Ascendancy Trials Feedback: Understanding Player Concerns
The trial is a complete joke.
Not only is the honour system a pain in the fucking arse. The whole thing isn't enjoyable in the fucking slightest. But we are being forced to do it over and over. That scorpion boss in the 3rd trial...I mean fuck me right. I'm not even going to do it, just strait up don't like it. Don't need the fucking points anyway. Pretty well done with it. IGN: Elem_Mental
Lets all drink red bull jump out of a plane and hope for the best. |
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Couldn't have put it better myself, that sums up my thoughts too.
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" First of all, let me point out, that this is one of the best feedback threads i read here. It's well structured and easily understandable. And i respect the honesty of bringing in subjective thoughts and reasons. However some points i slightly disagree, others i strongly disagree with. Randomness vs. Predictability While i see that some players dislike randomness in such a powerful mechanic, i think there are enough choices to go forward. You got the choice of doing Sekhema or Chaos Trials. You got the choice which room to enter/what debuff to take. Making it appear as if you'd completely rely on randomness is not really true and if your character cant reasonably take any of the options, it might as well be your deed to improve on your character. The Lab was also a lot easier for some builds, than for others. Without guiding websites, it could also take significantly longer to complete. And dont get me on the later fixed randomness of finding the trials in maps. Those are points they clearly improved on. Optional vs. Mandatory I think there was no point made on your side at all. No change in how important ascending is. Some disliked Lab, some dislike Sanctum or Ultimatum. You wont find something everyone likes. At least we got a choice how to ascend. True Choice vs. False Choice Now here you directly contradict your point before by pointing out how the Lab was never optional either. Whether people liked it, or not. But the second part i agree with. While it was common in PoE1 to overlevel before doing lab and you could do the same in PoE2/start with the Chaos Trial instead of Sekhema, the FOMO of not doing Sekhema is a factor to address. Expectation vs. Reality I kinda agree with some of those points, but i also think its very subjective and still a lot of players farmed Lab, as a lot of players farmed Sanctum and Ultimatum. The latter was especially popular iirc. One could argue that we'd like something refreshing, if trials were just regular maps you'd have to clear to ascend. So you need to do something different. And doing something different wont cater for everyone. Where do we go from here? Now here is something fundamentally wrong. "Almost universally negative feedback" is misleading, since people are much, much more likely to leave feedback when they dislike something. They search for others with the same issues. It's called confirmation-bias. While the vast majority of people that like the new mechanic wont leave a review, but play on. So always take those threads with a grain of salt. They are not representive. Also not all feedback is correct feedback. The minimum changes needed to show you value player feedback: Somewhat condescending, arent we? While i could see giving us more options in the encounter itself (maybe 4 choiced on chaos, rather than 3) i strongly disagree with making encounters straight up easier/trivial. You need to earn your ascendency for it to feel powerful to begin with. Otherwise its just a few passive points on the tree. Why not create trials that are build-agnostic and enhance what players already enjoy? You ask this and immediatly answer with an option, that highly favors boss-killing builds. It was stated before, that GGG wants to give you options how to play the game. Farming mobs, farming bosses, farming league-mechanics. I guess you just threw it into the ring without much thinking, but the point stands: Your option is less build-agnostic than the options we got right now. And with the 3rd Trial there will be even more choice. |
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I will bump this up, I have reached the 3rd floor boss just to die because I don't have enough honor to make mistakes. It's frustrating. And to think the trial from Floor 1 to 3 took about an hour to reach because you have to be very careful.
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well put!
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Incredibly well written, couldn't have said it any better.
I personally love the ideas of class quests, or ascending through killing several bosses - we should be able to fight bosses more frequently! |
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" Thank's a lot for the nice words, and thanks for the civil reply. I don't necessarily agree with your points and conclusions, but I believe feedback and improvement benefit from healthy discussion. " I think there might be a misinterpretation of my point here. Having a choice (which I don't believe we truly have) is a separate issue from inherent randomness. Just yesterday, I experienced this situation in Trials of the Sekhema: Every room had at least two rares, all with AoE attacks. The portal encounter room had 6-7 portals and numerous traps. The final choice was between: Monsters have 30% increased damage, taking 5% of life/mana/energy shield on monster hit, or losing all Sacred Water on room completion. So two severe downsides, or losing out on significant rewards. Last weekend, with another character in the same trial: one rare total across the trials, 3 portals, and the last choice gave me 4 random boons, one being 40% increased movement speed. That's the kind of massive variance I'm referring to. Additionally, I can't really agree about the lab being favorable to certain builds, but that might well be down to personal preference. " The lab was designed as a mandatory addition to the game. Sanctum and Ultimatum were not, but are now being made mandatory. As pointed out earlier, we don't really have a choice for the first trial, and depending on the build, the number of choices for subsequent trials is also severely limited. " As mentioned above, the lab was designed to be non-optional, while the current trials are based on mechanics that were designed as optional league content that happened to go core much later. I believe that's a significant distinction worth addressing. " You make a fair point about confirmation bias. However, we can still draw meaningful conclusions from the volume and frequency of feedback. We also shouldn't discount people who don't typically provide feedback, or those who accept the status quo even if they're unsatisfied. Suggesting that "a vast majority of people who like the new mechanic won't leave a review" is also an assumption that may not be representative. " I didn't intend to be condescending, and if it came across that way, that wasn't my goal. As mentioned in my original post, I'm a longtime PoE fan and supporter, passionate about the game, so occasionally my tone might reflect that more than I might want to admit. Regarding earning your ascendancy: Why do you feel something so fundamental needs to be earned, when many other ARPGs and RPGs generally treat it as part of natural progression? I'm genuinely curious about this. " Do the campaign bosses you've encountered up to the trials really favor or require a boss-killing build? I would strongly disagree, but even if they did, it would at least be consistent with what players have experienced so far, rather than introducing completely different mechanics. The boss rush suggestion was meant to illustrate one possible approach that aligns with the core gameplay loop players experience during the campaign. There are certainly many other possibilities to make trials feel more consistent with the game's progression up to that point. We'll likely continue to disagree on some of these points. I don't claim my perspective is "more valid" than anyone else's, but I wanted to address your points to clarify my original meaning and intent. Thank you for your thoughtful reply - it's fascinating to see such different preferences at play. Take care! Last edited by dreamstate42#3955 on Dec 14, 2024, 6:39:19 AM
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Removing honor from Sekhema once you get to the boss would instantly turn it from something that I loathe with a passion to something I actually enjoy. Not sure about chaos, because it would be hard to make it more manageable without removing the core mechanic during the boss fight. If the debuffs and whatnot were just toned down it wouldn't be so bad, but they are brutal right now.
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Came here to bump the thread and also mention that I proposed a solution to the "false choice" issue. Shameless plug: https://www.pathofexile.com/forum/view-thread/3622531
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" Firstly - all feedback is correct. Whether or not GGG listens to it is up to them. Secondly - somehow I think you're clutching at straws to defend the indefensible. Yes confirmation bias exists. It's also a term that incorrectly tries to account for a genuine problem. There is just as likely a "vast majority" of players who hate it but play on begrudgingly. I know 12 players like this just from my friends alone. The people coming here to vent their spleen are doing so not just with expressions of exasperation, but with well-reasoned logic and constructive suggestions. While I can appreciate that some people like playing Devil's Advocate as a default position, like yourself Sir - unfortunately in this instance - it's like pissing into the wind. |
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