Have GGG let us down?
I agree the the game is still early in its development and a lot of improvements are going to be made. But, in its current state, it is not fun. Best way you can give feedback, is not by complaining, but by logging off until the next patch.
The campaign was fun, but the end game is a slog. I believe 90% of players who last until 75 won't last much longer (I am one of them, loved the game until 75), since at this point not only do you get no reward for your hard work when you fail, you start losing progress instead and go in reverse by losing exp. Last edited by Ardziv#1837 on Dec 21, 2024, 9:23:26 PM
|
|
" Yeah, after lvl 80 I decided to play some roguelikes for now and wait until late game will become more fun to play. I don't have a problem with losing a progress, but with mobs dying too fast so it is boring at this point. |
|
" Fair points. You could do a weapon swap with staff/wand and quarterstaff but I don't think the monk ascendancies are suited to it. I like the idea of an Acolyte using fire skills with Blackflame where ignite fire damage is taken as chaos damage. The acolytes chaos skills don't scale the damage though so it's kinda wasted. It won't be meta but still entirely possible to play and maybe there are some uniques I haven't seen yet. |
|
" That's awesome. I don't want it to be zoomy either and I think they'll reign that in. Interesting it took you back to d2. I got that feeling from the world and soundtrack but not the progression and gameplay. In d2 you could run with stamina potions, find items fairly easy to progress and if you could clear a room leading to a boss you had a pretty good chance you could complete it in one or two attempts. In PoE2 you could destroy everything leading to a boss and still take 20 attempts to beat the boss. I think the reason for that is because d2 bosses (from memory and this is going way back) is you could work out their moves pretty early. In this the bosses have multiple phases depending on %hp so you have to gradually learn each phase and while you're learning those new phases you die. Its harder in that respect especially on the first run through. |
|
" Not true. My sorceress is wrecking. |
|
They let me down when they did a 180 on instant-buyout for trading. I've started 4 characters, 1 is in maps 75, 1 is act 1 cruel, other three are at various stages of acts 1-3. Some builds have it easy, others are almost impossible.
The other day I finally felt that I had to trade in order to actually keep my power level up while going through waystone ranks. Over 2 hours to get 3 items, same as PoE1 experience. I got them done, ran one waystone, then quit, I haven't gone back. I want a game that respects my time, and yes grinding when I want to is fine, but when I want to trade I don't want to waste hours doing it, or be constantly interrupted. No other ARPG is that bad. |
|
Nope, not at all.
If anything they've surpassed all expectation. I got the sauce.
|
|
" Glad you’re liking it. I get to a boss fight, have a few attempts at it and after dying from the same bullshit attack over and over I pack it away for the night earlier than I’d like. It will be a one playthrough game for me at the moment. |
|
maybe i should not play GGG games , they always do this .
even when we all scream at them , they always offer some half -hearted solutions so it dosnt really change anything. for example , even if every single player said the xp punishment is way 2 much. they would not lower it , best case scenario we get a charm or some endgame item. that has a 5% chance , if you are killed by a critical strike by a mob while standing under a tree , not to lose xp. that is how they always solved problem , that is why POE 1 has become such a grand mess , to solve problem A in expedition there is an item that drops at simulocrum wave 25 , and things like that . then you have John doe , that plays 20 hours a day , one shots everything he forgot the colour of grass , and spends the other 4 hours telling people on forums to get gud and the game is great . GGG cant have that , they cant John here just get away with it , so they make it harder and harder . meanwhile , casuals are quiting in the first 3 acts . regular poe 1 players are dropping out in early maps . GGG looove to code , they write code it comes up with problems , they re-write the same thing 50 times until it works , the problem starts when they bring that same logic to their game , where we need to re-do a map 50 times until we clear it , not everyone is a programmer , not everyone enjoys that. Last edited by damir21#1543 on Dec 22, 2024, 4:26:41 AM
|
|
I wish i can give my point of view.
But my account locked since EA launch and haven't get any unlock code. Support haven't even resolves my issue. |
|