Have GGG let us down?

I agree the the game is still early in its development and a lot of improvements are going to be made. But, in its current state, it is not fun. Best way you can give feedback, is not by complaining, but by logging off until the next patch.

The campaign was fun, but the end game is a slog.


I believe 90% of players who last until 75 won't last much longer (I am one of them, loved the game until 75), since at this point not only do you get no reward for your hard work when you fail, you start losing progress instead and go in reverse by losing exp.
Last edited by Ardziv#1837 on Dec 21, 2024, 9:23:26 PM
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Ardziv#1837 wrote:
I believe 90% of players who last until 75 won't last much longer (I am one of them, loved the game until 75), since at this point not only do you get no reward for your hard work when you fail, you start losing progress instead and go in reverse by losing exp.

Yeah, after lvl 80 I decided to play some roguelikes for now and wait until late game will become more fun to play. I don't have a problem with losing a progress, but with mobs dying too fast so it is boring at this point.
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As another slight negative, the class identity I mentioned earlier makes it somewhat confusing when you want to go experimental. It just seems too restrictive with skills being tied to only 1 type of weapon. As an example: trying to speck a Monk into fire damage, but using a Quarterstaff feels wrong, if it can be done at all. But this might just be an effect of the early access and the limited skills we have.

As for endgame, I think it's fine, if a tad too samey to the first game....nothing more content won't fix further down the line.


Fair points.

You could do a weapon swap with staff/wand and quarterstaff but I don't think the monk ascendancies are suited to it.

I like the idea of an Acolyte using fire skills with Blackflame where ignite fire damage is taken as chaos damage. The acolytes chaos skills don't scale the damage though so it's kinda wasted. It won't be meta but still entirely possible to play and maybe there are some uniques I haven't seen yet.
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it hasnt let me down at all.


i loove the directions theyve taken and it has that special feel that i had when i first started playing poe1 back in 2013.

people talk about oh its slow thats not what arpgs are... really? in 2013 kripp said "you will never be able to faceroll poe". the game was legit hard, wrongly so and out of balance in some areas, frustrating at points, but as an overall vibe poe2 hits the feels i had first time i played d2, first time i played poe.



this whole roflcopter maxinuke 1000mph idiotfest gameplay poe has descended into is not 'how arpgs play'. its just the degenerate power creep state poe and d3 let themselves fall into.


poe2 will probably get there, if you want that come back in 5 years time and the league on league power creep and mechanics bloat will have you clearing maps in 15 seconds while looting 50 divines.


until then go back to playing poe1, honestly the game needs you. the numbers are dire and actually we need you people who want poe1 to go keep poe1 afloat so its still there when the rest of us need a holiday from poe2.




but i really hope poe2 never lets itself shit the bed as hard as poe1 did. theres already people melting bosses in a second, screen clearing etc, i hope they nerf those builds and get them in line rather than let the whole game become that.



That's awesome. I don't want it to be zoomy either and I think they'll reign that in.

Interesting it took you back to d2. I got that feeling from the world and soundtrack but not the progression and gameplay. In d2 you could run with stamina potions, find items fairly easy to progress and if you could clear a room leading to a boss you had a pretty good chance you could complete it in one or two attempts. In PoE2 you could destroy everything leading to a boss and still take 20 attempts to beat the boss. I think the reason for that is because d2 bosses (from memory and this is going way back) is you could work out their moves pretty early. In this the bosses have multiple phases depending on %hp so you have to gradually learn each phase and while you're learning those new phases you die. Its harder in that respect especially on the first run through.
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I have 100% trusted GGG's vision with all of their game decisions because PoE1 was phenomenal. It had its issues but at its core it was a phenomenal game. They didn't always cater to the masses and instead put their own twist on feedback to make it successful and they knew how to make a great game.

But what happened with PoE2...has the hype under-delivered on expectations?

After all the playtesting and feedback and experience with making truly great ARPG's why does it feel so unpolished in areas they should have nailed.

There is no crafting...orb slamming is lottery. The way Jonathan described it was 'you would take a base, craft it and keep crafting it until end game'. I loved that idea! What we have is pick up a base, transmute & aug it and hope for the best and throw it away if we didn't hit the first mods we needed. Where is the crafting???

Trials suck - how did GGG think this was a good idea? I was expecting this glorious feel good moment of ascension where rainbows start shining out your ass. Are better trials coming...I hope so and this can be forgotten. Sekhama's suck ass because of an honour system. Trials of chaos are horrible because debuffs are totally RNG and the bosses are way overtuned. They one shot you and because they change each time you can't learn their moves until you die from them enough times after re-doing the trials. Not fun!


Movement speed is an essential stat. GGG wanted to slow the game down but movement speed is literally the first thing people chase doesn't that tell you something.

Monsters respawning and loot disappearing on death in massive maps. The solution was to add more checkpoints...what?!

Classes are so unbalanced how did this not be picked up in playtesting but it does make sense. All the vids were invoker monk, minions, ranger and merc the rest can die in the bin. My Acolyte of Chayula who is supposed to channel the power of Chayula through his fists can't instakill a white monster.

I'm not in maps yet and I'm not hearing good things there but that was also the last minute additions so I get it.

I think people are disappointed because it's fallen short of expectations. For me anyway. I didn't think I'd be going back to PoE1 once this came out but I am.


Not true. My sorceress is wrecking.
They let me down when they did a 180 on instant-buyout for trading. I've started 4 characters, 1 is in maps 75, 1 is act 1 cruel, other three are at various stages of acts 1-3. Some builds have it easy, others are almost impossible.

The other day I finally felt that I had to trade in order to actually keep my power level up while going through waystone ranks. Over 2 hours to get 3 items, same as PoE1 experience. I got them done, ran one waystone, then quit, I haven't gone back. I want a game that respects my time, and yes grinding when I want to is fine, but when I want to trade I don't want to waste hours doing it, or be constantly interrupted. No other ARPG is that bad.
Nope, not at all.

If anything they've surpassed all expectation.
I got the sauce.
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Holigawd#2935 wrote:
Nope, not at all.

If anything they've surpassed all expectation.


Glad you’re liking it.

I get to a boss fight, have a few attempts at it and after dying from the same bullshit attack over and over I pack it away for the night earlier than I’d like. It will be a one playthrough game for me at the moment.
maybe i should not play GGG games , they always do this .
even when we all scream at them , they always offer some half -hearted solutions
so it dosnt really change anything.

for example , even if every single player said the xp punishment is way 2 much.
they would not lower it , best case scenario we get a charm or some endgame item. that has a 5% chance , if you are killed by a critical strike by a mob
while standing under a tree , not to lose xp.

that is how they always solved problem , that is why POE 1 has become such a grand mess , to solve problem A in expedition there is an item that drops
at simulocrum wave 25 , and things like that .

then you have John doe , that plays 20 hours a day , one shots everything
he forgot the colour of grass , and spends the other 4 hours telling people on
forums to get gud and the game is great .

GGG cant have that , they cant John here just get away with it , so they make it harder and harder .

meanwhile , casuals are quiting in the first 3 acts . regular poe 1 players are dropping out in early maps .

GGG looove to code , they write code it comes up with problems , they re-write the same thing 50 times until it works , the problem starts when they bring that same logic to their game , where we need to re-do a map 50 times until we clear it , not everyone is a programmer , not everyone enjoys that.
Last edited by damir21#1543 on Dec 22, 2024, 4:26:41 AM
I wish i can give my point of view.
But my account locked since EA launch and haven't get any unlock code.
Support haven't even resolves my issue.

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