Path of Exile 2: Upcoming Changes and Improvements

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If you are going to face a real challenge, it has to be a real challenge. You can't accomplish anything without the possibility of failure.
Hey, great work so far. Early access is a lot of fun. Looking forward to the full patch notes!
YALL LISTED! holly molly
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Massive L here from me - making the game easier does not equal fun to a lot of people. We picked up PoE2 because we wanted something different from the zoomy brain off PoE1 and you are already making massive knee jerk nerfs to the game to make it massively easier and cater to reddit cry babies. Really sad to see you go against the vision we thought you had.



You need to read the patch notes carefully, they said that "We", meaning "GGG" said that THEY thought the game was more punishing in the endgame than it needed to be, and I totally agree with them. These fixes were needed. If you look at how many players are playing the game now, it's dropped of a lot since launch. In fact, many of the top player streamers have even admitted that these problems exist. GGG wants the game to appeal to more than the top 1% of players and I agree with that, otherwise they aren't going to make much money. I can tell that you only like Ruthless style of play. But keep in mind that Ruthless in Poe 1 wasn't very popular. Almost everyone I know hated it. Don't you want GGG to make money?
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Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level.


Oh no, they got me bois! :(
14 of top 20 are Stormweaver Mom Spark and you still nuke Infernalist instead of buffing other minions late level skill. Balancing at their finest again.
W
such a downgrade from poe its sad af
Hoping for some demon form fixes since it has a lot of bugs but great patch!
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luizdoc#0279 wrote:
I find it concerning that the developers are focusing exclusively on gameplay tweaks while seemingly disregarding the numerous extensive posts on the forums highlighting significant technical issues. These include severe problems such as hard crashes that cause PCs to reboot, persistent FPS drops, freezing, lag spikes, and overall poor performance stemming from the game's subpar optimization. Additionally, some players have reported unusually high CPU usage, with the processor running at 100% and generating excessive heat, while the GPU remains underutilized, leading to a significant imbalance in resource allocation. These technical shortcomings warrant urgent attention, yet they appear to be overlooked in favor of less critical gameplay adjustments.

Nonetheless, thank you, developers, for consistently implementing positive changes to the game each week and for taking player feedback into account. I sincerely hope to see a substantial patch in the near future focused on significantly improving the game's overall performance, which is currently subpar and in need of urgent attention.


The sorts of bugs you are talking about are more involved than making numeric changes, and are likely the responsibility of people that are not involved with balance adjustments. Do you have insider knowledge as to what they are actively doing in development, that would indicate these are not being looked into?

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