0.1.0e Hotfix 6

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auspexa#1404 wrote:
ggg, I'll give you a nerf list, don't thank me

cast on minion death
barrier invocation with self damage interactions
archmage
spark
tailwind
detonate dead
ice strike
the crit clusters near resonance
tempest bell
energy shield and evasion/energy shield passives on the tree
energy shield rolls on jewels
lightning conduit
blink
lightning rod
howa
tempest flurry
all concoctions
snipe
mind over matter, should have X% less maximum mana instead of less recovery
chaos inoculation, should have Y% less maximum energy shield

thanks


Why tailwind? I have tailwind 75% with acrobatics and i get one shot all the time... Why detonate dead? I also have a blood mage and detonate dead is good but its extremley slow to clear anything with and it also requires you to put alot of investment into + to minion skills and minion health. You also have to use brusers and half the time they dont even fit through a doorway. Then when you loose all your minion in a boss fight you are screwed...No way is it op.

Not going to mention Ice Herald and Lightning herald unlimitedly procing off each other?
What about Choir of the Storm procing off itself?

You don't know what you're talking about lol
"
auspexa#1404 wrote:
ggg, I'll give you a nerf list, don't thank me

cast on minion death
barrier invocation with self damage interactions
archmage
spark
tailwind
detonate dead
ice strike
the crit clusters near resonance
tempest bell
energy shield and evasion/energy shield passives on the tree
energy shield rolls on jewels
lightning conduit
blink
lightning rod
howa
tempest flurry
all concoctions
snipe
mind over matter, should have X% less maximum mana instead of less recovery
chaos inoculation, should have Y% less maximum energy shield

thanks

so you want all spells nerf :D
No bans for duping??
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lmao ppl still waiting on the PC hard freeze fix

haven't touched it since it keeps freezing pc. Been pretty frustrated got a new pc to play it and I can't. hopefully soon
istg they only prioritize / fix content creator issues. waiting for a content creator to encounter the pc freeze issue that bricks their cpu so they can finally start barking.
"

Why tailwind? I have tailwind 75% with acrobatics and i get one shot all the time... Why detonate dead? I also have a blood mage and detonate dead is good but its extremley slow to clear anything with and it also requires you to put alot of investment into + to minion skills and minion health. You also have to use brusers and half the time they dont even fit through a doorway. Then when you loose all your minion in a boss fight you are screwed...No way is it op.

Not going to mention Ice Herald and Lightning herald unlimitedly procing off each other?
What about Choir of the Storm procing off itself?

You don't know what you're talking about lol


that means you're somehow managing to die with the most broken ascendancy branch in the game, congratz

150% evasion
30% skill speed
10% movement speed
30% less damage taken with basically permanent uptime due to the way the game works, and you're saying this is balanced? compare this to something like sorcery ward branch and you'll quickly realize how nonsensical your arguments are. it will get nerfed, like it or not

detonate dead isn't "extremely slow" to clear and it can one shot everything in the game, it doesn't require big investment or anything. maybe your build needed big investment to work because you couldn't understand how to optimize it efficiently

thunder and ice heralds proc'ing each other is an intended interaction that requires a specific setup and 60 spirit, and there are billions of builds that can blast the entire screen at once. they might nerf herald damage a little but that's it. there are much bigger offenders like grim feast.

"
altaysev#2903 wrote:

so you want all spells nerf :D


I haven't even mentioned a single cold or fire spell, but you're a spark player aren't you?



"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 6, 2025, 1:49:33 AM
"
auspexa#1404 wrote:
ggg, I'll give you a nerf list, don't thank me

cast on minion death
barrier invocation with self damage interactions
archmage
spark
tailwind
detonate dead
ice strike
the crit clusters near resonance
tempest bell
energy shield and evasion/energy shield passives on the tree
energy shield rolls on jewels
lightning conduit
blink
lightning rod
howa
tempest flurry
all concoctions
snipe
grim feast
mind over matter, should have X% less maximum mana instead of less recovery
chaos inoculation, should have Y% less maximum energy shield

thanks


What if instead of nerf strong classes, they buff weak ones?
nice!
"
auspexa#1404 wrote:
"

Why tailwind? I have tailwind 75% with acrobatics and i get one shot all the time... Why detonate dead? I also have a blood mage and detonate dead is good but its extremley slow to clear anything with and it also requires you to put alot of investment into + to minion skills and minion health. You also have to use brusers and half the time they dont even fit through a doorway. Then when you loose all your minion in a boss fight you are screwed...No way is it op.

Not going to mention Ice Herald and Lightning herald unlimitedly procing off each other?
What about Choir of the Storm procing off itself?

You don't know what you're talking about lol


that means you're somehow managing to die with the most broken ascendancy branch in the game, congratz

150% evasion
30% skill speed
10% movement speed
30% less damage taken with basically permanent uptime due to the way the game works, and you're saying this is balanced? compare this to something like sorcery ward branch and you'll quickly realize how nonsensical your arguments are. it will get nerfed, like it or not

detonate dead isn't "extremely slow" to clear and it can one shot everything in the game, it doesn't require big investment or anything. maybe your build needed big investment to work because you couldn't understand how to optimize it efficiently

thunder and ice heralds proc'ing each other is an intended interaction that requires a specific setup and 60 spirit, and there are billions of builds that can blast the entire screen at once. they might nerf herald damage a little but that's it. there are much bigger offenders like grim feast.






grim feast isnt even that nuts. my massive shield frequently disappears in like 1.5-2 seconds while doing juiced T15s.
chaos damage (the one that matters in actual endgame) deals double dam to it, bleeds and poisons bypass it completely.

every other defensive is just pure trash and needs to be brought up to snuff.

you expecting sorcs to stack armour or something?
stop extrapolating your opinions from reddit/twitch.

your cute little list is also utterly ignorant.
are specs over-performing or is there effectively zero change in difficulty between T5s and T15s?
how about we fix that before gutting the functionality of entire classes.
or maybe we make pinnacle bosses a bit stonger than 4 rares?

there are obviously a SMALL number of insane outliers but your list is basically "nerf everything currently viable"
Last edited by JODYHiGHR0LLER#6171 on Jan 6, 2025, 2:00:00 AM
"
auspexa#1404 wrote:
ggg, I'll give you a nerf list, don't thank me

cast on minion death
barrier invocation with self damage interactions
archmage
spark
tailwind
detonate dead
ice strike
the crit clusters near resonance
tempest bell
energy shield and evasion/energy shield passives on the tree
energy shield rolls on jewels
lightning conduit
blink
lightning rod
howa
tempest flurry
all concoctions
snipe
grim feast
mind over matter, should have X% less maximum mana instead of less recovery
chaos inoculation, should have Y% less maximum energy shield

thanks


I'm a Deadeye player and tailwind nerf is 100% deserved it so ridiculous it has everything, you're basically forced to choose it. CI and MoM is OP for sure, I'm not sure about your solution though, maybe they should nerf the damage of player and buff weak defensive like armor and pure evasion (? not sure about this but I don't want to be oneshotted randomly).

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