Warbringer Shockwave Totems: 250k+ dps mapping / 350k+bossing. Easy T16s & Bossing. (Video)

I went for +1 totem trees and giant's blood to equip 2 2-hander with +3 melee each.

Gloves with +1 melee

Don't have an amulet with +X melee yet.

Great Guide!

I beat t15 maps with your help!

I am just wondering for the passive skill tree can you use mobalytics or maxroll instead? Kind of hard to read is it easily transferred over?

Also..I notice din your tree u invested a lot into totem AOE area..is that important? and also not so much into life regen?

Also what is your reasonning behind investing into thorns? tyvm

Great job!
Last edited by pumpity#4060 on Dec 19, 2024, 12:29:46 AM
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I went for +1 totem trees and giant's blood to equip 2 2-hander with +3 melee each.

Gloves with +1 melee

Don't have an amulet with +X melee yet.



Hmm. Well, I can at least assure you it gets better as you go along and collect more of the +lvls. Also make sure to upgrade the gem itself when you get a new level of skill gem. Not able to say a whole lot more without looking at your tree and/or watching you play.

-O
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pumpity#4060 wrote:
Great Guide!

I beat t15 maps with your help!

I am just wondering for the passive skill tree can you use mobalytics or maxroll instead? Kind of hard to read is it easily transferred over?

Also..I notice din your tree u invested a lot into totem AOE area..is that important? and also not so much into life regen?

Also what is your reasonning behind investing into thorns? tyvm

Great job!


Yay!

I have not played with mobalytics or maxroll, but I'll go have a look at those next. [edit--Looks like there are only specfic people, probably streamers, who post guides on those sites. Regrets, I think I don't qualify.]

AOE is huge, imo. Makes mapping much more fun and makes mobile bosses less infuriating. I have experimented both ways and enjoy the game much more with all the AOE. As to regen, there is so little of it on the tree that I elected to solve the problem via investing into my flask and using life bounty. If you find a better solution, let me know--I would be happy to hear about it.

Re thorns--I didn't? Not sure what is showing up as investment in thorns. Completely useless for this build. That would only exist if I made a typo somehow.

Very glad you are finding success with the build!

-O
Last edited by Orion72#3803 on Dec 19, 2024, 3:49:43 AM
Hi Orion72, thanks heaps for the effort you've put in.

I've read through your guide and every post up to this point. No one seems to have asked this question yet.

Re: Den of Snakes Reward, the choice of Venom Draught, which one do you recommend and why? :)
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Skavian#2006 wrote:
I've been running something close to this for a while, but without using Blood Magic. Just using Hymn and the +1 Limit neck. I'm doing t15s now and only bosses survive for more then like 2 seconds. Rares just get obliterated.

I tend to clear with the 40% multiplier for Area, then swap in Concentrated for the 40% damage on bosses.

My link setup was: Martial Tempo, Brutality, Inspiration, Magnified Effect (or Concentrated), Heavy Swing. Puts me at level 27 Totems 10,287 DPS without their self buffs. 14,579 with all totems out. So 116k DPS with Hymn. I could still get +1 more skill from weapon which would be 16,113 with all Totems out or 132,000 with Aftershocks. Now, if I swap in Concentrated, the numbers go even higher. It's 24,068 DPS with 4 totems out. That's 96,272 with 4 totems which is doubled by Hymn for 192,544.

I also don't run Overabundance. I'm not sure if dropping the neck for Skill is better because I don't have a +3 to test with currently.

Is it really a huge difference to drop Hymn/Limit Neck for the + skill though? My napkin numbers look pretty similar without having to worry about Blood Magic. Our trees are pretty close otherwise. Mine still has 50 Dex on it when I was testing the Pinning boots, need to get full plate + Melee hands before I can unspec those for more STR.

I'll review my numbers again later to make sure, was just a quick test at work here.

Anyway, love this build. Super fun and glad to see people cooking with it and hoping to optimize further!


I've tested magnified effect and it seems that it doesnt affect totem AOE, the skill gem has a red X on it and it doesn't increase my totem AOE. Are you sure it affects yours? Phys mastery would be better than mag effect.

Also, are you talking about the "Hrimnor's Hymn" unique, this has the tag "Slam Skills you use yourself cause Aftershocks", so that doesnt affect totems. So that unique doesnt provide that benefit?

edit: ok, so Hrimnor's Hymn does affect totems.


When I put Magnified Effect into Shockwave Totem, on the "Slam" tab, it goes from 3.4m to 4m for "Shockwave Radius". Am I not understanding correctly? I am admittedly new to PoE mechanics as I did not play the first game, but I thought that was the area of the slam.
Last edited by Skavian#2006 on Dec 19, 2024, 7:49:18 AM
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Orion72#3803 wrote:
"
pumpity#4060 wrote:
Great Guide!

I beat t15 maps with your help!

I am just wondering for the passive skill tree can you use mobalytics or maxroll instead? Kind of hard to read is it easily transferred over?

Also..I notice din your tree u invested a lot into totem AOE area..is that important? and also not so much into life regen?

Also what is your reasonning behind investing into thorns? tyvm

Great job!


Yay!

I have not played with mobalytics or maxroll, but I'll go have a look at those next. [edit--Looks like there are only specfic people, probably streamers, who post guides on those sites. Regrets, I think I don't qualify.]

AOE is huge, imo. Makes mapping much more fun and makes mobile bosses less infuriating. I have experimented both ways and enjoy the game much more with all the AOE. As to regen, there is so little of it on the tree that I elected to solve the problem via investing into my flask and using life bounty. If you find a better solution, let me know--I would be happy to hear about it.

Re thorns--I didn't? Not sure what is showing up as investment in thorns. Completely useless for this build. That would only exist if I made a typo somehow.

Very glad you are finding success with the build!

-O


Hi thanks for your response!! I still have life regen nodes but will try to use less...but the biggest game changer was definately your suggestion of LIFE BOUNTY. That made a world of difference as I can almost continously flask throughout the maps at t15.

Will also try to invest more in AOE radius, while reducing life regen as a tradeoff.

Ya I think in your passive skill link you have some totem thorns node selected.

Any other new discoveries/changes/improvements you would further recommend since your last post?

tyvm!
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Orion72#3803 wrote:
Aftershocks from Titan ascendancy apply only to skills you use yourself--wont work with totems.

Flip the script also should not work for the same reason, as it uses the language "when you stun" as opposed to when your totems stun. Even if it did, because of the way the build plays, toteming and flasking in rapid succession, I would not expect it to be very impactful.

Not meaning to put down the attempted creativity. Keep looking for interesting interactions and try em out. For me that's a lot of the fun in the game.

-O


It does work. Even shows in the tooltip for the Slam. That's why I actually suggested it (have two Warriors, so was easy for me to quickly check).

Also works in practice, while the char wasn't build for Totems I placed a Totem and every now and then you would clearly get an Aftershock (so the 20%).

https://imgur.com/a/y0NyQPH
Last edited by Yuntu#3268 on Dec 19, 2024, 11:40:59 AM
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Yuntu#3268 wrote:
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Orion72#3803 wrote:
Aftershocks from Titan ascendancy apply only to skills you use yourself--wont work with totems.

Flip the script also should not work for the same reason, as it uses the language "when you stun" as opposed to when your totems stun. Even if it did, because of the way the build plays, toteming and flasking in rapid succession, I would not expect it to be very impactful.

Not meaning to put down the attempted creativity. Keep looking for interesting interactions and try em out. For me that's a lot of the fun in the game.

-O


It does work. Even shows in the tooltip for the Slam. That's why I actually suggested it (have two Warriors, so was easy for me to quickly check).

Also works in practice, while the char wasn't build for Totems I placed a Totem and every now and then you would clearly get an Aftershock (so the 20%).

https://imgur.com/a/y0NyQPH


Neat! Then I stand corrected. GGG must have changed some things about how they use language between POE1 and POE2. I agree that makes Titan a more interesting choice. Pity we can't respec ascendancy or I would go test it out myself.

Much appreciation.

-O
Last edited by Orion72#3803 on Dec 19, 2024, 1:40:34 PM
I've experimented with some different gem configurations. The only thing that I have kept is swapping in conc effect for life bounty during boss fights -if- it's not a very fast moving boss. All of the other support gems variations I have tried end up feeling worse than the original setup.

I will say that as I do more high level maps with mods on boss difficulty 4, the build does occasionally get 1 or 2 shot. I don't love that, and I am trying to figure out a way to become tankier without giving up too much of the offense. Getting a high life roll on every piece of gear could be one way, though that looks expensive. Another possibility is trying to switch to AR/ES, though that might require reworking the tree somewhat, as we aren't near a lot of nodes that support AR/ES right now. This is the puzzle to solve for taking the build to the next level. I am still enjoying it, but I don't love the glass-cannon feeling in the top end maps.

-O

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