The unique items are pure dogshit
" Except those unique boots are not going to drop when you need them. |
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every single unique in the game should serve a purpose and be "powerful" for a certain amount of time. Not for every build, but at least SOMEWHERE.
If it's NOT in any circumstance, or it can easily be replaced within a level.....it shouldn't exist. Period. Just because there are a few "good" ones, does nothing to excuse the majority bad ones. And GGG isn't stupid....they KNOW what stats are important pretty much across the board. Uniques should at least have ONE useful stat, at a magnitude much higher than the same level rare item (but not too high ofc). Every unique should also, at its core, BE UNIQUE. One or two mods should be things you can't find anywhere else: not on the passive tree, not on rare gear, not even on a different PIECE of gear altogether. A boot mod on a unique glove....doesn't make it unique. And, maybe this is a hot take, but "troll" uniques shouldn't exist either. Veil of the Night? Should have never been made, even if someone paid for it to be made. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 31, 2024, 4:00:57 PM
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There are a few really good uniques. If you are level 10.
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This game has changed so much mechanically since its first conception and I think it's ruined a bunch of stuff. Like Tabula Rasa used to give you three extra skill slots or something but now it's six rune slots which is basically useless. Like oh goody I can have 60% resistance and no other stats on my chest armor. Whoop de fucking do.
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Last Epoch's Legendary Potential and Weavers Will solved this issue mostly, weird weaker uniques have higher values often vice versa.
We need to be able to upgrade uniques somehow so they are relevant, even if there are some uniques with effects you want to try and use their stats are so dogwater you just cannot. Uniques should ALWAYS feel good to get, it's a shiny orange drop if you are a casual or new player that should feel exciting. ALL uniques should be good, these things are excellent for guiding a new player to a functioning build "oh I got this weird item but it has good stats lets play with it". |
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I think uniques should be closer to d4's than poe1's. Keep the chase ones but also add some special ones without the utterly stupid penalties which brick the item from any usability.
Boss has some sort of nasty glaive? Make that a unique, make it hit hard and give it unique appearance. A lieutenant has a cool helm? Make him drop it with a low chance. That's how it should be. Uniques ATM feels like some artificial insert of cool looking gear no one will use. Perhaps Poe2 should consider D4 tmog system |
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" I doubt this one will ever happen because of MTX. They want you to buy appearances for your items and not collect them ingame. |
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" And yet D4 still sells MTX without issues, even with 40$ skins. This is just an excuse not a valid argument. |
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+1
absolute trash. A few help late game but most are only good to help an alt very very early on due to level requirements. |
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" 99% garbage and 1% ridiculously OP. |
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