Poison Gas Arrow Pathfinder

I've almost finished rebuilding with the guide and have new items ready for the upcoming patch.

Interestingly they're removing t6+ ele res penalties, so it leaves a few spaces for chaos res and dps upgrades.

I mega lucked out on a +3 minion level amulet and all of a sudden had a few hundred ex to upgrade the build. Bought some further improvements using the sample items and mod guide and clearing very well at lvl 86.

So far the build's excellent, I'm clearing t15-16 with absolutely no trouble, breaches, rares, uniques included. It easily clears 1m dmg in about 30s on map bosses.

Once the update goes live tomorrow (I think) I will post images and example gear just to show numbers as proof of concept.

Ty again for the great build, saved me from rerolling a new char after taking pathfinder by accident.

Sidenote: They've mentioned Vine Arrow is getting nerfed. I don't personally think it affects the clear speed that much as rn the vines are just a nice additional dps. For fast moving bosses esp. they don't contribute much and you can clear easily with gas clouds.

Would mean however some other skills are a potential better option for additional dps. Would be interested in your thoughts.

Thanks again <3
Last edited by Underspray#6303 on Dec 16, 2024, 8:22:19 PM
So are you running Alchemists Boon + Wind Dancer + Plague Bearer all at once?

I'm level 73 - have 4 support gems to gas arrow now, which ones would you say are top priority between Heft/Deadly Poisons/Concentrated Effect/Bursting Plague/Long Shot?

And is Alchemists Boon more important to use than one of Wind Dancer/Plague Bearer?
So I got a 325 top end phys damage Dualstring bow, and while using it and dropping Scattershot does up my dps once I stack all my poisons...it feels Sooooooooo much worse while mapping.

I think my 400 top end DPS Composite bow with scatter shot and less tooltip DPS feels infinitely better. One shot and it basically insta-stacks all my poison and mobs just die. With the Dualstring I'd have to shoot more as less area was covered and the poison stack took multiple shots.

I may just keep both and use the Dualstring set up for bossing and other bow for mapping as it's just infinitely smoother feeling.
Last edited by Seanprice798#2395 on Dec 16, 2024, 8:26:21 PM
FYI I tested Longshot and it does not work on gas arrow. It does not improve the damage at all. Neither does Close Combat. I'd suggest Martial Tempo or Scattershot (multiple gas clouds stack and have individual poison stack application and this counters the less damage downside. This helps counter the loss of poison duration from Overwhelming Toxicity). These suggestions are irrelevant to mapping as you can really do anything.
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HK41251#7874 wrote:
FYI I tested Longshot and it does not work on gas arrow. It does not improve the damage at all. Neither does Close Combat. I'd suggest Martial Tempo or Scattershot (multiple gas clouds stack and have individual poison stack application and this counters the less damage downside. This helps counter the loss of poison duration from Overwhelming Toxicity). These suggestions are irrelevant to mapping as you can really do anything.




Good info from stream :D I'll pop back in again when I'm not playing.
Last edited by Seanprice798#2395 on Dec 16, 2024, 10:05:38 PM
Been running this (slowly) since say 1 but had a little different approach I wanted your opinion on. Early on I started using rain of arrows with wither and a cultist bow (chaos damage). It reliably stacks 50% wither on the target and use the other unique gloves that make all damage go towards poison magnitude.I have also taken the chaos cluster to increase the poison damage more since poison damage is chaos damage.

It feels really good and just melts packs and bosses, but do you think straight phys is just better than mixed damage with chaos and wither?
Still no news regarding vine arrow slow not working. :(
Thanks for the guide. You helped me complete Act 2.
Have you tried corpsewade shoes with this build? Im using it to level and seems like an awesome unique, since the poison damage is based on mob hp %.
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+Chaos damage does not increase the poison DOT at all. +1 skills does not do that much in the end.


Hi bro, you are pretty sure of that?, i try to read about this, but some people say this affect other say not.

https://www.reddit.com/r/PathOfExileBuilds/comments/1ha2hg8/psa_increased_chaos_damage_no_longer_affects/

I dont understand about this.


Correct me if im wrong but they have changed all mechanics when it came to applying ailment, they all work the same now, poison is an ailment, chaos is an other one...
read the official poe2 wiki poison page, it state all this clearly

The way they work now is that it calculate a % of the initial hit to apply poison, this is why vine arrow was so effective because it had the best initial damage of all poison skills, which came from the long gone poison arrow years ago in poe1. A poison instance is going to ovewrite the prior one only if its bigger they dont stack anymore unless clearly stated on the gem, i think one gem give you an other stack. All the other poison skills are just terrible in my opinion, gas arrow damage is so mhe to me, why would i even use that? especially if you consider end game boss like the one you need for your last ascendancy points.

Also this doesn't seam to go in line with so many poison skills in poe2 that clearly still count the number of poison applied, so what is going on here, its so confusing, did they changed that last second before launch?


Ill question dev intent here, are they really going to gate keep 90% of poe2 builds because they want them to fight for 15+min obligatory bosses that one tap you just so they can get their full ascendancy? This seam all mess up quiet honestly. If the time boss is an obligatory check for your ascendancy then all innate damage from those ascendancies should kill this boss without much of a sweet which is very far from the state of the game right now. I mean they should take this as their check for endgame damage then.

And yes you want shorter duration since it will let you apply an other instance quicker for the same damage, at least thats what it was traditionally in poe1

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