Path of Exile 2: Upcoming Changes and Improvements
anyway to deal with the "can't be killed" elites? who keep revive themselves, and following players all way through, had send an email to your support team..thanks
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Please, enable online loot filter sync for cloud gaming/console. The game is very hard to play in end game without that.
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Nothing about witch minions who are USELESS on 80% maps? They get stuck with each other, on narrow corridors, at doors, at bosses they get stuck with each other and out of 10 only 4 hit the boss...
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" In the standalone version at least they are listed as you download the patch, no idea what it looks like on other platforms. Nothing to see here.
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What we summoner players want are: a Convocation skill that can control the position of the summoned creatures at any time, and a Raise Spectre skill that allows us to freely choose the summoned creatures, rather than having to switch weapons to refresh the summoned creatures and endure the fixed skeleton summoning creatures that are often stuck by the terrain and can't hit the monsters.
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" I had one of these too, need to kill the rare to finish the map… the rare is invulnerable. Had to waste a waystone |
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Hoping to improve the summoner. Sorry I used machine translation, I am a player from China:
1. The summoner was outside the room and got me killed by the BOSS. It always happens on maps with small rooms and tunnels 2. When I run too fast, the summoner will have 5 seconds to revive. You know on high level maps, five seconds kills. I lost a lot of experience 3. Summoners don't attack an enemy the way I want them to. Wish there were forced attacks, because I don't feel involved enough 4. Other classes can clean up a picture in 5 minutes, we spend 8 or 10 minutes, which is frustrating, and I feel like I chose a stupid character 5. The summoner's promotion depends especially on the spirit of the equipment and the level of the gems, and the price and explosion rate make us prohibitive and unable to promote. To sum up: Because of the efficiency of the profession, it leads to low earnings and slow growth, thus entering the vicious cycle. I really like this career, but it's too hard to play. |
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" In addition, special effects are too irritating to the eyes and can't be solved. I tried to turn down the flat brightness to make it more comfortable, but in the dark map, I couldn't see the monsters. I tried to turn on HDR mode, and although I could see the ground clearly, my eyes would be damaged by the skill. You know I'm talking about firewall skills. I hope that artists can reduce the contrast between black and white. I am also a game artist who has been working for ten years, and I hope to see this problem that many people respond to. And I wish you even better results. |
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The issue where the 4th floor Sek trial prevents progress is still yet to be acknowledged after two weeks of ravenous forum posts. Can we plan on being able to play this content soon? Can't earn time-lost jewels without.
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" This! It makes clearing maps way too slow and you constantly have to stop to resummon. And it will eventually cause you to die because the minions are stuck in a room or hallway further back. |
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