Path of Exile 2: Upcoming Changes and Improvements

big downgrade to poe1 in so many ways. i like hard games but this game has so many problems its insane. the bosses are not the problem. infact they are very good. gimmicks on skills to do dmg sucks hard. mobs swarm you in seconds. in maps when you are geared it gets better. but casting 3+ skill to do dmg is lame. early on in the campaing, power growth sucks hard. its a arpg with no loot. and crafting sucks also because it all just rng. there are so many other problems, i don't even know where to start. and don't get me started on iir! wtf...

the onely real good think about this game is:
the skill gems no being in your gear, Graphics, and currency trade system.
I wish it was easier to track quests and their rewards. I was missing like 10 skillpoints and 50 resistances from campaign, because they weren't even in the queat log. Then when I found out, I had very hard time finding which ones I'm missing. Also I wish there was an option to respec quest rewards as you could do in poe1 for bandits quest. Now I'm playing low life infernalist and I need to reduce my max life as much as possible. Unfortunately I've taken +max hp and +% max hp buffs from campaign when I didn't know what I am going to be playing. Now it's a massive disadvantage, but it would be silly to go all over again the same ascendancy up to lvl 92 just for this.
Fantastic work so far hopefully, the use of duped support gems can be allowed in the future. I mean at least to a certain extent. Some ranged skills work wonderfully with split shot, but the allowance of only one support gem for one skill per characeter is a bit redundant.

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