Turn off trading, ban all RMT botters
" Yeah, I hear ya. Trading has always been rough in POE and for me it's even worse in POE2. The economy is new and everything costs a small orb with face(s) color similarly to the next one. I would keep the ones that are sufficiently distinct (an exception made between exalt/chaos they are quite similar when you shrink the image, but they are too iconic). POE 2 > Twin-stick shooter with DS-like bosses, no crafting just gamba, no zen.
POE 1 > aRPG, amazing crafting, can be zen. D2 > zen, no crafting, rune words. |
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i'm fine with it if it didnt accure after release. It's expected to be exploits during EA.
Yet, i'm kinda frustrated too, as i was able to upgrade, yet take an extra day to farm. And now i cant not upgrade, even buy same items i already dropped during campaign. |
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Like someone else mentioned in the thread. At high level trading strategies are completely different from the first week for high level players.
Even people with 1000's of hours cant realistically price check an item just by looking at it. Things could be worth way more because of crafting. So you run a map, you find some items, you see it might be worth something, but you aren't going to spend 5 minutes figuring that out on the site. You have multiple premium stash tabs that look something like this b/o 10div b/o 5 div b/o 1 div b/o 25 ex Etc... You just chuck that random item into the 10div tab, if you get a whisper within 5 minutes... its worth more than 10 div. If no whisper for a while you wait however long, take all the items out of the 10 div tab, move it down, wait for whispers, repeat. There are thousands of items on the market going through this process right now, and probably at least half of those are going to end up in the lowest tab they have and end up getting vendored. This is how you save a massive amount of time price checking items. If you are interested in what endgame crafting looks like you can watch this video, its probably completely esoteric to most people though https://www.youtube.com/watch?v=ax-_yEPxXeA He's spent 552 divines worth of currency/omens trying to fix an item that he bought with just good prefix or suffix mods. Getting a perfect item in this game is kinda hard. But it also shows why some items that seem junk to regular players might not be. I can imagine a new player finding an item with perfect suffix but junk prefix, and that item might look like trash, but its actually worth 40div. The idea that this game could have any kind of real price check or controls is pretty laughable. New players really NEED good build guides, and there really isn't any yet. These good guides will come with a giant suite of poe trade filters you can click on at any level, any budget and find items that fit those requirements. I still think that new players are either A. Looking for items far outside their budget/progress and getting frustrated at the costs. For instance the sceptre conversation earlier in the thread. All he had to do was drop the spirit % down 10% and remove any mods aside from spirit and +3/4 to minion skills and suddenly prices dropped significantly, for an item that is maybe 10-20% worse (+X to minion skills and %increased spirit are MORE/Multiplicative modifers on damage vs say allies in your presence deal x% more damage etc. and are the 2 mods you need more than anything else and you should not be spending a premium on them before you get to multi divine worth sceptres late game when you have substantially better power increases from investing into other slots that currency instead). B. Seeing items listed for insanely high div prices, because of the price checking/selling strategy mentioned above here, and thinking it is some sort of price fix About making money and whats going on with the economy, I ran probably 6 hours of t15 double corrupt waystones last night. Every single waystone I probably dropped 3-5 exalts on the ground, there are a lot of people at this point now, so the price of exalts is deflating hard, so its not just bots etc. However I didn't find a single divine, greater/perfect jeweler etc. Exalts are not rare at all, divines, and other high tier currencies are. The problem new players should be complaining about is how awful atlas progression is for the meta systems like breach/ritual/expedition etc. Right now to get a single point in the ritual tree you have to spend 6 divs for an invitation, or farm one yourself. And let me tell you they are 6 div for a reason, they are incredibly rare to find. But once you start getting points in that ritual tree, and focus on ritual. You are going to be making like 10x more currency in a map on average than without them. Ritual is an outlier, but to a lesser degree all the other endgame systems are like this. Breach is terrible until you kill the boss 2-3 times, thats not cheap thats either picking up 600 splinters or buying 2 breach stones. Expedition is about the same, I think 76+ logbooks are like 1 div a piece? So right now the problem is in order to actually start making a good amount of currency (when you actually need multiple divs for gear and dont just think you do) you have to invest an incredible amount of time or currency into a mechanic so that your returns aren't terrible. If you had 18 div to buy 3 invitations, and got those atlas points, you'd probably make more in a hour of grinding waystones with ritual on them then you would just randomly running whatever is on the atlas for 8 hours. Lastly just like poe 1, Magic find etc. is just totally and utterly trumped by clear speed and how many waystones you do an hour. Some builds are just much MUCH faster than others. Minions for example might have great bossing, but you are going to get absolutely smoked by a spark builds atm that can just fill the entire screen with death, double blink to the next screen repeat vs dragging around a bunch of retarded minions. Same for deadeye, tailwind and lightning arrow just absolutely blasting. If they can run 50% more waystones an hour, they are making that much more currency because they are seeing more mechanics like ritual/breach, they are getting more drops by killing more rares/magic packs per hour etc. Last edited by BossOfThisGym#2062 on Dec 19, 2024, 12:17:43 PM
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what do you mean? you don't want to somehow get 20 divine orbs to be able to buy gear that lets you simply play the game so you don't get destroyed???
I am new to POE/POE2 and the economy seems to just drastically reward real money trade. its not even possible to come close to getting enough currency to buy anything my lvl 77 char has only gotten 1 divine orb..... |
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" I was doing double corrupt t15's with about 5 div worth of gear. If you have 5 div and a bunch of crappy gear, you don't spend that all on 1 slot like a weapon. You need to make sure every slot of gear is as good as it can be with what you have. If you are a minion build that means +3/4 sceptre, +2 minion helm, +1/2 amulet w/ spirit. Then you just need the best ES/spirit chest you can afford, the rest goes into capping res on the other slots and things like at least 25% movement speed on boots. Then you start progressing towards things like better mods on amulet on top of + to minions, you start looking for more ES on other peices, you might upgrade the sceptre you have to +1 more to minions. Maybe you could only afford a +2 helm with bad resists and now you can upgrade those, maybe the spirit roll on your amulet with + to minions wasnt the greatest because thats all you could afford and now you can get a better one. Maybe some point the best thing for you to do is get some really good resist rings to free up space on other items. You don't just buy a 5 div sceptre and then have garbage in the other slots. You lower the stats, but keep the stats you absolutely need, find what you can afford and gives you the most bang for you buck. You don't see a streamer using a +5 80% spirit sceptre and immediately look for that when you are level 70 in t4 waystones, a +3 40% is going to do just fine at that point. Your resistances probably aren't even capped, you don't have any ES/mana, etc. there are better things to spend your currency on. For instance are you res capped? Chaos res capped? Do you have enough attributes? Do you have a decent amount of ES/armor/eva for what your budget is at that point? Last edited by BossOfThisGym#2062 on Dec 19, 2024, 12:23:59 PM
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cool i mean only gotten 1 divine orb level 77. clearly thats the issue no?
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" I've gotten about 3 by 92 You have to trade, you aren't just going to find divines on the ground to buy your items, you have to find stuff that is worth something and sell it and work up to divines. And again, im pretty sure at 77 for around 50ex TOTAL you could substantially improve multiple gear slots you have. Feel free to post whatever your worst pieces of gear are and ill even set up the filters for you just to prove a point. And like I get new players just don't have the game knowledge to do this, but its not like an RMT/scammers/fixer issue. |
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" I think you are not well informed. For white map you can stuff for 10 exalts max and be at ease until mid yellow at least assuming you have a correct build (skill tree and gems skills ) ; classes and ascendancies are not even necessary at this stage. get life on stuff, damage on weapon, you do not need to cap resist, work on 2 defense layers via the tree. Items with 3 descent affix (R3 to 6) will do the job and cost 1 exalt each. You can even find some with open affix you can exalt after and wish for good (do not expect on it, it's rare). |
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... the method described earlier "if item is requested for within x minutes, then increase price" seems to be the main issue here because that seems to be automated already. I tend to look for items that have been put on display recently because the chances are better that the person is actually reacting. This automatism leads to items being overpriced just because people like me look into most recent listings for the right reasons. This also leads to frustration.
Some people already manipulate the market with their "wealth" by inflating and deflating the value of orbs. One can only hope that this will stabilize as more and more currency (which also happens to be a consumable) is in the game. Early markets are crazy but shouldn't be necessarily. If there was a fixed exchange rate, things would be much more stable but the old problem still persists: "rich" players can manipulate the market, new players are left out. So, how do we solve this? My answer: proper, more deterministic crafting. |
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" New players are just having a hard time understanding the filters, let alone how to scale them to a budget. Its amazing how removing 1 mod that you dont absolutely need can change the price on an item. +2 minions amulets go from 1-2 div to over 5 for a single good energy shield roll. Dropping res from say 90% total to 70 to 50 will compeltely change things on rings, and let you get other stats you wouldn't be able to have access to like really good life/mana etc. rolls. Trading in this game is really complex, would be nice if a bigger content creator would sit down an make like an hour long video addressing things for newer players. About divs/exalts again, no lifers are generating like at bare minimum 4-5 ex a map and chain running them for hours. People are starting big crafts which requires mind numbing amounts of divines to buy omens etc. People are also removing divines from the market now unlike before. There are a ton of endgame chase uniques like against the darkness that can go from 1 div to 100 depending on the rolls, and you change those rolls with divs... so everytime someone rerolls the jewel its a 1 div gamble that remove it from the economy. There a lot of other unique items like this too. Exalts drop like candy more than even an endgame player will ever bother to use on gear they find. |
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