poe2filter.com - A PoE 2 custom loot filter generation website

Wow you are fast, I see that Drop Level is already implemented, thanks!

One last thing (I believe :D), please add Item Level >= XY to the Quick Filter rules so we don't miss potentially valuable loot to craft. Level 82 also happens to catch a lot of > Tier 1 stuff, would be very handy.

[EDIT]: sorry, there seems to be a bug now. I've imported the filter which I've made before the Drop Level version. I then added custom rules for all armor types but at the end of the custom section was a show all rule added and I see Scroll of Wisdoms again :(

"

Show
Class == "Helmets"
Rarity >= "Normal"
ItemLevel >= 81
SetBorderColor 0 255 26 255
Continue

Show
Rarity >= "Normal"

#######################################################
##### Highlights
#######################################################


I removed "Show Rarity >= "Normal" manually, now I'm happy again ;)
Last edited by LaraGothica#5242 on Jan 6, 2025, 3:13:43 PM
Is there no Skill Gem option under the cosmetic section?

Also, setting cosmetic rules, for something such as Rare Body Armor, seems to get overriden by some other unseen rule when the armor item piece has a socket in it. (and there doesnt seem to be any cosmetic options to set for items with sockets to counter this)
Last edited by Zewks#0624 on Jan 6, 2025, 3:45:40 PM
Deployed a large new version, where I'm finally using actual market values to divide currency into tiers. Also added tooltips for currency items, where you can see the precise value. Shoutout to Caidora from https://poe2scout.com for letting me use his API! :)

Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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One last thing (I believe :D), please add Item Level >= XY to the Quick Filter rules so we don't miss potentially valuable loot to craft. Level 82 also happens to catch a lot of > Tier 1 stuff, would be very handy.

Not sure if I fully understand; you mean as some sort of exception in the section where you hide all gear?

Actually, for as far as I can tell, in PoE2, the item level is always the same as the area the item is dropped in (not sure how that used to be in PoE1). So if you're doing a lvl 82 map, all items will be iLevel 82. With such a filter, you would either see no gear at all, or all gear.

But maybe I'm misunderstanding something? Feel free to drop by on Discord so we can chat.

Sorry about the bug; I think that in an earlier version today there was indeed a glitch which I was able to fix a bit later, hope everything is fine now!

"
Zewks#0624 wrote:
Is there no Skill Gem option under the cosmetic section?

Oops, good point, will add tomorrow! :)

"
Zewks#0624 wrote:
Also, setting cosmetic rules, for something such as Rare Body Armor, seems to get overriden by some other unseen rule when the armor item piece has a socket in it. (and there doesnt seem to be any cosmetic options to set for items with sockets to counter this)

Hm, strange. You unchecked the 'Except socketed Gear' in the quick filters? Then nothing else should so anything sockets. Might be something else that's overriding your cosmetic rule though; always possible if 'Continue' is enabled.

If you send me your filter on Discord I can have a closer look!
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
"
"
Thoriorx#6802 wrote:
Do you plan (or, is it even realistic?) to somehow make it possible to open an already created lootfilter for additional modifications?
The thing is that I've started SSF HC and of course I want to have a different filter than on SC, so the possibility to have two filters (like two filter files) and if necessary, open and edit would be nice, yknow. :-)

That should already be possible, as long as you started creating your file using the tool. So you just save one filter with one name, e.g. "mercenary.filter", and another e.g. "warrior.filter". Then, you can just use the 'Import' feature to open either of them, continue editing, save/copy,...

Let me know in case this doesn't work out!

In the future, I'll probably add support for 'profiles', but for now, this is a manual work-around.



Tried it just now, yes, it works. Cool! :)
"
"
One last thing (I believe :D), please add Item Level >= XY to the Quick Filter rules so we don't miss potentially valuable loot to craft. Level 82 also happens to catch a lot of > Tier 1 stuff, would be very handy.

Not sure if I fully understand; you mean as some sort of exception in the section where you hide all gear?

Actually, for as far as I can tell, in PoE2, the item level is always the same as the area the item is dropped in (not sure how that used to be in PoE1). So if you're doing a lvl 82 map, all items will be iLevel 82. With such a filter, you would either see no gear at all, or all gear.

Yes either as an exception (hide all gear except item level >= 82) or show armor/weapon, expert only, item level >= 82.

I see item level ~70-83 drops in my T15+ maps. In fact it's how I've setup the custom cosmetic rules now to show all gear with item level >= 82 with special border and I ignore the rest. Only few drops get the special border, most are below 82.
"
Yes either as an exception (hide all gear except item level >= 82) or show armor/weapon, expert only, item level >= 82.

I see item level ~70-83 drops in my T15+ maps. In fact it's how I've setup the custom cosmetic rules now to show all gear with item level >= 82 with special border and I ignore the rest. Only few drops get the special border, most are below 82.

Hm, I was a bit confused but I think I understand now.

- I don't think it's possible you find items with item level (iLevel) lower than the area level. I just tested and indeed all items that drop from a lvl 80 area are at least iLevel 80. Do let me know if you have proof otherwise.

- The higher iLevel items you find must be dropped from magic (+1), rare & boss (+2) monsters (source, at least from PoE1).

Full explanation:

Item level

Item level (a property only of gear, not currency) is always the same as the monster level that dropped the item, which is in turn determined by the area level. So for instance if you're in a lvl 80 map, all items that drop will be iLevel 80 from normal monsters, 81 from magic monsters, and 82 from rare or boss monsters. Item level indeed determines the maximum 'potency' of affixes, not drop level. More info about item level here, assuming it's the same in Poe2 as it was in PoE1: https://pathofexile.fandom.com/wiki/Item_level

I could, indeed, add a quick filter to hide all items under a certain iLevel; but depending on what level you'd set this, this would potentially hide all gear from normal monsters, or even all gear tout court, which doesn't seem very useful.

I could instead also add a cosmetic quick filter to change the style of items with an iLevel above a certain level, e.g. 80, like you're doing. But I'd rather not add any new styles other than the beams, like a border. I could add a white beam. But again, the added benefit of this would be rather minimal, imo, since it just depends on the area level, and monster type (normal-rare-unique). Items dropped from those will just be slightly better.

I'm not sure how much impact 1 or 2 extra item levels have. To be honest, I think the 'Unidentified Tier' (Tier 1) to (Tier 5) is much more impactful. Unfortunately, we can't yet filter on those...

Drop level

Drop level, on the other hand, is a property of all 'base types', and determines from what monster level that base type can start dropping. The best base types have a drop level of 79 for as far as I can tell, like the Bombard Crossbow for crossbows: https://poe2db.tw/us/Expert_Bombard_Crossbow

Filter makers often use this drop level to no longer show base types which are far below the area level, because players in general aren't interested in those anymore, and it's a 'dynamic' system which automatically scales along with you, based on the are you're currently in.

For now, I chose not to do this, because that's "magic" going on implicitly. Instead, I'm using the more explicit 'Advanced' and 'Expert' base types, which the player can then chose to show or hide depending on where they are.

Since different Expert base types have different types of implicit properties, I can't just hide all but the very top item; as depending on the build, people will be interested in different implicits. For instance:
- Expert Bombard crossbow (drop level 79) shoots an additional granade
- Expert Dyad crossbow (drop level 78) loads an additional bolt
- Expert Tense crossbow (drop level 77) has faster projectiles
- Expert Forlorn crossbow (drop level 77) has faster reload speed.

Although they have different drop levels, it doesn't make sense to, by default, for instance hide all weapons with a drop level below 79, because depending on the build, a Dyad crossbow is much more valuable than a Bombard crossbow.

If players want to filter on specific base types, that's precisely what the 'Custom Rules' are for.
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Last edited by BlackDeathBE#0559 on Jan 7, 2025, 6:46:01 AM
Further improved the style of the color picker, and added presets with the game's default colors :)

Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
"
Updates 07/01/2025 - v9.26

- Further much improved the look & feel of the color picker and added preset colors for all of the thematic PoE colors.

Updates 06/01/2025 - v9.23

- Each Custom (Cosmetic) Rule is now displayed on one line; with toggle buttons to see and change all types of settings.
- The Example label will now always use the correct default in-game style, like using the correct rarity color and borders for waystones.

Updates 05/01/2025 - v9.21

- Added 'Advanced Conditions' to both Cosmetic and regular Custom Rules, so you can specify any base types (with or without a class), filter on item/area/drop level, stack size, and more.
- Added Trial Coins and Ultimatums to item type lists.
- Added the possibility to re-order Custom (Cosmetic) Rules.
- Added 'Clone' button to Custom Cosmetic Rules.
- Switched to hex format in color input field, so you can easily copy/paste manually.
- Nicer styling of color picker dialog.

Updates 04/01/2025 - v9.17

- Added an (opinionated) 'strict' option for Waystones.
- Added 'Drop Tier List' tab, which displays which tier the tool categorizes currency in.
- Added currency icons where applicable.
- You can now customize (and hear) alert sounds for the the default top-tier currency and for your custom cosmetic rules.
- Changed the defaults around to slightly decrease brown-tier (like Exalt) alert sound.

Updates 03/01/2025 - v9.8

- Added Precursor Tablets to custom and cosmetic rules
- Added the option to remove the 'Continue' statement from cosmetic rules
- Rephrased several explanatory texts and labels on the cosmetic tab to hopefully be less confusing (or outright wrong)
- Large technical refactor which hopefully didn't introduce any bugs :s

Updates 02/01/2025

- The filter configuration is now included when you download or copy the filter. Hence, the 'Export' button is not longer needed.
- To import a filter, you now select the actual .filter file.
- The tool will tell you whether it managed to successfully import the file, or show an error message. You can only import filters generated by this tool, as of this version (9.2).
- You can now freely choose which currency items to hide, instead of using presets from a dropdown. Your preset should have been correctly migrated.
- You can now choose to only show Rare weapons and armour of your selected types.
- Updated the currency tiers. Exalted orbs now moved down to Yellow, along with Orb of Alchemy, Gemcutter's Prism, and Glassblower's Bauble. Orb of Annulment, Orb of Chance, and Chaos orb now make up the Orange tier.
- The Top-Tier Currency Cosmetic settings now apply to currency of all types.
- Added Splinters as item type for the custom filters.
- It is now possible to close all of the messages.
- The filter now has a 'build number' which increases on each deploy.
- 'Body Armours' class is now always displayed in plural.

Updates 01/01/2025

- Added 'Custom Cosmetic Rules' on the 'Cosmetic' tab.
- Added 'Bare Bone Mode': the option to remove all beams and minimap icons. This makes the filter just hide stuff, not highlight anything anymore. Or can serve as a basis if you want to use your own styles.
- Added the option to always show and highlight good and excellent Chance Bases.
- Empty rules which don't filter on anything are left out. This prevents accidently showing everything by clicking the button to add a custom rule.
- Bugfix: You can now add custom (cosmetic or regular) rules for 'all' Distilled Emotions, Catalysts and Essenses.

Updates 30/12/2024

- Added a clearer warning on the Custom and Free Rules tabs that they could end up showing or hiding everything
- Added more options in the 'Hide Weapons and Armour' filter: you can now also choose to hide 'Rares < Advanced', 'Rares < Expert', and 'All Rares' (with the warning that you then have to add rules to show your preferred weapon and armour types)

Updates 29/12/2024

- Complete overhaul of 'Quick Filters' section and structure: grouped by item category, and with 'exceptions' baked into the quick filters.
- Split the filters for different jewellery types (amulets, rings, belts)
- Added the option to filter on Mana Flasks
- Added the option to still show specific runes
- Modified some of the default filter options
- Addex export/import functionality
- Moved Shields over to the 'Armour' section, and added a (default) 'All but Shields' option for armour types
- Added option to still show Chance shards
- You can now also set a minimum quality for charms
- Bugfix: added Quivers to the list of weapon typse which don't have Advanced or Expert versions

Updates 28/12/2024

- Temporarily removed 'Continue' option in custom rules to avoid confusion, until it serves more purpose.
- Added the option to also hide rare weapons and armour of non-Expert Base Types.

Updates 27/12/2024

- Added the 'Custom Rules' tab (renamed the existing one to 'Free Rules'), where you can show/hide/highlight any item based on class, basetype and rarity. Includes a complete database of all items.

Updates 22/12/2024

- On popular request, added a 'Cosmetic' tab, currently allowing two things: change the size of top-tier currency, and add an alert sound when they drop.
- Added highlights for keys dropped in the Trial of the Sekhemas

Updates 20/12/2024

- Added the 'Custom Rules' tab that lets you append any rules yourself, such as custom styles, highlighting, showing the jewellery you still want to see,...

Updates 19/12/2024

- Introduced 'Dynamic Skill Gem' system. Hides skill gems lower than the specified level, and support gems based on that level (might still need tweaking).
- Show Brown & Purple-Tier drops larger on the minimap
- Sceptres, Staves and Wands don't have Advanced and Expert base types: don't allow filtering on those.

Updates 18/12/2024

- Important bugfix: no longer add Golden rings and Golden keys! (and did a double-check to very that there are no more 'wildcard'-rules -- won't happen again)

Updates 17/12/2024

- Overhauled the 'Show Armour Types' section to work more like the 'Show Weapon Types' section
- Added the option to show 'All' types of Armour or Weapons, e.g. Expert only
- Added the option to filter out Shards only; still showing common Orbs
- Highlight breach rings

Updates 16/12/2024

- Added the option to hide common currency. Hides Orb of Agumentation, Orb of Transmutation, and shards. Also, currency worth less than an Exalted Orb is shown a Drop Tier lower (e.g. white instead of yellow).
- Moved copy button to a more prominent spot
- Renamed 'Clear' button to 'Reset', and added a confirmation dialog
- Switched to exact match everywhere (except for the safety catch-alls)
- Bugfix: Setting bows as preferred weapon type no longer also shows crossbows
- Bugfix: Focuses are called Foci

Updates 15/12/2024

- All currency and endgame currency items are now fully integrated and have their highlight tier adapted to their actual market value.
- Added 'filter philosophy' section
- Added example images
- Set filter font to monospace
- Bugfix: Expedition logbooks are now highlighted

Updates 14/12/2024

- Fixed a bug where both Two Handed and One Handed Maces were shown when filtering on just either
- Added highlight option for skill gems starting at a specified level
- Provided initial and default values for number fields
- No longer highlight runes and added the option to hide them
- Added the option to hide common Charms. Thawing, Golden and Amethyst Charms are still shown, as well as unique and quality Charms.
- Removed highlights from lowest level currency, and moved some currency tiers around.
- Highlight stacks 20 and 100 times larger than minimum amount
- Allow showing magic weapons and armour. Unfortunately this required the saved filters to be cleaned.
- Added 'Dynamic filters' for Waystones: hide/show/highlight waystones based on your current Waystone level.

Updates 13/12/2024

- Fixed wording: I somehow managed to write 'Rare' where it should have been 'Magic' in a couple of places, which wade everything very confusing. To be clear: this filter NEVER hides Rares or Uniques, only Normal and Magic items which you don't specify.
- Added some tooltips
- Added highlight for Logbooks
- Simplified jewellery filters: no longer highlight, just allow hiding normal and/or magic. Dropped the item level filter.
- Added filter for small gold stacks (you still pick it up)
- Rearranged to clearer categories: filter, exceptions, highlights
- Added highlight for Rare Jewellery again
- Added 'Copy to clipboard' button
- Bugfix: Don't hide Belts with the 'Hide Normal and Magic Items' filter option
- Bugfix: 2 and more socketed items were not shown
Thank you for filter, awesome work!
I have question/suggestion, in POE 1 you can enable shaper voice for "chaos orb" "divine orb" etc, i like his voice announce. Is it posibble to implement or his voice not in game files?

If it is possible, could you add a check box for his voice annouce?
Last edited by _Chopik_#7003 on Jan 7, 2025, 7:20:32 AM

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