, but I have a chance to re-engage right away and learn the fight.
POE 2 is such a great starting point as of now, and I’m looking forward to where devs will take it. I sincerely hope that it will win my time going forward, but there is more and more things/games competing for it. Good Luck!! |
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if every map rank and map effect really made me feel like i was getting better loot and thus boosting my character it would be okayish...
but if th emap isnt rank 15 and +590% i drop nothign of interest and barely enough waystone+currency to repeat it But its not the case, dying almost instantly to ground effect, explosiv ball that ennemy can push you in because they have haste + bonus speed from waystone effect, feel horrible... I try to not just buy out everything, because i dont want to "spoil" the grind but even now only 1 itme on my wcharacter was bought... the drop i get are just been bad for 280H+ its not the normal state a a grinder/looter Arpg... I did not came here to play Trading Hub simulators Last edited by Kanjejou#7620 on Jan 20, 2025, 12:50:33 AM
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Spoiler
" I never played POE 1 more than until lv 20. I never reached endgame, but i honestly dont like the EXP Penalty in the current state. Made a post about why here: https://www.pathofexile.com/forum/view-thread/3703388 And the one attempt on a map is also weird. Especially because you have to do the map again. Dying on a map is way to punishing. You lose the EXP, you lose the map, you lose modifiers on the node, you lose the waystone, you have to use another waystone for the map, you might even lose the citadel boss. Dying is so extremely punishing it gets unfair. “The bird of Hermes is my name, eating my wings to make me tame.” Last edited by Alzucard#2422 on Jan 20, 2025, 1:06:04 AM
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+1
I’ve already stopped playing because of it. Didn’t even die that much either, but when you do, it’s basically just close the game and do something else that respects your time. If this is their vision, then I accept that and will find other things to do. If they never revert this, then I wish them success and hope they can achieve their vision. |
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" The designers are not logical, clearly. Or blatantly ignorant to service the "vision". Good luck, I bet we'll have one portal until a year into full release when the player base dwindles down to PoE1 levels when people realize this is a pig with makeup on (PoE1.) |
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" There is a wild difference between the power of the bosses. And also the design of them. If we compare blackjaw to for example asinia or draven. Asinia and Draven have clearly distinguished skills, good indicators, good telegraphing and good hitboxes. Blackjaw has bad hitboxes, decent telegraphing, not really distinguished skills, sometiems the skills hes gonna use is not clear. Basically no indicators for the skills. And the best counter for blackjaw is rolling behind him. Or just running far away when he uses a skill. If those are the counters its bad design. “The bird of Hermes is my name, eating my wings to make me tame.”
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Agreed。
Just feel like because there is waaaaaaaay too little end game content, so GGG must punish and slow down players to not quit so early. First, make crafting a total mess, so you should keep farming for centuries. Then you only have 1 life, this can make a quite amount of players make less progress. Because people made less progress, they should spend more time to play. Because people spend more time, so the end game is great, thats why people still playing it. DOGE Last edited by Kaoless#0828 on Jan 20, 2025, 1:47:40 AM
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Tbh, I love 1 death maps. It kind of forces me to manage my risk, which is really fun for me. If anything, I think it's time to do away with the 10% exp penalty. The exp penalty in PoE1 was to have some kind of penalty for over-reaching. I think PoE2 has an even better map failure penalty, so it no longer needs the exp loss. This is a good way PoE2 can differentiate itself from 1.
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