Chill guys. let GGG cook


i too have zero mf on gear but as i said, alcing seems to be the absolute minimum for map sustain.

i consider alcing a form of juicing/mf
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exsea#1724 wrote:

personally i see map sustain is bad when i dont juice, when i do juice, i get 2-4 t15s. when i dont juice i sometimes have even 0 maps in return and this is from a t15.

thats my personal experience. getting mf becomes a requirement as ideally maps need to be sustainable to enjoy the game.


I am not sure if I understand you correctly. So please correct me if I am wrong.

But do you think, that you get more maps dropped if you use MF? If so, that is wrong. MF has no effect on map drops.

Crafting your maps is the most important factor on how many maps drop. I would suggest to always at least Transmute, Augment and Regal your maps. You can see the increased chance to drop waystones displayed on your waystone. I forgot which does what. But prefixes and suffixes on waystones do specific things. One are positive and one are "negative". The negative ones make the map harder, but increase the waystone drop chance. So after using the Regal Orb your maps will most likely have something between 90% to 130% increased chance to drop waystones.

Also bosses. Bosses in maps usually drop quite a few maps. Precurser tablets help as well.
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AintCare#6513 wrote:
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Did we watch the same interview? they were clowns specially the lead. he had no idea the state this game is in. Also lied a bunch of times.

let them cook? Someone asked some game breaking questions on Minions and they flat out lied. One question was about minions getting stuck lead said that collision is not an issue and we tried reducing it. Coming from d4 and their terrible minions i was expecting something better but at worse the same.

my character is hard locked out of alot of the content because they are to lazy to fix minions.


bro, he elaborated on that. explained they tried that and it was still bad. you want them to fix it with another junky solution? calm down and listen carefully next time, holy



you believed that? So other games can do it poe/diablo 4 but this game can't? how does that make sense. Even IF it results in a benefit making witches slightly more powerful while fixing the problem they should just do it. While they can come up with something better. ATM im hard locked out of alot of content because of this issue.

At the very least they could give witches a attack on move OR remove the delay on moving minions. minions stand still for 3 seconds when you move them even if they are being attacked. I think you really need to play minions before commenting

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Horky#6225 wrote:

This is the exact mindset that I have. I'm spending my time testing different ideas. I'm not as interested in "beating the game" as I am in testing skills, builds, interactions, and systems. I've run into some frustrating things or dead ends, but it's been a pleasure to test a lot of things out.


the interesting i see is people are out following builds etc and rob themselves of the experience of organically playing a game and improving themselves.

for sure they "might not have time nor want to waste resources fiddling on a bad build", but most often than not, they're typically the players that would say the game is too easy or disagree with other players who are having a harder time. also theyre typically the ones who get bored of the game first and quit coz "they have nothing to do in the game"

it doesnt help that certain skills/builds are overperforming greatly. it gives these people a very convenient answer for everything. "you're not using a good build", "you should try and see what other people are doing" etc.

reliance on builds is what makes me dislike poe1 in the first place.
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Last edited by exsea#1724 on Jan 14, 2025, 5:36:30 AM
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exsea#1724 wrote:
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Horky#6225 wrote:

This is the exact mindset that I have. I'm spending my time testing different ideas. I'm not as interested in "beating the game" as I am in testing skills, builds, interactions, and systems. I've run into some frustrating things or dead ends, but it's been a pleasure to test a lot of things out.


the interesting i see is people are out following builds etc and rob themselves of the experience of organically playing a game and improving themselves.

for sure they "might not have time nor want to waste resources fiddling on a bad build", but most often than not, they're typically the players that would say the game is too easy or disagree with other players who are having a harder time. also theyre typically the ones who get bored of the game first and quit coz "they have nothing to do in the game"

it doesnt help that certain skills/builds are overperforming greatly. it gives these people a very convenient answer for everything. "you're not using a good build", "you should try and see what other people are doing" etc.

reliance on builds is what makes me dislike poe1 in the first place.


Exactly. "Why is X item so expensive?" Because everyone else also wants to play the OP build that they saw on youtube.
Last edited by Horky#6225 on Jan 14, 2025, 5:38:45 AM
feels like they already buffed my witch hunter..now i'm firing grenades faster

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