GGG... here's the basic concept on how to make a game FUN... you're welcome!!!

So, let's all agree that PoE2 is a chore... even for those of you that think the game is perfect, the game is still a series of chores... you go through the game, never being rewarded with any good loot to farm up money (currencies) to buy the items you need from others... that's the equivalent of HAVING A JOB!!! You work all month, get paid and then go buy groceries and food to sustain yourself and not die... THIS IS NOT HOW VIDEO GAMES SHOULD WORK!!!


1) The game is not difficult

Before people start saying "oh, but the game is difficult so it's skill issues"... no, it's not difficult... keeping the player's power level artificially at the lowest you can is not difficulty... because I can buy good items from others and blow up the bosses and one shot everything... it's ARTIFICIAL DIFFICULTY and it's aimed at low IQ people that don't understand the difference between a challenge and being a hamster on a wheel with a carrot on the other side of the cage...

2) Where FUN comes from

The concept of fun might be different from different people in specific situations but the base source where fun comes from in video games is ALWAYS the same for everyone... it comes from two sources...

a) Sense of Exploration

The sense of exploration is simple and almost all games have it except for the really really bad ones... you explore the game, you explore the mechanics, the world, the atmosphere... PoE2 doesn't suffer from this much... except the incredibly annoying dependency on the dodge roll and the some really bullshit mechanics like on death effects and swarming, the game is actually good on the exploration side of things.

b) Sense of Discovery/accomplishment

So here comes the part at which PoE2 is really bad at and PoE1 did mostly right and certainly way way WAAAAAY better than PoE2... So, what is sense of Discovery... it's the excitement that comes from finding out what you need for yourself to beat the game BY PLAYING THE GAME... in this game you CANNOT beat it by playing it... you will never find enough to sustain you on the ground and you always have to go back to the vendors and the online trading to get what you need...

Think about it this way, what's more exciting? to find the key to a car on the ground and the car itself next to it or to save up for years to by that car with your own money... CERTAINLY THE FIRST ONE!!! And guess what? The first one doesn't happen in real life... which is why it's exciting that it happens in video games... but when you take a video game and tell the players that "you have to save up and buy the things you need from trading" then you're essentially telling them to do what they do in real life working their everyday job...

And on the Accomplishment part... yes, beating a hard boss is rewarding... but it's rewarding BECAUSE OF THE REWARD OF BEATING IT!!! Doing a thousand pushups (Brooklyn 99 reference here) is rewarding ONLY of they give me something for it... if they give me a new car for doing 1000 pushups, then fuck yeah, it's exciting... but if I do a thousand pushups and then the guy tells me "good job, you can do them, you're a champ!" and give me 10 bucks and a pat on the back, then all I can think is... WHY THE FUCK DID I DO 1000 PUSHUPS YOU A-HOLE???


3) Giving power to the player

So, should you give the player more power to make the game easier for him and feel good about himself? Well, yes and no... No, you shouldn't just give him free stuff for doing nothing... but yes, you should 100% give him more power when he accomplishes something...

Everyone is raving about the boss fights of this game... but how many of you have ACTUALLY gotten 1% more powerful after beating the boss? Not by leveling up or buying stuff from elsewhere... DIRECTLY by beating the boss... almost nobody... and if the game had a ton of loot anyway like PoE1 that would be passable cause you'd eventually at least get what you need... but if the game is starving you for loot and then the "big challenges" don't give you anything specifically good then what's the point of the challenge? There's a reason dunks are worth 2 points and shots from 25+ft away are worth 3 points... those shots are harder to hit consistently and therefore are rewarded more...

So the final pilar of fun is this... GAINING power... not being gifted power... GAINING it... playing the game, accomplishing something and instantly becoming more powerful... PoE2 is GODAWFULLY BAD in this aspect... and no, finding exalted orbs to spend online for good items is NOT gaining power and it's NOT rewarding... it's just a transaction like me selling my old Thrustmaster racing wheel cause I bought a new Fanatec Direct Drive wheel... it's not exciting, it's just a transaction...


So, before all the armies of "git gud" and "skill issues" bots descend upon me, do one thing... dip your tongues in your brains and think about the aforementioned... think about the difference of having fun than being good at a job... thanks for reading!!!

Last bumped on Jan 3, 2025, 12:28:02 PM
So, is this an exert from your dissertation for your PhD in Game Design? No? Strange, but I'm sure the company that has been successfully developing profitable games needs your condescending thoughts.
IF the game is a chore (it's not) then go play another game.
I been having fun. I guess I been doing it wrong. The only thing that can prevent me from having more fun is the 1 death portal thing. If something is done about that, I'll be having fun in this game for years to come.
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mikeab79#3627 wrote:
I been having fun. I guess I been doing it wrong. The only thing that can prevent me from having more fun is the 1 death portal thing. If something is done about that, I'll be having fun in this game for years to come.



How many of your gear items have you found on the ground?

Cause if you're trading with others all day then you're saving up currency to buy stuff and you're having fun working a job and not playing a game...

Also... after you buy those items to gain the power to beat the game, is it your skill beating the game anymore or you just bought the power to beat the game? Hmmm... yeah... hard concept right?

It's way more rewarding to beat a game BY PLAYING IT and not by buying power through third parties...

Read what I wrote... you didn't read... you OBVIOUSLY didn't read...
Hey, exiles! As a reminder, please do not personally attack one another. The forums are for civil, constructive discussion of the game. I've had to remove a number of posts from this thread that have breached the Code of Conduct and if this behaviour continues we may need to lock the thread.
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Valsacar#0268 wrote:
So, is this an exert from your dissertation for your PhD in Game Design? No? Strange, but I'm sure the company that has been successfully developing profitable games needs your condescending thoughts.



So the very basic concept of gaming experience doesn't mean anything to you?

So what you're saying is that anyone without a PhD in "game development" or whatever should just let the devs do whatever they want and praise them for everything because "they're experts"?

Wow... just wow man... just wow...

Sorry, but having extensive experience on hundreds of thousands of hours playing the best and most successful gaming titles of all time and knowing what made them great is worth A LOT...

Sorry but someone that has driven a Ferrari for years can give A LOT of good feedback to a mechanic that has a PhD but is building a Volkswagen...

There's a reason Ferrari is paying Lewis Hamilton 80mil dollars a year for the next two years... and it's NOT his current driving ability, it's his KNOWLEDGE and EXPERIENCE because the mechanics and the engineers on their own are NOT ENOUGH!!!
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mikeab79#3627 wrote:
I been having fun. I guess I been doing it wrong. The only thing that can prevent me from having more fun is the 1 death portal thing. If something is done about that, I'll be having fun in this game for years to come.
> So, let's all agree that PoE2 is a chore.

I didn't find it a chore. I enjoyed freezing monsters and then blowing them up. My gear was fine, but I've never been obsessive about "best in slot" or optimization.

> incredibly annoying dependency on the dodge roll

I like the dodge roll. It makes it feel like a real game to me, and not just a gear check. I like the addition of an execution challenge in addition to gear checks and pre-play build checks.

> it's ARTIFICIAL DIFFICULTY

I'm not clear on what the antithesis of artificial difficulty is. The game is artificial. The numbers and details are made up. That a boss has 1,000 hp or 100,000 hp is artificial.

> in this game you CANNOT beat it by playing it... you will never find enough to sustain you on the ground and you always have to go back to the vendors and the online trading to get what you need...

I finished act 3 cruel essentially playing solo-self-found. I did no trading, though I did pick up a couple items from NPCs. I played a frost sorceress (not following anyone's build). So your statement is false, as I beat it simply by playing it.

I didn't go that far into maps because it was getting kind of samey, but I felt the same in PoE1.

> And on the Accomplishment part... yes, beating a hard boss is rewarding... but it's rewarding BECAUSE OF THE REWARD OF BEATING IT!!! [...] is rewarding ONLY of they give me something for it

I'm going to guess you don't like dark souls or related games. Look up the Calamity Ring from the original dark souls. People love that game. You know what you get for killing this big optional dragon boss? A ring that doubles the damage you take.

Your post very excitedly makes several assertions about your personal preferences as if they are universal. They are not. It is not a very compelling argument.
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Valsacar#0268 wrote:
So, is this an exert from your dissertation for your PhD in Game Design? No? Strange, but I'm sure the company that has been successfully developing profitable games needs your condescending thoughts.


Check the name of the forum you are posting in.

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