Is POE2 the sequel of POE1 ... or the opposite?
poe1 and poe2 are 2 different games that share the same universe and timeline.
canonically it is a sequel. i really dont understand how people cant seem to wrap their heads around that. the devs already did talk about it. its already mentioned somewhere how poe2 takes place 10-20 years after poe1. is there any more that we need to elaborate? whether or not you like poe1 or 2 is besides the point of this question. /closethread [Removed by Support]
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" Just how long do you have lol? |
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You all remind me of the Classic World of Warcraft fans, unable to accept changes in the game and always playing the same old song. Stop crying and move on, whether you like it or not Poe 2 is the future of GGG not Poe that has already completed its life cycle with all of us playing it, now is the time for change and Poe 2 will eventually have as much content as Poe has right now with 12 years behind it.
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" Anyone who says this really can't be taken seriously. |
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" PoE2 has too many design flaws. And since it is in the Sony store it appears to be that end of 2025 is the deadline. Sony doesn't accept games to be longer in EA, otherwise they will be removed from the store. Good luck fixing that mess in 1 year when after 3 months not any significant patch dropped |
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" Completely unofficial. Made up by yourself at the moment of posting this. lol. Good stuffs. GGG - Why you no?
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" Nothing. It's the better game. But the reddit generation wants the kind of game they can ignore the information presented, rush to a quest marker and do X and then get a reward, not even run back to turn in, just insta-reward. |
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" POE2 is the successor to POE like it or not. PoE was started by a bunch of D2 fans, & alot of bandaids along the way, which players largely accepted as its their first game. Blocky chars, blocky anaimation, date graphics, unoptimised code. Poor MP features...because the things that they did well, they done very well. Char customisation, quanity of skills, gears. If I use analaogy of ship. PoE one is a small crew buildong their first ship. It make improvement along the way, but always limited by its core. POE2 is suppose to be ship they wanted to build, learning from the lesson of the first ship building..... Except it doesn't. Outside of a few obvious improvemnt of a sequel, namely better visuals and animation. Noteable improvements are few. Like WASD movement, having a roll function, some QoLs. Nice to havem but not ground breaking. campaign Bosses are better, abd more of them. Atlas looks nicer visually, from a London subway map to Disneyland tourist map looking....ALL of these can be done on the original POE.... Its improvement, & I am confidence with time, will match, even surpass POE in contents...but considering its a sequel after over 10 years, from a much bigger team, it feel underwhelming. But it could be just me. Doesn't help some clickbait content creators make it sound like 2nd coming of Spice girls, like how it will revolutionalise ARPG (maybe he meant the MTXs). Last edited by KiadawP#5072 on Feb 9, 2025, 10:35:15 AM
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" I chuckled when I read this. Not that you are wrong, because you're not, but certain points just hit the nail on the head so damn hard it is funny. First off: PoE 1 is filled with small mistakes and missteps gathered over the years. Thinking about the amount of content they have given us for free, I think it's utopic to think the game would be perfect. No game is. But it's still the best ARPG out there - by far. And yes, PoE 2 was supposed to be a result of them learning from their mistakes. But we still see the same, old mistakes - band-aiding bad mechanics instead of fixing the core problem. I've said this a million times: ARPGs will always be repetitive. Always. The best thing a developer can do, is to make that repetitiveness as enjoyable as possible. In comes (very) bad map layouts and (very) bad tower mechanics. Instead of fixing the root problem (create better layouts and redo the tower mechanics), they are throwing band-aids at the problem with waypoints and more(???) towers. Seriously, most layouts seem like a result of them looking at PoE 1 statistics, seeing that NO ONE(!) favored Cells, Mineral Pools, Grave Through, Dungeon, Ancient City (and more) and thought: "Lets force players to run maps like these, without any player agency over what to run. Hell, on top of that, lets make buffing maps RNG so players don't get to juice the good layouts". There's NOTHING that hurts the enjoyment of repetitiveness more than being forced run run badly designed content you don't want to run. I don't get it. The acts in PoE 2 are good, and I think the progression will be A LOT better when the next three acts come. But the endgame? No band-aid can save this mess, and they seriously need to go back to the drawing board. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz#3529 on Feb 9, 2025, 11:21:10 AM
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The opposite. Very, very much the opposite. A HUGE step back.
The skill progression is very VERY Diablo (you have a select set to choose from, can't utilize the same supports across multiple skills without one particular ascendency and that's only ONE copy. Many skills locked to items rather than being chosen so they're all but impossible to base a build around). And they think all players want Souls-like die die die die die die you want to progress? NO! Die die die die. Ended up uninstalling the stupid thing. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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