Warbringer Shockwave Totems: 300k+ dps mapping / 450k+bossing. (Videos) Now with ASTRAL PROJECTION!

Hello! I am currently changing my warbringer to this build, but I'm having trouble scaling my damage. Is it purely based on the melee skill levels or is there something else that scales dps? It feels like I'm missing something fundamental, and I had the same issue when I tried to use the armor explosion build, I couldn't get my damage high at all. Level 78 warrior, 8/8 ascendency, only like 7k dps on my totems. When I tried armor explosion my mace strike was 8k dps. Any idea what I'm screwing up?
I'm lvling a gemling, lvl49 4k DPS per totem, with +9, not invested more than 2ex for each piece of gear.

DPS is coming mostly from levels, but with 3*7k, mapping should be comfortable, but +6 weapons should be damn cheap
"
Hello! I am currently changing my warbringer to this build, but I'm having trouble scaling my damage. Is it purely based on the melee skill levels or is there something else that scales dps? It feels like I'm missing something fundamental, and I had the same issue when I tried to use the armor explosion build, I couldn't get my damage high at all. Level 78 warrior, 8/8 ascendency, only like 7k dps on my totems. When I tried armor explosion my mace strike was 8k dps. Any idea what I'm screwing up?


Shockwave totem damage scales mostly by gem Level and anoint so here is your checklist:

Level 18 gem or better
+7 2h mace (x2)
+2 Gloves
+3 Amulet
Anoint Initiative

Double check gems:
Shockwave totem (Quality to 20)
Brutality
Martial Tempo
Inspiration
Life Bounty (Trade for conc effect when bossing)
Overabundance

If you have those and haven't ignored the damage nodes I suggest on the skill tree you ought to be pretty close.

Let me know if you are still having problems and I will try to diagnose for you further. Added damage scaling checklist to the FAQ.

-O
Last edited by Orion72#3803 on Jan 9, 2025, 4:53:13 AM
In happy-making news, today's patch fixed the gem corruption bug. The +1 gem level now actually applies power to the build (and increases the totem cost to 791 each with inspiration) I have verified that Shockwave totem is hard-capped at level 40, which I have finally reached. Mapping dps with all totems up is now approx 320k. Bossing dps (with conc effect) approx 456k.

-O
An amazing guide for a Warrior Totem build! I think I will give it a try in SSF myself.

Regarding the super huge cost per cast, instead of Blood Magic or Lifetap, have you tried mitigating the cost with Life of Freedom (and x3 Life Costs)? In total, you will pay 38% of the cost, after 10% reduced mana cost, with your health. But it enables you to utilize both health and mana flask.

Also, for sustaining your flask usage in a boss fight, have you ever tried Alchemist Boon? A low level one, ofc.

Since my idea is still on a drawing board, not on an actual field, feel free to correct me!
"
An amazing guide for a Warrior Totem build! I think I will give it a try in SSF myself.

Regarding the super huge cost per cast, instead of Blood Magic or Lifetap, have you tried mitigating the cost with Life of Freedom (and x3 Life Costs)? In total, you will pay 38% of the cost, after 10% reduced mana cost, with your health. But it enables you to utilize both health and mana flask.

Also, for sustaining your flask usage in a boss fight, have you ever tried Alchemist Boon? A low level one, ofc.

Since my idea is still on a drawing board, not on an actual field, feel free to correct me!


I did use price of freedom early on in the build. There came a point, for me, where even with the reduced cost I was finding it difficult to maintain enough mana and also keep my life topped up. I believe you would still need to make a substantial investment in mana to make this work well, and would probably also want to invest in life regen so that you wouldn't have to constantly hit your life flask anyway. It is also one more button to keep track of during combat. Blood magic also has some small advantages in terms of pathing--allows for the easy pickup of another jewel socket and +2 extra max cold resist. After experimenting with both, I prefer the gameplay provided by going blood magic. That said, this is one that may be a matter of taste--try out price of freedom for yourself, try out blood magic, see which one you prefer and let us know. Respeccing is relatively cheap.

As to Alchemist's boon, I don't think this is a bad idea to swap in for bossing if you have the dex. The problem is the 133 minimum dex requirement. If you are able to reach that without sacrificing too much in other places on the build, this could be a viable idea--please let us know what you think of it if you end up testing it out.

Hoping you enjoy the build in ssf!

-O
Upgraded my belt to one with 30% inc flask charges gained. Testing indicates this is sufficient to drop life bounty in favor of magnified effect, at least sometimes. Needs a suffciently dense map. Build guide updated.

-O
Last edited by Orion72#3803 on Jan 11, 2025, 3:01:42 PM
Have you considered scaling with attackspeed? both skill speed and attack speed nodes affect shockwave totem.

I'm crafting a totem gemling dex stacker with max attkspeed scaling. the 34% qual on the gem lowers the base attkspeed by alot as well so hitting 600-800% attkspeed (endgame dex/acc stack with pillar of caged god) should make totaldps of shockwave totems insane.

I wont be hitting nearly the levelcap you have in this build, (probably lvl 28) but I think the attkspeed scaling should make up for it and it will put less pressure on mana/life costs.

Im planning on splitting the cost between mana and life to manage it (nodes near the skill speed nodes near warrior start.)
"
fouquet#0993 wrote:
Have you considered scaling with attackspeed? both skill speed and attack speed nodes affect shockwave totem.

I'm crafting a totem gemling dex stacker with max attkspeed scaling. the 34% qual on the gem lowers the base attkspeed by alot as well so hitting 600-800% attkspeed (endgame dex/acc stack with pillar of caged god) should make totaldps of shockwave totems insane.

I wont be hitting nearly the levelcap you have in this build, (probably lvl 28) but I think the attkspeed scaling should make up for it and it will put less pressure on mana/life costs.

Im planning on splitting the cost between mana and life to manage it (nodes near the skill speed nodes near warrior start.)



So,

I estimate 12 gem levels at just a hair under 6x the damage. Rough calc suggests that if you get all the way to 800% attack speed, with your extra quality, you should be attacking about 7x faster than this build. I expect you would ultimately get somewhere around 15-20% more damage overall, though my calculations could be off depending on the final numbers you reach. Whether that ends up being worth it depends on what else you have to give up to get there. I will be interested to see if your set-up keeps equivalent AOE and defenses. Also will be curious regarding the ultimate cost of gear for your stat stacker, which I am guessing will be quite high.

That said, I am in no way trying to discourage you. I think it's a very interesting take on the build archetype and I hope you try it out and report back how it goes. Wishing you much good luck!

-O
Last edited by Orion72#3803 on Jan 11, 2025, 5:47:48 AM
"
Orion72#3803 wrote:
"
fouquet#0993 wrote:
Have you considered scaling with attackspeed? both skill speed and attack speed nodes affect shockwave totem.

I'm crafting a totem gemling dex stacker with max attkspeed scaling. the 34% qual on the gem lowers the base attkspeed by alot as well so hitting 600-800% attkspeed (endgame dex/acc stack with pillar of caged god) should make totaldps of shockwave totems insane.

I wont be hitting nearly the levelcap you have in this build, (probably lvl 28) but I think the attkspeed scaling should make up for it and it will put less pressure on mana/life costs.

Im planning on splitting the cost between mana and life to manage it (nodes near the skill speed nodes near warrior start.)



So,

I estimate 12 gem levels at just a hair under 6x the damage. Rough calc suggests that if you get all the way to 800% attack speed, with your extra quality, you should be attacking about 7x faster than this build. I expect you would ultimately get somewhere around 15-20% more damage overall, though my calculations could be off depending on the final numbers you reach. Whether that ends up being worth it depends on what else you have to give up to get there. I will be interested to see if your set-up keeps equivalent AOE and defenses. Also will be curious regarding the ultimate cost of gear for your stat stacker, which I am guessing will be quite high.

That said, I am in no way trying to discourage you. I think it's a very interesting take on the build archetype and I hope you try it out and report back how it goes. Wishing you much good luck!

-O


Nice thanks for the quick math those numbers are encouraging.

As for the gear, It shouldn't be too bad If I go HoWA (probably the most expensive item i plan to grab) I can pick up a few hundred int as well for a little less attk speed and that will boost my dmg and boost my AoE through pillar of the caged god. That setup costs the glove levels so I'll be down to max lvl 25 (+3 amulet, +1 corrupt, +1 from gemling) so I'll have to math out the optimal dex/int ratio for max dps and see if it is worth it.

Defenses should be fine as I can easily rely on ES/grim feast.


Another benefit of this setup is that I can use palm attacks to support the totems (looking at shattering palm) without weapon swapping.

Last edited by fouquet#0993 on Jan 11, 2025, 6:22:58 AM

Report Forum Post

Report Account:

Report Type

Additional Info