Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
" Thank you for taking the time to type this up. 1)Agreed, I still don't understand why when we uncover a mechanic like an altar and leave its location it disappears from the map. I may be alone, and would love to know your thoughts, but I often clear maps to ensure I can progress or take out boss etc then go back for these. The size of the map means i end up rolling around searching for them all over again. Its just more waste of time. 3) Exactly - what is the point in a well. Just auto refill when in HO. This is ridiculous. 4) This may be the MOST SIGNIFICANT point here. Crafting is just gambling. I am becoming increasingly frustrated having no luck. My only option is to find what i want in an increasingly inflating Market. This is just NO GOOD. 6) This is also massive. I remember them saying they wanted to dumb it down and make sure no one could effectively brick a build but the result is not good. Its not terrible by any stretch but as you say removing masteries was a big boo boo imo. 9)Yes, Just YES. I understand we have many new players and thats wonderful. I also understand a lot of there feedback. The truth is though that us veterans really do know what works and this isnt some strange PRO attitude. Its absolute basics. GREAT POST mate. |
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" Tried, cannot see your chars for some reason. Maybe site is lagging, whatever :D The big difference is that you're not blaming the game for forcing you to play that way ;). As I said, fine with him having fun whith whatever he wants (or anyone else). But complaining about how you have no choice is just... I don't know how to qualify it. It's like in the automotive industry, being a fan of drag races. And then complaining this is the only way to drive, fastest, in a straight line, fastest to the line. Well DUHH, drifting is a thing, you can enjoy it or not, but don't complain car industry forces you to play drag only. The analogy can actually go deeper : Forcing all cars to have 50HP at maximum doesn't improve anything, it just limits anyone and the ideas they could have for new implementations. Last edited by rob_korn#1745 on Dec 19, 2024, 5:13:40 AM
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" I feel like in some ways it's actually forced. For some reason GGG balanced PoE 1 around meta builds, making content harder instead of nerfing strong builds. And I remember how everyone used to complain when GGG nerfed everything, but now I realize it was the right decision. They were basically trying so hard to save the game from this terrible powercreep, and even in "nerf leagues" after a couple of days everyone forgot about the previous "killed builds" and enjoyed the new gems. Unfortunately, the backlash to such nerfs seemed to be too strong, so eventually they just gave up. What this experience teaches us is that by making the game harder all the time, you only increase the gap between the truly broken builds and what enthusiasts create. Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза. Last edited by theslavagame#6814 on Dec 19, 2024, 5:16:35 AM
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" IM SHOCKED. How on earth can you think crafting in POE2 is good vs POE1? Its literally just GAMBA. PRAY PRAY PRAY. there is no 'crafting'. Ok, so I want a better bow. To get that I need 2 critical PREFIX (PHYS% damage and another decent roll Damage prefix.) POE1 = Can roll magic until i get a decent roll then regal, exalt and divine. I could also use some deterministic crafting for certain critical mods. The base types matter and Ilevel matters as i can work out what can roll and increase odds. I have orbs that can further help this process and I have other crafting mechanics to rescue items like harvest. POE2 = I get the base, I make magic and pray. If i dont get the mods I want or decent rolls Its already bricked. If i get say suffix instead of prefix i have to regal and pray. Could Brick - repeat. Thats it. Maybe I could use an essence i suppose to help? How is this better exactly? I'm genuinly curious. Perhaps Im doing something wrong. |
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" Totally what I am hearing every day. Almost everyone saying these things will not even buy the lowest supporter packs. It only took me one league of play to buy a supporter pack with great happiness for 3 more leagues,. and what we are playing now, though I am fully addicted for the month, will not make me come back for a league and pour more hard earned money on it. If the campaign is not finishable in 3 days of semi-dedicated play, and I cant farm anything when I'm tired from work because I dont have laser focus to dodge shit constantly, then this was my last purchase from GGG. |
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" If using transmute, augment, and regal is all you do, then you didn't even touch crafting in poe2. Creating failed base after, doesn't make you stop from continuing crafting. In poe2 for actual crafting you need to use omens from rituals. So yes, you are actually doing something wrong. And having alts and bench in poe1, doesn't make crafting better. Most people still go to the market and buy items rather than crafting those themselves. First_Defiler
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" Bringing new things makes the game more interesting and bigger to explore, but at the same time, it makes innovating harder and harder. At some point, no matter what, when you bring a mechanic, you have to check if the interaction with one of the other 100 mechanics is not through the roof. And it's bound to happen. This is where there are with PoE1, and it's not GGG's fault, that's the natural consequence of bringing new engaging stuff over time. PoE2 is a hard reset, which is needed sooner or later, to resimplify the net of possibilities. PoE2 will end up the same way as PoE1, sooner or later. Thinking otherwise is not understanding what arpg is. The only other outcomes are being a dead game, or becoming a new genre (unlikely because it's too close of a concept, but who knows). Last edited by rob_korn#1745 on Dec 19, 2024, 5:31:12 AM
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" You are right. Well, so, we are waiting for the golden era of Poe 2 and after... Poe 3 Третьего дня, по совету проверенных комрадов, приобрел мегадевайс - пробку "Кудуку3000". По приходу домой жадными цепкими лапами распаковал и заюзал мегадевайс. Размер - моё почтение. Даже мой привыкший к рфу чифтейн отказался принимать с первого раза.
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I agree with most of OP's point, but loot doesn't feel bad to me. The increased in drop rate from the earlier patch is welcomed but… on one hand I love the idea that rare items ARE rare, it feels more rewarding when something good actually drops. On the other I reckon it's a lot of additional grind because you rarely get the rare you want.
I wish rare was rare, I don't want to drop legendary items on the first werewolf that happens to be passing by. However drop rate in endgame-specific areas needs to be consistent to encourage engaging with it. As far as the campaign being too long… well this doesn't have to reflect how long it will be during leagues. GGG may want to provide a fully-fledged out campaign that will provide as much content as any other single player game out there, and decide that seasonal campaigns will be made much shorter through various means (smaller size areas, skipping some quests etc.) But the campaign mostly feels long because areas are massive and movement is slow. So perhaps the campaign isn't the issue here. |
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" COPIUM :D |
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