poe2filter.com - A PoE 2 custom loot filter generation website

"
How can i add sound and effect or label for the fragments like "Ancient Crisis Fragment" ?

You could create a custom cosmetic rule with as free class "Pinnacle Keys".

By default they will receive a brown highlight. These are currently the only 'implicit' rules still left.
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Some feedback that I have I would like to share.

1. Multi select could be dropdown with checkboxes instead of ctrl/cmd selection took me a minute to know it worked that way. Checkboxes are simpler and more understandable.

2. This could be a personal preference and you could gather more feedback on this. I wanted the currency styles to not be default by default like the text size and background. you could have a toggle where it can have default preselected. (I know I can always customise this but want my currency to standout by default)

3. Dynamic filters section I couldn't understand probably it's just me but I'll share what I understood from it. I add in the value of the waystone let's say 15 and it will hide all the waystones below 14 same for skill gems anything below the added number gets hidden.

4. In custom rules section there are all types of categories and if select skills gem for example I would then have to go to settings to set a bunch of rules and although it disables the selection of types and classes it would be nice if those options don't show. What I'm saying is the settings would show options according to the category selected.

5.Again on the custom rules let's say you want all types(normal, magic and rare) to show or hide there's no all option and have to create 3 separate rules for this.
"
Some feedback that I have I would like to share.

Thanks for using the filter and the feedback!

"
1. Multi select could be dropdown with checkboxes instead of ctrl/cmd selection took me a minute to know it worked that way. Checkboxes are simpler and more understandable.

You shouldn't have to hold ctrl/cmd; just select additional values.

I've switched around the 'hover' and 'selected' styles, so the 'selected' style is clearer now (and hovering a selected option highlights it a bit more), I think this makes more sense/makes it clearer.

"
2. This could be a personal preference and you could gather more feedback on this. I wanted the currency styles to not be default by default like the text size and background. you could have a toggle where it can have default preselected. (I know I can always customise this but want my currency to standout by default)

No plans for this currently.

- It's very easy to change the styles to exactly your preference, using the drop tier styles;
- You can import the style from other people. You even get a preview. So players can create their own 'skins' and share them. On Discord there's a channel for this (currenly it's a bit quiet there :D but you're very welcome there to add your skin :) )

"
3. Dynamic filters section I couldn't understand probably it's just me but I'll share what I understood from it. I add in the value of the waystone let's say 15 and it will hide all the waystones below 14 same for skill gems anything below the added number gets hidden.

It shows how 'levels' of that Waystone or Gem will be highlighted, shown, and hidden. If you hover over any of the boxes, the tooltip will textually tell you, too.

"
4. In custom rules section there are all types of categories and if select skills gem for example I would then have to go to settings to set a bunch of rules and although it disables the selection of types and classes it would be nice if those options don't show. What I'm saying is the settings would show options according to the category selected.

Are you talking about the 'Advanced Conditions' (the 'settings/cog/gear' icon)? Indeed, some of these don't always make sense based on which Item Type is selected. Will add to the todo-list to limit them where not applicable, good suggestion.

"
5.Again on the custom rules let's say you want all types(normal, magic and rare) to show or hide there's no all option and have to create 3 separate rules for this.

Hm, for 'all rarities' you should just be able to leave the default value >= Normal (for currencies this is ignored). If you want 'all but unique', you could use <= Unique. So unless I don't understand it correctly, you should already be able to do what you'd like?
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
"
Hm, for 'all rarities' you should just be able to leave the default value >= Normal (for currencies this is ignored). If you want 'all but unique', you could use <= Unique. So unless I don't understand it correctly, you should already be able to do what you'd like?


Ohh, If it works this way then it's all good. Rest I think you've covered everything.
Hide flasks by Area Level, several small fixes and improvements - v9.57 - 18/01/2025

- Added the option to hide Flasks based on Area Level. The first two Campaign presets use this.
- Added Cosmetic Sound option to disable the default drop sound.
- When a Custom (Cosmetic) Rule is added which shows or hides everything but has no other conditions or effects, it is ignored, to prevent accidentally showing or hiding everything.
- When selecting 'Skill Gem' as Item Type, base type 'Uncut Skill Gem' is now selected automatically.
- Switch the color of 'selected' and 'hovered' options in the multi-select.
- On the highest level preset, add both '>= Rare' as well as 'Normal' exceptions, so Magic items are still filtered out.
- Added Quivers to Ranger weapon presets.
- Fixed a bug with the weapons presets where weapon classes which don't have Advanced or Expert versions would not receive the 'All' base type tier.
- Prevent the tool from crashing when importing a filter with a custom cosmetic rule which somehow has inconsistent data.

Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Move items between Drop Tiers - v9.58 - 20/01/2025

- You can now move items between Drop Tiers. When market values are updated, items you moved to another tier will stay in their tier.
- Click the arrow behind an item to move it back to its original tier, or use the link at the top to reset all currencies to their default tiers.
- Added a new S+ tier, for everything worth > 500 exalted orbs. Made this purple by default, so changed the previous S-Tier to Red by default. "S-Tier - Uniques" have been moved to this new S+ Tier.
- Drop tiers 'E - Shown' and 'F - Hidden' are now also shown on the Drop Tier List, and can be styled on the Cosmetic tab. Note that the 'Hide Currency' and 'Hide Scrolls of Wisdom' Quick Filters still exist and take precedence.
- On the Drop Tier List tab, display the date at which the market value data was last refreshed.
- Use a more sophisticated method to calculate items' values from poe2scout.com, based on historic data, filtering out outlier values and suspicious values of '1 ex'. This should resolve most of the incorrect values. We hope this will be further improved in the future.
- Removed the 'Quick Cosmetic Settings'. It is now easy enough to apply these to the Drop Tier Cosmetics. Any Quick Cosmetic Settings you had set should have been automatically migrated to their corresponding Drop Tier's Cosmetics.

Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website

Report Forum Post

Report Account:

Report Type

Additional Info