Poison Gas Arrow Pathfinder

I'm running a very similar build, so far on T6-T7 most mobs die after walking a bit over the poison clouds.

I have a couple of questions though:
- I assume Attack Damage and Projectile Damage have pretty much the same effect here, as they both increase the hit damage, that will be used to calculate the Poison Damage, right?
- I did go for Deterioration down in the tree, since you get +38% increase magnitude of Damaging Ailments in total, which I think include poisons. Why did you prefer to go for Prolonged Assault and Catapult?
- I am struggling to decide when to go for Acrobatics. Right now, I have more than 75% evasion (before Wind Dancer), but I lose way too much evasion if I pick it, so I am not sure where it is the sweet spot for it.
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HK41251#7874 wrote:
FYI I tested Longshot and it does not work on gas arrow. It does not improve the damage at all. Neither does Close Combat. I'd suggest Martial Tempo or Scattershot (multiple gas clouds stack and have individual poison stack application and this counters the less damage downside. This helps counter the loss of poison duration from Overwhelming Toxicity). These suggestions are irrelevant to mapping as you can really do anything.
Thanks for the info, I'll try to test it aswell later.

Edit: I just tested it on Cruel Doryani and you're right, it doesn't work. I'll file a bug report just in case this isn't intended.
Builds and Guides:
https://www.pathofexile.com/forum/view-thread/2198879
Last edited by SHEPUUURD#7714 on Dec 17, 2024, 6:33:20 AM
I was using Snakebite, but found PLaguefinger gloves. I've found that Plaguefinger's mod of making all hits count toward poison magnitude has made a greater increase in actual DPS, is that not the case?
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So I got a 325 top end phys damage Dualstring bow, and while using it and dropping Scattershot does up my dps once I stack all my poisons...it feels Sooooooooo much worse while mapping.

I think my 400 top end DPS Composite bow with scatter shot and less tooltip DPS feels infinitely better. One shot and it basically insta-stacks all my poison and mobs just die. With the Dualstring I'd have to shoot more as less area was covered and the poison stack took multiple shots.

I may just keep both and use the Dualstring set up for bossing and other bow for mapping as it's just infinitely smoother feeling.


I dropped scattershot once I got a dualstring bow, it seemed to make my overall DPS much better
https://maxroll.gg/poe2/passive-tree/gv12d0mw
Similar tree here minus the flash nodes. Opted for more Skill/Attack speed and Int for casting curse, supports and actually being able to use abilities without being animation locked mid air. Zooming so fast without stopping like brrrrrt. Serrated edges is too strong not to pick up over Catapult imo. Chaos nodes on the right hand wall wouldn't be worth it ever, even with a nice roll occult bow. Easier to gear for Phys damage conversion anyhow. Dualstring bow is a must. Kit feels half baked (early access debuff).

Hopefully poison gets one of the 2 empty high level skill gem slots. Toying with the idea of having a secondary bow to burn bosses with, attack speed focused, while poisons tick. Snagging some elemental pen is convenient too and may enable this. Probably won't work.
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https://maxroll.gg/poe2/passive-tree/gv12d0mw
Similar tree here minus the flash nodes. Opted for more Skill/Attack speed and Int for casting curse, supports and actually being able to use abilities without being animation locked mid air. Zooming so fast without stopping like brrrrrt. Serrated edges is too strong not to pick up over Catapult imo. Chaos nodes on the right hand wall wouldn't be worth it ever, even with a nice roll occult bow. Easier to gear for Phys damage conversion anyhow. Dualstring bow is a must. Kit feels half baked (early access debuff).


Why on earth would you skip Fast Acting Toxins? Those are probably the biggest dps increase on the tree.
I didn't enable that node because I didn't fully understand what it does. Now that I look into it, that branch appears to change the "per second" part of the poison formula to "per 0.78 seconds" without reducing the duration. Dang I gotta try that out! Could easily add that in without changing my tree much at all. Thanks for the help.

Now, are flask nodes truly so important?
Last edited by SomeSome#2539 on Dec 17, 2024, 2:29:24 PM
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FPSPV#4195 wrote:
Why do you take talents to increase poison duration? Don't you want less duration because poison's dot stays the same regardless of duration?

Thanks.
If you add duration the DPS of the poison stays the same, it just lasts longer. What you mean is probably something like the Fast Acting Toxins passive which makes them deal the damage faster.

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Sidenote: They've mentioned Vine Arrow is getting nerfed. I don't personally think it affects the clear speed that much as rn the vines are just a nice additional dps. For fast moving bosses esp. they don't contribute much and you can clear easily with gas clouds.
The Vine Arrow nerf won't affect this build because we're doing it the "proper" way. :D (Stacking poison on the plant to make it deal more damage)

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H3RQ133Z#0983 wrote:
So are you running Alchemists Boon + Wind Dancer + Plague Bearer all at once?

I'm level 73 - have 4 support gems to gas arrow now, which ones would you say are top priority between Heft/Deadly Poisons/Concentrated Effect/Bursting Plague/Long Shot?

And is Alchemists Boon more important to use than one of Wind Dancer/Plague Bearer?
I've added the gem priority for Gas Arrow in the gems section. (Deadly Poisons + Heft + Conc Effect are the best DPS wise). If you've finished the campagin you should have 100 Spirit which is enough for all 3 Spirit Gems.
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Been running this (slowly) since say 1 but had a little different approach I wanted your opinion on. (...)
It feels really good and just melts packs and bosses, but do you think straight phys is just better than mixed damage with chaos and wither?
The Chaos Damage nodes won't increase your poison damage if your bow does physical damage. (check my comment on page 2). Phys is better IMO because the base damage values on bows are higher and you can scale it further with Heft + the Ryslatha's Belt.

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xinorl#0751 wrote:
Have you tried corpsewade shoes with this build? Im using it to level and seems like an awesome unique, since the poison damage is based on mob hp %.
I didn't know about those, they look pretty cool actually but I think if you want to use them you'd need to make an own build around them and use them as the primary damage skill.

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I have a couple of questions though:
- I assume Attack Damage and Projectile Damage have pretty much the same effect here, as they both increase the hit damage, that will be used to calculate the Poison Damage, right?
- I did go for Deterioration down in the tree, since you get +38% increase magnitude of Damaging Ailments in total, which I think include poisons. Why did you prefer to go for Prolonged Assault and Catapult?
- I am struggling to decide when to go for Acrobatics. Right now, I have more than 75% evasion (before Wind Dancer), but I lose way too much evasion if I pick it, so I am not sure where it is the sweet spot for it.
1) yup that's right
2) The Deterioration cluster is (relatively speaking) pretty weak for poison. (My tree hat around 150-200% Magnitude already IIRC) You sort of want to have a good balance between Poison Magnitude and Increased Damage to get the most DPS. The Catapult and Prolonged Assault clusters are more QOL nodes but their effectiveness is really high, similar to the support gems. You can try to spec Catapult and see how it changes the AoE
3) I think if you can get more than 50% evasion with Acrobatics it's a good baseline. That way you it prevents you from getting hit twice in a row due to Evasion's entropy system.

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SomeSome#2539 wrote:
Now, are flask nodes truly so important?
Flask nodes are much better after you get the last Ascendancy point, but from what I've seen so far they are the best recovery in the game. With passives, Oasis, Ryslatha's Coil and Herbalism my life flask heals around 2500 life per second.
Builds and Guides:
https://www.pathofexile.com/forum/view-thread/2198879
For leveling it would be poisonburt arrow + comorbidity + deadly toxin + heft until you get gas arrow? Did i get that right (if you have access to lvl 3 support gem(s) that is)?
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Vine Arrow's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage.

new patch note.

how bad does this nerf the build overall?

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