Upcoming Changes in Path of Exile 2 0.1.1
Nothing about addressing the Ascension Trials, bummer. It'll be a good chance to catch up on some other games.
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" Both Warrior ascendancies while not "meta" are 100% viable. You just want to play the best thing and are sad Warrior is not one of them stop making excuses. Also warrior indirectly will be getting some love with the armor buff. |
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They did mention Ascenion Trials working as intended. Not everything should be a handout for the entitled lazy players.
Git gud. |
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" Not everyone can treat the game like a full-time job, some of us have real-life responsibilities and actual work to handle. As I’ve mentioned before, the solution could be implementing different Leagues. Create one for casual players with features like no XP loss, increased drops, no respec cost, and similar adjustments. For those who want the hardcore experience or play 24/7, keep the Hardcore and Standard leagues as they are. This way, the game caters to a broader audience without compromising its core appeal. Last edited by leoviale#3633 on Jan 13, 2025, 9:45:30 AM
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Awesome stuff!
I hope they don't sneak-nerf Monks on the patch notes! |
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" Agreed 100% especially when it takes 4.78 million t1s to trade up to a single t15, and 177,000 to trade up to a single t12. Lower tier waystones dropping in higher endgame tiers is pointless and fruitless and should be converted better to suit sustain better. Should have a minimum drop level for each tier map, ie. T12 minimum for t15 |
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Totem Warrior is the only way
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I like how 99% of the complainers are so upset that "THEIR" problem isn't resolved. I hate to be the one to tell you but this game doesn't revolve around you. Imagine playing a game that you don't like, posting about it, then showing a screenshot of an uninstall. Like WTF is this. No wonder no one takes you serious.
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" God i hate this argument….. Good for you, you have a job. Why dont you play more job friendly game? Not everything has to cater to you casuals. Sutch an entitlement. I have a full time job too, barely get to play 2 hours every other day(tho admittedly more over holidays) and im 8/8 ascended. Was hard, but loved it. |
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GGG are so tone deaf at this point. No minion of minion pathing, no mention of being completely unable to use Blink with minions or they die every 1-2 seconds after respawning. No mention of them getting stuck in over 50% of the maps. Some maps are simply NOT viable to run or take forever to run with minions, but sometimes these maps are forced to be able to path forward, such as 3-4 crap ones all in a row that are anti-minion.
A mention of adding new areas, that look like frigging cluster Fs of tight spaces which means minions are going to get stuck on these new areas on the atlas. Literally, they mention little changes etc, which minions don't even make the cut, but filter qol does? LOL OK. I mean, once again, minions didn't even make a "big changes" or "little changes" cut... so that shows where GGGs mindset is on minions. Their are gamebreaking bugs with them right now, and yet, zero care in the world. The whole despawn/respawn mechanic is dumb and needs a QoL upgrade too. They need to auto convocate to you when out of range, like PoE1. You can't say you're making PoE2 minions better (you made this claim before EA launch) and then downgrade them to worse pathfinding, worse mechanics and dumb AI. Fix the damn minions. As a programmer who has made plenty of tools for PoE1, I know for a fact that most of these fixes are around 20-30 lines of code each. They would take one of your programmers 40 minutes to an hour to implement each, test and debug. So 3 hours of work for a single person... to fix something that is causing hundreds of hours of lost time (sometimes through death) from the playerbase to minions going POOF and disappearing at bad times, or getting stuck at the worse time. In HC it is obviously game ending. Lazy much... |
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