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It's 2025, it's time to remove DEATH from videogames. Nobody likes dying. No more death = no more XP problem, no more portals problem, no build issues. Nobody wants to waste time dying. A videogame should be fun and completed from 0 to 100 with all sides objectives and high level bosses killed in less than a few hours. Think of all the casuals dads having a life. You can't make a game only for the hardcore crowd. Stop stealing our time. If you don't remove DEATH, you'll lose 99.99% of the playerbase in a few days, guaranteed.
maturity isnt a thing for you i see
dont bother answering i will not reply
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Posted bytarloch#1873on Jan 18, 2025, 7:55:58 AM
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I dont like it i am of an age where games used to have an end, you paid your money had your entertainment and moved on
the current trend is for a neverending subscription model (infecting all walks of life). the free to play and season model here is exactly that, that is why they want to keep antiquated ideas like xp lose on death. to keep you grinding...endlessly
i cant see the xp lose staying in its current form on full release. if it does prepare for the game to be dropped by a huge proportion of the playerbase.
what are you left with them? a niche game trying to be ground breaking and failing. understand i dont want easy or fast and grinding doesnt put me off.
but i do want progress and to entertained not heavily punished by in explicable one shot or be forced to constantly run safe low xp challenge maps
Im quite happy with playing for say a month having fun maxing my character and moving on to come back for the next refresh
if things dont change then i cant see me personally coming back and back its 2025 my time is valuable if i want endless farmville i will play one of my mothers mobile games
But what is it about getting to 100 that you so desperately need to be able to get there? Are you going to quit when you reach level 100? Getting there isn't going to unlock anything you don't already have access too. It's not gonna make you any stronger unless for some reason you think a couple 10-15% passive nodes are really that strong.
You gain nothing be getting to 100 other then a level number going up, is 100 just a place you get to to say you "finished" the game?
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let's just remove xp, it's 2025 after all :D
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Posted byBigBeuss#5956on Jan 18, 2025, 8:13:42 AM
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let's just remove xp, it's 2025 after all :D
yes, remove xp. people shoud get a skillpoint automaticly after a certain amount of time.
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Posted byPl4t1numX#4325on Jan 18, 2025, 8:16:02 AM
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nitefox1337#3569 wrote:
XP Loss on Char Death is a go to mechanic from incompetant devs.
i think XP Loss on Char Death is more a go to mechanic for imcompetent players.
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Posted byPl4t1numX#4325on Jan 18, 2025, 8:19:49 AM
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The feedback forums has been the most toxic thing I've ever seen. I don't think the devs actually look at this forum anymore, because it's just extremely uselss with all the PoE 'veterans' spawning negative threads constantly. And it's the same people that keep making these threads and commenting on them 24/7
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Posted byGimatria#7361on Jan 18, 2025, 8:19:55 AM
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nitefox1337#3569 wrote:
In PoE the only End Game gameplay is killing monsters. Thats it.
Not just that. The only way to kill monsters in endgame is smashing AOE button. So all classes and builds feels the same in the endgame. Well except witch who doesn't have to press any buttons.
Last edited by Suchka_777#4336 on Jan 18, 2025, 8:24:56 AM
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Posted bySuchka_777#4336on Jan 18, 2025, 8:24:15 AM
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The feedback forums has been the most toxic thing I've ever seen. I don't think the devs actually look at this forum anymore, because it's just extremely uselss with all the PoE 'veterans' spawning negative threads constantly. And it's the same people that keep making these threads and commenting on them 24/7
If just critics = negative, then they should close their company down.
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Posted byDutchMilk#4689on Jan 18, 2025, 8:24:16 AM
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I dont like it i am of an age where games used to have an end, you paid your money had your entertainment and moved on
the current trend is for a neverending subscription model (infecting all walks of life). the free to play and season model here is exactly that, that is why they want to keep antiquated ideas like xp lose on death. to keep you grinding...endlessly
i cant see the xp lose staying in its current form on full release. if it does prepare for the game to be dropped by a huge proportion of the playerbase.
what are you left with them? a niche game trying to be ground breaking and failing. understand i dont want easy or fast and grinding doesnt put me off.
but i do want progress and to entertained not heavily punished by in explicable one shot or be forced to constantly run safe low xp challenge maps
Im quite happy with playing for say a month having fun maxing my character and moving on to come back for the next refresh
if things dont change then i cant see me personally coming back and back its 2025 my time is valuable if i want endless farmville i will play one of my mothers mobile games
But what is it about getting to 100 that you so desperately need to be able to get there? Are you going to quit when you reach level 100? Getting there isn't going to unlock anything you don't already have access too. It's not gonna make you any stronger unless for some reason you think a couple 10-15% passive nodes are really that strong.
You gain nothing be getting to 100 other then a level number going up, is 100 just a place you get to to say you "finished" the game?
I see your point, i guess i am completionist and will probably get to 100 atleast once even with the current xp lose
one of the issues i have is it promotes a stale boring gameloop that i will have no interest in repeating.
I advocated for losing xp on the current map only. so you can still have a penalty and stall progression but can atleast try a more risky playstyle
dont forget we lose alot upon death not just xp. that seems overly punishing and needs revisited.
slightly off topic but i dont see anyone complaining about the portal changes to boss fights, if that can be addressed for the few who are doing them why cant normal map concerns be looked at. which i assume is were the majority of players will be
Last edited by tarloch#1873 on Jan 18, 2025, 8:25:30 AM
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Posted bytarloch#1873on Jan 18, 2025, 8:24:22 AM
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In campaign you can go into a boss, die then just release and go back in....over and over and over. It feels really good when you finally beat the boss.
Then comes mapping and you're forced to do so many layouts that are horrible. Not all maps have bosses. The map is random so there are plenty of horrible positioning of maps to towers. You get 1 chance on ANY map and after you lose to a map you're forced to do it again without the events.
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Posted byJaenisch#6703on Jan 18, 2025, 8:24:56 AM
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