0.1.0e Hotfix 6

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auspexa#1404 wrote:
ggg, I'll give you a nerf list, don't thank me

cast on minion death
barrier invocation with self damage interactions
archmage
spark
tailwind
detonate dead
ice strike
the crit clusters near resonance
tempest bell
energy shield and evasion/energy shield passives on the tree
energy shield rolls on jewels
lightning conduit
blink
lightning rod
howa
tempest flurry
all concoctions
snipe
mind over matter, should have X% less maximum mana instead of less recovery
chaos inoculation, should have Y% less maximum energy shield

thanks


Why tailwind? I have tailwind 75% with acrobatics and i get one shot all the time... Why detonate dead? I also have a blood mage and detonate dead is good but its extremley slow to clear anything with and it also requires you to put alot of investment into + to minion skills and minion health. You also have to use brusers and half the time they dont even fit through a doorway. Then when you loose all your minion in a boss fight you are screwed...No way is it op.

Not going to mention Ice Herald and Lightning herald unlimitedly procing off each other?
What about Choir of the Storm procing off itself?

You don't know what you're talking about lol


the detonate runs you about 50-80 divs what you mean its takes nothing
Patch: checked.
Back to holidays.
Funny how it's all the folks without a single supporter pack bought who brings the toxicity. Changes are comming folks, chill out. They just got back to the office..
No, it's not big changes, but it shows that they're back and working on things.
Please consider giving us an article like you did before under Announcements category. We would like to know, what's next, when are we getting the new content patch, will there be a new league launch, are you going to change something with rarity modifier, any qol improvements etc. So we know what's coming, this would get us hyped. The silence right after launch made us feel like we have been abandoned. You deserved every second of your vacation but a communication right now would be awesome.
What is with you people, arguing what to nerf and how much. Is it politics of envy? If you envy someone having fun playing strong build, level new character and be like him, problem solved.

It wont be long before every fun build will be nerfed to the ground just like in PoE1 just because streamers minmaxing builds for million of divs is OP.

Think about more casual players who don't have currency to pimp out that build and noting feels OP for them.

Don't turn PoE2 into another elitist/min-maxing/need PhD in crafting game.

Don't nerf what's strong. Buff what's weak.
When loot filters dropping for console? After tomorrow we will no longer be in the first week and y'all still treating console like they don't matter. You could at least make this game fair to all players and give console players everything you do for PC, but they just some extra money to you.
Keyboard and mouse support
Ffs item filters.
2 things that need added the most for console.

Quit half assing your game.
Спасибо за fix.
Last edited by 4epHbIu_gem6eJIb#4961 on Jan 6, 2025, 7:18:08 AM
In addition to addressing the many bugs that will likely be fixed promptly, I have a few suggestions to enhance gameplay:

1. Multiple Portals Per Map Death

Allow players to re-enter the same map after dying. While limiting it to one death per map is somewhat tolerable, restricting players to one death per boss feels overly punishing, especially given the time and resources invested. To balance this, consider increasing the boss’s damage and health by 10-20% for each additional portal used. This way, both the player and the boss "learn" and adapt.

2. Atlas Citadel Compass

Introduce a feature that helps guide players to the nearest citadel. This could be a compass or a hint displayed after completing each map, making it easier to locate citadels without frustration.

3. Atlas Filter and Search Function

Add filtering and search functionality to the Atlas. For example, allow players to search for maps with specific traits like bosses and +2 area, or specific mechanics such as Breach. This would help streamline map progression and strategy planning.

4. Atlas Tree Progression for Side Mechanics

Atlas tree progression for mechanics like Breach, Expedition, and Delirium should reward points for completing other relevant activities besides just defeating the pinnacle boss of each mechanic. For instance, I’ve completed hundreds of breaches, expeditions, and deliriums but still have zero points in their respective trees. A broader reward system would make these mechanics feel more rewarding and accessible.

5. Removable Item Sockets

Implement a system or currency item that allows players to remove sockets from gear. This could open up new customization opportunities without completely rebuilding the item.

6. Mana and Life Leech Improvements

Even with significant investment, mana and life leech feel underwhelming. Consider increasing their effectiveness or providing additional ways to scale these mechanics.

7. On-Death Monster Bombs

Make the visual and audio cues for on-death effects, such as bombs, more obvious, or remove these mechanics entirely. They often feel unfair, especially in high-density encounters.

8. Enhanced Character Screen Information

Expand the character stats screen to include more practical and informative details. For example:

- Estimated accuracy against normal and evasive monsters.
- Armour and evasion effectiveness against different hit types and monster levels.

This would give players a clearer understanding of their defenses and offensive capabilities.
Really getting the bugs squashed at a fantastic rate. maybe fix 2 bugs tomorrow. You can do it.
well, I thought.....

NOTHING.
Frost Nova ..............
ARE YOU NOT ENTERTAINED!?

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