[Feedback] Movement Speed on Boots is Mandatory, Make It Implicit
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     That's a good one. 
    
    
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     It's basically mandatory, so +1. 
    
    
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    " That is the core problem, boots without movement speed is basically worthless.  |  
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     +1 100% agree 
    
    
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     On one hand yes it would be nice as an implicit but make it have a huge value range and no every boot you see if X movement speed.  
    
    
On another hand I enjoy the element and joy it brings when slamming some good boots and hitting movement speed on them.  |  
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     +1 
    
    
Or just remove it as a stat and reward MS on level up on specific levels.  |  
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     Would rather they add it as a base reward through a side quests that equals up to 20-25% throughout the campaign then add a few passive tree nodes around the entire tree and let us decide how much more we are willing to invest in it instead of making it a requirement and eat up a prefix or implicit 
    Last edited by xpose#1651 on Dec 17, 2024, 8:49:03 AM 
    
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     I would agree, because simply put, all boots without movement speed are vendor trash, barring some esoteric build that has a means to compensate. 
    
    
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     +1 
    
    
Or just add a little movement speed in general. The lack of movement skills and Quicksilver Flasks isn't fun. And especially in those endless maps we have now.  |  
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    " Depending what you meant by 'basically', this is not true : for instance Shield Charge has its downsides, but is huge when you still have -8% movement speed. (I wonder if people will start using Shield Charge on 2nd weapon like I hear now people might be using staves with teleport charges in D2 ?) " Are you sure that's not just confirmation bias on your part ?  |  
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