Have GGG let us down?

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damir21#1543 wrote:
maybe i should not play GGG games , they always do this .
even when we all scream at them , they always offer some half -hearted solutions
so it dosnt really change anything.

for example , even if every single player said the xp punishment is way 2 much.
they would not lower it , best case scenario we get a charm or some endgame item. that has a 5% chance , if you are killed by a critical strike by a mob
while standing under a tree , not to lose xp.

that is how they always solved problem , that is why POE 1 has become such a grand mess , to solve problem A in expedition there is an item that drops
at simulocrum wave 25 , and things like that .

then you have John doe , that plays 20 hours a day , one shots everything
he forgot the colour of grass , and spends the other 4 hours telling people on
forums to get gud and the game is great .

GGG cant have that , they cant John here just get away with it , so they make it harder and harder .

meanwhile , casuals are quiting in the first 3 acts . regular poe 1 players are dropping out in early maps .

GGG looove to code , they write code it comes up with problems , they re-write the same thing 50 times until it works , the problem starts when they bring that same logic to their game , where we need to re-do a map 50 times until we clear it , not everyone is a programmer , not everyone enjoys that.


I quit before maps but difficulty was not the main reason.

* There is no crafting system.

* Passive tree is a mess that does not promote creativity as the tree we have in PoE 1

* There is a right and a wrong way in terms of skills per starting class, was not the case in PoE 1, there is no creativity what´s so ever left.

*The game is now balanced around dodge roll, if you fuck it up you will die during bosses, extremely dumb way of balancing an ARPG game.

I could go on and on, it is just extremely bad at the moment, they will need to revamp the entire core of the game to make it suit the casual and the elite user, i just don´t understand why they didn´t do it properly.

A PROPERLY balanced game that suits the casual and the elite user requires the campaign to be do-able for the casual and fast enough for the elite user to get through, he/she will not care about the campaign anyhow and will aim for endgame. Once in endgame you balance it by having ENOUGH challenging content for the elite user to be satisfied and a progressable way for the casual without it being too difficult, that´s it.

By making the campaign extremely annoying you will drive away both the casual and the elite user.
A bit disappointed. I get it's early access, but some things are so silly and bad, that it's no way someone tested it and said it's fine, let's release it as it is... Just no.

Minions are unbalanced, minions ai is horrible and bugged at narrow spots, trials are overturned and annoying (not respecting player time to waste hour to go to the boss and die by one shoot or just some stun lock, losing all honor in few seconds by a single mistake). Act 3 town is horribly designed, from silly wp location to forcing moving through gateway each time to get to npcs.

Campaign is good, although act2 and 3 are a bit of slog sometimes, compared to high quality of act1. Some design decisions is just matter of opinion, I personally don't like few things: especially charms are wasted potential - slots should be unlocked by level, not gatekept by rng. They are not that good to put them behind rngwall. In PoE1 we had 5 flasks slots and it was cool, PoE2 is too restrictive. I can't use 2 mana potions or 2 health potions. I can't use same supports. Gems are not leveled, but from drop. Too much things are depended on rng, way too much. People, most of us, don't have time and patience to spend thousand hours per league to get all this stuff. Less customization, no crafting, no proper trading except for the currency, bland end-game.
Last edited by Gosen#5296 on Dec 22, 2024, 6:10:41 AM
Um I'm a new player and I just got to say It's a Beta if you expected a polished finished game then you don't understand what early access is. If you expect what you're playing now to be what releases in when it gets released to the masses. Yes it has problems hence early access but they can't make a game to please everyone, everyone would be playing it.
"
Have GGG let us down?


Console players = NO!

Twin-stick shooter lovers = NO!

PC aRPG fans = obviously.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
Yes. EA excuse isn't gonna work when problems are caused by design not by lack of polish. Mind you, this game has been in development for more than 5 years with a base as good as PoE.

Visual clarity isn't improved and in some cases it's worse than PoE, 'cause you can't even see your character or whatever is behind that tree, rock, building, bush...

The 'game' isn't slowed down. Mobs are still turbo charged.

Crafting, lol.

MF and party play is stronger than ever.

Maps are ridiculously huge. Their layouts are simply dogshite. Backtracking for rares to complete the map, forcing people to chokepoints game is laughable.

As others have said, there is a great base to the game, so overall I'm not let down, but I certainly am a little jazzed how lacking it is in some areas.

I thought the crafting bench was great in PoE 1, some deterministic crafting on a lower level, and that got pulled. Then they talk about looking at systems from other ARPGs and having to meet or exceed them as 'players expect it', and we have the gatcha/RNG machine for crafting, instead of, whatever you think of the game, a system similar to the crafting system of Last Epoch. (I'd argue for similar systems to how factions work also, but that is another kettle of fish).

"

Maps are ridiculously huge. Their layouts are simply dogshite. Backtracking for rares to complete the map, forcing people to chokepoints game is laughable.


This is my biggest issue with maps. Diablo 4 got reamed for the 'kill all enemies', and this is essentially what the current state of maps is. It is quite boring, even on a zippier build, and as you mention, realising if you took 3 more steps further into the fog, you would have encountered another rare, which is now on the other side of the map for you, is horrible.

Of course it is Early Acces, but I'm hoping they have some aces up their sleeves, because although no, you don't need to have everything handed on a platter, some quality of life / user friendliness to mitigate some RNG will go along way for a broader audience.

Either way, I'm still enjoying the game, but I've mostly ditched end game and just trying quirkier, off the beaten path builds.
Last edited by jagerl#0457 on Dec 22, 2024, 8:30:08 AM
I like the big maps personally. Makes things feel less claustrophobic.

Same goes for the slower speed and heavier focus on positioning/being aware of what an enemy is doing. I actually don't like that maps quickly devolve into something all too similar to the first game. The campaign has much better pacing.

My only complaint is the lack of variety right now. The classes feel very narrow at the moment. As though there are only one or two options for them and that is it.
https://www.pathofexile.com/shop - Support Path of Exile!
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raptas#1569 wrote:
The game is actually much more interesting than the poe1 was. Gameplay wise. Because mobs are stronger, you actually need to pair a number of skills in order to clear packs...

What i dont get it is why all these soft hearted beings whine so much about a little challenge? "Oh nooo my lousy glass cannon build died and i have to repeat map... Why cant i beat 30lvl boss with my 4lvl armor" "poe2 sux because i cant zoom through map and have to actually pay attention to enemy movements :( "

Ascendancy quests SHOULD be HARD. And it SHOULD be a CHALLENGE, a thing that ascends from the rest of the simple folk have to actually BE better. Unlike how in poe1 you could charge through all the traps and ignore everything. Yes, honour system is frustrating and it took me 5 or 6 tries to complete it with my first character because it was too tanky to die (being hc) and had not enough dps, but thats what nakes it interesting- you have to actually think in poe2 and make decisions. Not mindlesly pick 1 random skill and spam it for the rest 80 lvls.

Gameplay wise, poe2 is much more superior and i hope the mobs only become more durable and stronger, because the poe1 plague- insta screen clear is already seeping in and i say let it stay in poe1.

So all in all- no, GGG didnt let anyone down (not to mention that its literally v0.1), its your soft sick heart that needs a fix.



"The game is actually much more interesting than the poe1 was"

Guys.. just look his characters in PoE 1 xD
He never do anything in PoE1 and he dares speaks..
I can't understand GGG why they bring back to the PoE community this kind of guys..

Really sad state of the game and the forum.
Last edited by hereatha#1693 on Dec 22, 2024, 11:17:53 AM
"
"
Have GGG let us down?


Console players = NO!

Twin-stick shooter lovers = NO!

PC aRPG fans = obviously.


Console is not optimised. The base graphics settings on PS5 make it look like PoE1. Once you adjust them it looks beautiful but fps drops especially in town. End of Act3 tiles don't stitch together and I've had to tp out and back in to reload it.

Auto targeting is way off it will often target a monster at the very back of the pack and different monsters each attack.

And they changed a lot of control binds from PoE1.

We also don’t have an option to change the HUD to the PC option with flasks on the left and skills on the right.

We also can't activate or pick up objects mid fight which makes Escape in Sekhamas and the Soul Cores in Trials of Chaos much harder - I've failed them many times for that reason.
Last edited by GuiltyParty32#9913 on Dec 22, 2024, 2:03:35 PM
its the best arpg since d2 and one of the best games this year (granted there werent that many super good games).

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