0.1.0e Hotfix 6

Them making that change to CI didn't nerf your build. You built based on something that was broken. You were never low life with a CI build. It's always been counted as 100% full health because you have 100% of your life. Stop complaining just to complain and play the game.
Is this why I'm randomly dying now with CI and Mind Over Matter? Did ya'll break something in the code? Just started happening :(
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EpsiIon#3923 wrote:

Curious that you think neither invoker nor gemling will be nerfed but think Tailwind, the only mechanic allowing Deadeye to scale past t11 maps, will be nerfed.

Sure. Gemlings running around one shotting entire screens with 8k HP and 90% elemental resist is perfectly balanced. Invokers running around with a strictly better version of Iron Reflexes for free. Totally balanced.

Non-ES Deadeye's getting 1 shot in t18 maps by white mobs with multiple mirrors worth of gear? Only defensive tool being tailwind?

Needs a nerf.

Just more "Everything I play is balanced, everything else needs a nerf".


my gemling is not an attribute stacker... but assuming so for a SHATTERING PALM build shows how clueless you are about the game overall

please elaborate on how invoker is op? the spirit node is op, but that one getting nerfed wouldn't even affect me at all, I already have like 76 excess spirit I'm using for things like clarity and precision. a nerf on that node doesn't affect most builds at all

the penetration node is op? I don't even use it since I'm non crit

your point is?



"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 7, 2025, 4:31:01 PM
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auspexa#1404 wrote:


my gemling is not an attribute stacker... but assuming so for a SHATTERING PALM build shows how clueless you are about the game overall


It doesn't need to be. It's getting nerfed. You said it wouldn't be. That's all there is to that.

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auspexa#1404 wrote:
please elaborate on how invoker is op?


Invokers are running around with 60% PDR, 60% evasion and 15k ES on 10 or less div investment. Are you sure you want to actually ask why they'd be getting nerfed?

If they buff life, which they have to, armour/eva monks with 75+% PDR/Armor would be essentially unkillable. Just the simple basis of how PDR and Armor scale in tandem should make this beyond self-evident to anyone with any experience in either of the PoE games.

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auspexa#1404 wrote:

your point is?


Mostly that you have no real basis or understanding of anything on the list you made, only that you saw builds on reddit and want everything about them nerfed. While omitting any of the classes you play, which is supremely ironic considering the fact that you play arguably the second and third strongest classes in the video game.
Last edited by EpsiIon#3923 on Jan 7, 2025, 5:49:35 PM
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EpsiIon#3923 wrote:

It doesn't need to be. It's getting nerfed. You said it wouldn't be. That's all there is to that.


my gemling build won't be nerfed because I'm not doing anything related to attribute stacking, shouldn't be too hard to comprehend. tbh I'm actually expecting buffs for high level attacks. the right side of gemling will be nerfed though, and they'll reduce the double attribute benefits to 50% more

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EpsiIon#3923 wrote:

Invokers are running around with 60% PDR, 60% evasion and 15k ES on 10 or less div investment. Are you sure you want to actually ask why they'd be getting nerfed?

If they buff life, which they have to, armour/eva monks with 75+% PDR/Armor would be essentially unkillable. Just the simple basis of how PDR and Armor scale in tandem should make this beyond self-evident to anyone with any experience in either of the PoE games.


es being op has nothing to do with invoker, es and eva/es were already on my list

and nobody uses the pdr node on invoker, literally haven't seen a single endgame build using it. I'm not using it either

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EpsiIon#3923 wrote:

Mostly that you have no real basis or understanding of anything on the list you made, only that you saw builds on reddit and want everything about them nerfed. While omitting any of the classes you play, which is supremely ironic considering the fact that you play arguably the second and third strongest classes in the video game.


you're missing the point, I'm NOT attribute stacking on my gemling, and that is the only problematic part of gemling. I've already included howa in my list and a big nerf on howa will kill most gemling pillar builds

your statement "gemling is the second best class" is based on the assumption that all gemlings are stacking attributes, but that's far from the truth

similarly, not all invokers are using those supposedly overpowered nodes you mentioned

my invoker is NOT CI, I'm not stacking es or using grim feast, and I'm not using the PDR node, I'm not even using a staff

none of the possible nerfs would affect me in any way. you're arguing with something you made up in your mind

they can nerf attribute stacking, ES, staff builds and invoker's pdr/penetration as much as they want, I couldn't care less

I don't play shit that is blatantly overpowered, so I never worry about nerfs

"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 7, 2025, 6:27:03 PM
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auspexa#1404 wrote:

my gemling build won't be nerfed because I'm not doing anything related to attribute stacking, shouldn't be too hard to comprehend. gemling will be nerfed and they'll reduce the double attribute benefits to 50% more


The double attributes, the less mana costs and the maximum resistance nodes on gemling are all problematic. They're all likely to see nerfs because they provide far more benefits then any comparable ascendancy.

Stat stacking, for obvious reasons, the less mana costs will either be rendered useless due to the upcoming mana cost rebalance, or nerfed because if it (Otherwise Gemlings will have essentially 0 mana cost). The max res node is problematic, but might be self solving due to the nerf to stat stacking making this node harder to abuse, whether this gets nerfed depends entirely on how knee jerk the reaction is.

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auspexa#1404 wrote:
es being op has nothing to do with invoker, es and eva/es were already on my list


ES is irrelevant to why it's overpowered. You haven't seen people using it because, quite frankly, you likely only get information from the front page of the subreddit.

ES overperforms and renders the node irrelevant. Why invest in defense when you don't need to? Again, reiterating this, the fact that you think 75% PDR with 20k armour won't be a problem is just demonstrating a complete lack of understanding of how the game works on a fundamental basis.

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auspexa#1404 wrote:
you're missing the point


I'm not missing any point. You just don't understand what you're talking about and it makes this conversation difficult. Most of the stuff on that list doesn't need a nerf. You just want it nerfed because you don't understand it, and it performs well.

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auspexa#1404 wrote:
I don't play shit that is blatantly overpowered, so I never worry about nerfs


That's why you're playing the second and third strongest classes in the game.

The only thing this statement does is reinforce the idea that you don't know what you're talking about. You think that your class won't get nerfed because you don't play overpowered stuff, while playing two of the most overpowered classes in the game. Both invoker and gemling make deadeye look like a warrior ascendancy, but you spent about half of your post wanting to nerf a class that is entirely hard-carried to viability via Tailwind, ES and Grim Feast.

You bring up tailwind, but tailwind is a crutch that is overpowered out of necessity. Without the skill speed, half of the flashy cast time ranger skills wouldn't be usable. You mention Lightning Rod, but don't bring up the fact that the only reason it's good is cast on shock, which ironically is also the primary reason spark is absurd. You bring up snipe, without pointing out that slam/snipe builds have been exploiting the bonestorm interaction for 90% of the skills one shot potential.

I could go on, but at this point we've explored the fact that your list is kinda bunk to an extreme that goes beyond reasonable doubt, and to do so further would probably qualify as bullying.
Last edited by EpsiIon#3923 on Jan 7, 2025, 6:34:02 PM
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EpsiIon#3923 wrote:

That's why you're playing the second and third strongest classes in the game.


you keep repeating the same nonsense like a redditor

gemling is popular and strong solely because of attribute stacking, which I'm not using, and it's not even close to being the best class without that specific branch

invoker is popular and strong because of staff builds, evasion/es being too good, not because of the armour node nobody uses. unbound avatar isn't op, elemental expression isn't op, the penetration node is good but not op since penetration is already very easy to get on the tree, so what exactly is op? quarterstaff builds being too strong doesn't mean that invoker itself is strong. yes, the armour node can be too op if armour is reworked, but why would they nerf it now before that happens?

and the list already had things like howa, mom, tempest flurry, eva/es nodes on the tree, CI, tempest bell, ice strike, but you keep saying that I didn't include any of the things from the classes I play, and have proven how clueless you are about the game, which is also clearly indicated by your poe 1 characters. you're simply triggered by the fact that tailwind was on the list since you're a deadeye abuser. no need to argue further

I'll be proven right in a week or two, see you later
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 7, 2025, 6:58:37 PM
ITT:
Spoiler
Mostly people expecting a mile long list of changes because they don't understand that a hotfix is not a patch; or really what a hotfix is at all.

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where pc crash fix developers?

windows problem
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auspexa#1404 wrote:
ggg, I'll give you a nerf list, don't thank me

cast on minion death
barrier invocation with self damage interactions
archmage
spark
tailwind
detonate dead
ice strike
the crit clusters near resonance
tempest bell
energy shield and evasion/energy shield passives on the tree
energy shield rolls on jewels
lightning conduit
blink
lightning rod
howa
tempest flurry
all concoctions
snipe
grim feast
mind over matter, should have X% less maximum mana instead of less recovery
chaos inoculation, should have Y% less maximum energy shield
melting maelstrom

thanks


OH NOOOOO! PEOPLE ARE DOING JUST ENOUGH DAMGE FOR THE ABSOLTE ENDGAME!! THATS CHEATING!!!

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