Is everyone wrong about warstaff sockets?
Nope but you clearly are so let me in detail explain to you smooth brain.
DPS = damage per second You say this example is a base of 250 with some random flat 50 from....where? And because you said DPS you need to clarify attack speed and min-max damage of the weapon. Starting to see why your an idiot yet? Than you take your "300" damage weapon and say it needs to be increased by 220% and proceed to do 320% in your math. Do I need to continue? Sure I will. As your STILL wide of the point almost all monks do CONVERSION and you failed at that math too. Like jesus man dont come sideways at anyone when your being so derpy my man. Toss a Chaos to your Leader
OH Red Maps a Plenty oh Red Maps a Plenty OHHH Toss a Chaos to your Leader |
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lunaticwoda, Base damage means the basic stats of a normal item without mods, runes or quality and 50 is from added flat damage mod in the example.
You can read "xx pDPS" as "xx pDMG" in your context to not include attack speed which is not really necessary at that point. Extra 100% to "220% increased" is the weapon's pDMG itself including added flat damage. If you don't add 100% to "+220% increased physical damage" on a weapon, you don't have the base damage to be increased.
Spoiler
You can try to follow your "opposer" to understand (or basically, you will be just arguing over different ways of saying things.)
Like showing the "math" if you find something in there for example, instead of summarizing rhetorically. I might misunderstand the purpose of your summaries (I believe it's not for /s or mockery) but least to say, summarizing others saying makes lots of issues (not always good or bad though) and are hard to fix once it's conceptualized in itself. It will be rollercoaster of "summary of summary of..." I mean I believe you were trying to show the "broad summary" or "proper summary". Stop Bombing /Flu_prevention_mode ON Moment Joon 【Passport & Garcon】https://bit.ly/2wXiUSj MonoNeon 【Put On Earth For You】https://bit.ly/3I22mru Last edited by finisterre#5659 on Jan 9, 2025, 2:17:38 PM
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" A multiplier of x3.2 is an increase of +220%. Easy example is a +50% increase. 100 becomes 150 logically, but if we don't add the +1 to the multiplier, we get 100 * 0.5 = 50 instead. It's just a different method of expressing increases/multipliers :) |
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" Let's keep it simple, then:
Spoiler
Looking at a 1350 pdps quarterstaff on trade, it has 258% increased phys damage. That is max rolls on max rank (rank 8) %phys and hybrid %phys mods. Adding two Iron Runes to that gives the weapon 298% increased physical damage.
Comparing the total pdps of the weapon with runes to without:
Spoiler
Looking at quarterstaves on trade with around 700 pdps, there's a wide range on %inc phys on them depending on how strong the other contributing modifiers are. Lower end there are some with 90-100% inc phys, and on the higher end are some with 160-170% inc phys.
For this example of the effect of adding two Iron Runes, let's use a 140% inc phys roll--which could be a R6 %inc phys modifier, or R4 %inc phys + R4 hybrid %inc phys: 16.7 / 11.2 = 1.49, or nearly 50% more relative effect of the runes on weapons with lower phys rolls. |
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This is why we need a currency to remove socketed stuff.
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" This is 100% right and im kinda surprised its not a thing, granted I could see them adding this in the future 100% Toss a Chaos to your Leader
OH Red Maps a Plenty oh Red Maps a Plenty OHHH Toss a Chaos to your Leader |
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" random flat? it's a prefix you can roll... attack speed is irrelevant for the calculations. you can just assume that the attack speed is 1.0. nothing will change if you use 2.0 instead min-max damage are also irrelevant for this particular calculation because % rolls have the same effect on them. we would only need them for things like heft and ryslathas coil 220% increased means it's now at 320% of the base. if it was 50% increased, it would be at 150% of its base, you wouldn't multiply the base with 0.5. I don't even understand how you can be this clueless and this bad at maths the conversion math isn't wrong either, but I'll explain why that is after you get a grasp of the more simple stuff first everyone in the thread is trying to explain why your calculations are entirely wrong but you're still insisting whatever use your dogshit logic and keep playing with suboptimal builds, your loss "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Jan 9, 2025, 8:56:58 PM
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Why are people so angry? To me it is always situational.
Let's say someone plays a physical damage staff build. In this case elemental damage is useless, so we can ignore that scenario. With an elemental damage staff, local physical damage would not have any to extremely little effect, so we can ignore this scenario as well. That leaves only physical staff with conversion and staff more as a stat stick and added flat elemental damage from other sources, like the gloves that give lightning damage for int. In both cases it is a balancing act. Because both, flat damage and increased damage have "diminishing returns". I don't know the English expression for this, but this will be some kind of "napkin math" just to demonstrate my train of thought. If you have a 1000 damage staff but only 100% increased damage it would be 2000 damage. If you have a 200 damage staff but 900% increased damage it would also be 2000 damage. But if you have a 500 damage staff with 500% increased damage it would be 3000 damage. So if you already have a large amount of flat elemental damage, adding increased elemental damage may be the better way. But if you have a lot of increased damage but low flat, adding more flat will be better. |
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" +1 I love all you people on the forums, we can disagree but still be friends and respect each other :)
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