poe2filter.com - A PoE 2 custom loot filter generation website
Wow you are fast, I see that Drop Level is already implemented, thanks!
One last thing (I believe :D), please add Item Level >= XY to the Quick Filter rules so we don't miss potentially valuable loot to craft. Level 82 also happens to catch a lot of > Tier 1 stuff, would be very handy. [EDIT]: sorry, there seems to be a bug now. I've imported the filter which I've made before the Drop Level version. I then added custom rules for all armor types but at the end of the custom section was a show all rule added and I see Scroll of Wisdoms again :( " I removed "Show Rarity >= "Normal" manually, now I'm happy again ;) Last edited by LaraGothica#5242 on Jan 6, 2025, 3:13:43 PM
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Is there no Skill Gem option under the cosmetic section?
Also, setting cosmetic rules, for something such as Rare Body Armor, seems to get overriden by some other unseen rule when the armor item piece has a socket in it. (and there doesnt seem to be any cosmetic options to set for items with sockets to counter this) Last edited by Zewks#0624 on Jan 6, 2025, 3:45:40 PM
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Deployed a large new version, where I'm finally using actual market values to divide currency into tiers. Also added tooltips for currency items, where you can see the precise value. Shoutout to Caidora from https://poe2scout.com for letting me use his API! :)
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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" Not sure if I fully understand; you mean as some sort of exception in the section where you hide all gear? Actually, for as far as I can tell, in PoE2, the item level is always the same as the area the item is dropped in (not sure how that used to be in PoE1). So if you're doing a lvl 82 map, all items will be iLevel 82. With such a filter, you would either see no gear at all, or all gear. But maybe I'm misunderstanding something? Feel free to drop by on Discord so we can chat. Sorry about the bug; I think that in an earlier version today there was indeed a glitch which I was able to fix a bit later, hope everything is fine now! " Oops, good point, will add tomorrow! :) " Hm, strange. You unchecked the 'Except socketed Gear' in the quick filters? Then nothing else should so anything sockets. Might be something else that's overriding your cosmetic rule though; always possible if 'Continue' is enabled. If you send me your filter on Discord I can have a closer look! Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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" Tried it just now, yes, it works. Cool! :) |
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" Yes either as an exception (hide all gear except item level >= 82) or show armor/weapon, expert only, item level >= 82. I see item level ~70-83 drops in my T15+ maps. In fact it's how I've setup the custom cosmetic rules now to show all gear with item level >= 82 with special border and I ignore the rest. Only few drops get the special border, most are below 82. |
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" Hm, I was a bit confused but I think I understand now. - I don't think it's possible you find items with item level (iLevel) lower than the area level. I just tested and indeed all items that drop from a lvl 80 area are at least iLevel 80. Do let me know if you have proof otherwise. - The higher iLevel items you find must be dropped from magic (+1), rare & boss (+2) monsters (source, at least from PoE1). Full explanation: Item level Item level (a property only of gear, not currency) is always the same as the monster level that dropped the item, which is in turn determined by the area level. So for instance if you're in a lvl 80 map, all items that drop will be iLevel 80 from normal monsters, 81 from magic monsters, and 82 from rare or boss monsters. Item level indeed determines the maximum 'potency' of affixes, not drop level. More info about item level here, assuming it's the same in Poe2 as it was in PoE1: https://pathofexile.fandom.com/wiki/Item_level I could, indeed, add a quick filter to hide all items under a certain iLevel; but depending on what level you'd set this, this would potentially hide all gear from normal monsters, or even all gear tout court, which doesn't seem very useful. I could instead also add a cosmetic quick filter to change the style of items with an iLevel above a certain level, e.g. 80, like you're doing. But I'd rather not add any new styles other than the beams, like a border. I could add a white beam. But again, the added benefit of this would be rather minimal, imo, since it just depends on the area level, and monster type (normal-rare-unique). Items dropped from those will just be slightly better. I'm not sure how much impact 1 or 2 extra item levels have. To be honest, I think the 'Unidentified Tier' (Tier 1) to (Tier 5) is much more impactful. Unfortunately, we can't yet filter on those... Drop level Drop level, on the other hand, is a property of all 'base types', and determines from what monster level that base type can start dropping. The best base types have a drop level of 79 for as far as I can tell, like the Bombard Crossbow for crossbows: https://poe2db.tw/us/Expert_Bombard_Crossbow Filter makers often use this drop level to no longer show base types which are far below the area level, because players in general aren't interested in those anymore, and it's a 'dynamic' system which automatically scales along with you, based on the are you're currently in. For now, I chose not to do this, because that's "magic" going on implicitly. Instead, I'm using the more explicit 'Advanced' and 'Expert' base types, which the player can then chose to show or hide depending on where they are. Since different Expert base types have different types of implicit properties, I can't just hide all but the very top item; as depending on the build, people will be interested in different implicits. For instance: - Expert Bombard crossbow (drop level 79) shoots an additional granade - Expert Dyad crossbow (drop level 78) loads an additional bolt - Expert Tense crossbow (drop level 77) has faster projectiles - Expert Forlorn crossbow (drop level 77) has faster reload speed. Although they have different drop levels, it doesn't make sense to, by default, for instance hide all weapons with a drop level below 79, because depending on the build, a Dyad crossbow is much more valuable than a Bombard crossbow. If players want to filter on specific base types, that's precisely what the 'Custom Rules' are for. Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website Last edited by BlackDeathBE#0559 on Jan 7, 2025, 6:46:01 AM
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Further improved the style of the color picker, and added presets with the game's default colors :)
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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Thank you for filter, awesome work!
I have question/suggestion, in POE 1 you can enable shaper voice for "chaos orb" "divine orb" etc, i like his voice announce. Is it posibble to implement or his voice not in game files? If it is possible, could you add a check box for his voice annouce? Last edited by _Chopik_#7003 on Jan 7, 2025, 7:20:32 AM
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