Exp loss on death topics are getting out of hand.
This is still going and strong i see XD.
I would like to point one thing for all those that believe that penalties on death are a must have in this game. You don't have to reply, just read and think about it, that is all i am asking. I didn't see it yet in this thread so here it goes: What if there was a game like Poe 2 that wouldn't have absolutely any death penalties during the most challenging and difficult moments in it? And many of you, if not even all, would consider it the best fun and challenging moments they had in it? Not possible? Well here it comes: I give you Poe 2 campaign! - During the pinnacle moments (act bosses) you respawn excatly few steps of the portal to the boss room, not even walking back is a penalty. - You have unlimited entries, you can try for forever, not 1 portal, not 6. Absolutely forever ! - You don't lose expierence here. Nothing, zilch, nada. Your equipemnt doesn't get broken.. nothing, no penalties, just go and try again - This is widely considered the best Poe 2 experience and the most challenging one - it doesn't destroy build diversity and people don't go there with absolutely zero mitigation, they actually try new skills and improve their gear.. Let it all sink in. It is in your head, the possibility of the idea that suffering doesn't really enhance experience, challenge or fun. That fear is not a feeling one has to use to create something good, fun and challenging. Stay sane exile |
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I have yet to see someone explain to me why these death penalties are a good thing, let alone why they exist at all. The folks who defend them say “they’re in the game for a reason” but then never explain what that reason is. The sad reality is that they’re so used to the status quo they’re simply incapable of seeing beyond it, and worse still, are adamant on forcing it on the new players as well. This game was supposed to expand and modernize the franchise but the developers are letting their egos get the better of them and driving new players away with their rigidity and obstinance.
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" Players (well some) tend to devour content and then say “this is boring!” The heavy death penalty is intended to slow the pace and make the content last longer. For me, it’s so extreme I don’t want to play the endgame. There’s no adjustment, gearing, play style, level of caution or class selection that prevents that horrific death penalty. That’s why it’s no fun. |
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" Exactly, it’s all done to artificially slow the game down because they can’t produce content that’s actually engaging. I am sick and tired of these artificially prolonged grinds from lazy developers but sadly that’s all we’ve been getting in the A-RPG space lately (with Last Epoch as a notable exception). |
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What will happen if the posts about exp on death get too out of hand? I hadn't thought about the reprecussions.
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Remove xp loss on death.
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Remove xp loss on death.
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Add more xp loss on death.
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" I played PoE1 exclusively on ruthless and I can say you are wrong. I also can't even say what exactly killed me half of the time in PoE2. |
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+1
Remove xp loss on death. |
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