(Stormweaver) Max projectiles cold converted fireballs. Cheap, easy, powerful, FUN! (T16+ ready)

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I was around 3900-4k, but then realized that I could get a lot more damage for dropping 200-300 mana that didn't seem to matter anyway as I'm glass cannon. So now I'm sitting around 3600-3700. My gear is all listed in set 2 to give you an idea of what you'd need in terms of ES/mana to get there. Fireball is currently @ 18k dps on the sheet. And with all the nodes that don't buff the damage directly, it makes it even crazier in terms of damage for fireball (and your other abilities too).

Currently having a lot of fun just blasting and killing everything in a couple fireball casts which fill the screen! Konfried definitely cooked with this build.

Can you tell where does the majority of your DPS is coming from? Is it Arcane Surge? Or Arcane Intensity + Archemage? I'm playing as a Chronomancer and my DPS on Fireball is 10 times less.
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I am trying that.. Using flame wall in front, so fireball pass trough.
Using frost wall to explode them (takes too much time, idk fireball isnt doing enough damage). On rares/bosses i keep using frost bomb and hypo..
Must be my equip gear then.. My wand has +4 to fire spell skills, 26% spell damage and 19% cast speed.
I never run out of mana, but cant use archmage yet, the rest i did copy th emobalytics guide. (*unless i dont have 6 link on fireball)


I'm pretty sure Archmage is a big chunk of damage too, so you should see a big improvement after you can slot that in.

cast speed is definitely helpful, though ideally you want to be doing Ice Wall then Fireball, then Icewall again for rares so it's less helpful for them.
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Tried this build, i'm at lvl 1 maps.
Looks like i do zero damage, cant kill even rare mobs.


You're doing something wrong.

Follow the listed gem guide, and use the listed supports. Archmage is our primary spirit gem. Getting 160 spirit is a priority to run cast on freeze (or blasphemy) and archmage at the same time.

To kill rares, you drop frost wall on top of them then cast fireball. We use high cast speed to make this process faster.

Fireball does not do significant single target damage on its own, it needs something surrounded by other targets. Sometimes it kills rares in their packs, sometimes you need to 'create a pack' around the rare to shotgun it.
Last edited by Konried#2763 on Dec 22, 2024, 1:14:28 AM
Update from my post earlier, added another 500 mana/53 cast speed at the cost of 600 ES and a level to spell skills, 4900 ES / 2k mana and 1200 life. Figured MoM is worth another try, clear half a t14 and get killed from lack of mana. Shits rough.
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I was around 3900-4k, but then realized that I could get a lot more damage for dropping 200-300 mana that didn't seem to matter anyway as I'm glass cannon. So now I'm sitting around 3600-3700. My gear is all listed in set 2 to give you an idea of what you'd need in terms of ES/mana to get there. Fireball is currently @ 18k dps on the sheet. And with all the nodes that don't buff the damage directly, it makes it even crazier in terms of damage for fireball (and your other abilities too).

Currently having a lot of fun just blasting and killing everything in a couple fireball casts which fill the screen! Konfried definitely cooked with this build.

Can you tell where does the majority of your DPS is coming from? Is it Arcane Surge? Or Arcane Intensity + Archemage? I'm playing as a Chronomancer and my DPS on Fireball is 10 times less.


Damage in this build comes from overlapping explosions and multiple projectiles caused by fireball. We beef up this damage per projectile by using archmage, 'gain X as Y', flame wall, and sigil of power.

We also get a significant chunk of burst damage from our manual cast frost wall setup.

The core damage in this setup doesn't really have anything to do with ascendency, but Stormweaver does get double exposure (which is really good).

Chronomancer looks like it would totally excellent for this build to me, because you get a TON of extra frost wall casts, and the 'cast on freeze' clearing setup would definitely get a boost also.

At the moment, our absolutely top end damage production as stormweaver is gated by cooldown of frost wall, and we need to carefully manage our cast rate and damage stats because of it.

Chronomancer solves a lot of that issue, and could do huge unloads more often.

ofc chronomancer would have different mana issues compared to Stormweaver, but it should work great

keep in mind that your fireball sheet DPS doesn't matter that much, what you want is total damage of fireball and its projectiles, that is where the 'big chunk' comes into play

hyperspeed screen clearing fireball spam IS fun and IS good, but we really want big chunks of frost wall shotguns for when it matters most with problem rares and bosses
Last edited by Konried#2763 on Dec 22, 2024, 1:24:35 AM
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Does Flame Wall actually boosts the damage? Because after equipping it does 0 damage on its own.


Flame wall adds damage to projectiles that pass through it. We do not use Flame wall for its ignite. Fireball is unique in that its projectiles created when it explodes inherit this empowered state. Because we create a vast amount of projectiles with a single cast of fireball, shooting it through a flame wall is worth it and adds a huge chunk of damage to the screen with one button press.

If you are overwhelming screen mobs without it, then its not worth casting. It does help in standoff situations vs incoming swarms, such as in breach, ritual, delirium, etc. It also helps vs bosses, since we are cooldown capped anyways, there is room in a rotation to place a flame wall and sigil of power while waiting for frost walls to come back.

Last edited by Konried#2763 on Dec 22, 2024, 1:34:04 AM
Chronomancer for sure looks interesting, but I think could require a lot more gear/stat management, we get a huge amount of value out of Arcane Surge.

I wish we could change ascendancy to try it out, though I suspect it would require a total rebuild of the tree anyway.
If you want better mana in maps without having to rely on 'mana neutral' setup, then spend your EX and scoop up some 'recover 2% mana on kill' jewels

change the trade filter to exalt only and message people for 'okayish' 2% mana jewels, you can get them for 15-20 exalts each, and are excellent for all casters no matter what you do with your stormweaver in the future
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Zephryl#5929 wrote:
Chronomancer for sure looks interesting, but I think could require a lot more gear/stat management, we get a huge amount of value out of Arcane Surge.

I wish we could change ascendancy to try it out, though I suspect it would require a total rebuild of the tree anyway.


I would like to try it out also. After playing the build for awhile at endgame, I really desire some flexibility with frost wall cooldowns.

I have 4 actually. It's the hits when my ES gets shredded, which happens fast in poe 2. My build is in a weird place rn. It was a struggle to get 2k. If you get time, I made a post like 2 pages down with all the relevant info on my struggles. I've already added about 53% more cast speed/ and 500 mana. since then by replacing my helmet/ring/focus. Only thing I haven't done is get a damage recouped as mana roll on an amulet.
Last edited by trollzilla#2449 on Dec 22, 2024, 1:51:05 AM

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