0.1.0d Hotfix 1

Map portals bring me to login screen after patch..
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wivvix#3046 wrote:
demonstrably punitive, harsh and unfair.


This describes current PoE2 gameplay very good. I hope eventually it becomes as good and fun as it is in PoE1 now.
This is what mean "Diablo Like"
even the monk is nerfed, it doesn't say it is nerfed, by my Tempest Flurry dropped from 1500dps to 1100 after this "hotfix" how is that, I wasn't even using cast on anything. FML
Decrease mana costs in gas grenades to make it viable to changes.
Add more tries per map, one is not enough.
there is a white line above the mana bubble bottom right, my lightning doesn't work as it did before, it doesn't behave it used to and does way less damage.
So what was this nerf supposed to be address? I understand the cast on trigger issues, but the rest of the nerf doesn't make sense. Please help me understand @GGG?

My abilities don't cast correctly when I attempt to use them, sometimes it fires, sometimes not, was a system put into place to cause that as well? My evasion dropped by 2% after the "hotfix", but where I could at least play solo in some places I can't even survive there now.

The hotfix notes and things I can see have changed does not align, so it doesn't make sense.

Please can you guys investigate on this. I'm not here to bash the devs, everyone makes mistakes, and learn from them, but seriously paying for early access and then getting your time wasted spent on the game does leave a bad taste. So maybe a bit of give and take is needed here?

Edit: I forgot to mention, Mana costs on most skills seems to have increased as well.

2nd edit: I'm level 50, playing on a level 44 zone and getting 1 tapped by mobs, while previously I could at least semi survive if I play smart. Now it doesn't matter.
Last edited by Nistul#5185 on Dec 12, 2024, 5:57:43 AM
Please balance the charging. Balance the charge of summoning death to the same level as other skills. It is unfair that a summoned death can still receive 50 recharge points when the recharge value of other skills is in single digits.
the worst patchnotes in my entire life, the developers didn't really play their game, and they don't let others play normally. there is no need to fix any real problems, to bring normal amenities, and not just for some acts. a tab for maps, even for example, but no, we only do nerfs to just spoil people's mood and destroy their characters without any compensation or compromise, we don't need normal players, we need nerds who adore us just because we are GGG. Are you sure you wanted to make a game for a wider range of players? and not for people who have no life and who love to beat one white mob for 20 seconds without any drop and reward?
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Good changes for the health and build creativity of the game! Ignore all the whingers and the 'I want it now with minimal effort' cry babies, they have ruined so many modern games. And people moaning about Nerfs in an EA Beta need a reality check.


I dont care about nerfs but this is not a nerf.
A nerf come to decrease effectiveness of something, not to make it totally useless

The game is missing a shitload of spells and my char now feel like I was in act1, totaly naked AND without any fking dps
the worst patchnotes in my entire life, the developers didn't really play their game, and they don't let others play normally. there is no need to fix any real problems, to bring normal amenities, and not just for some acts. a tab for maps, even for example, but no, we only do nerfs to just spoil people's mood and destroy their characters without any compensation or compromise, we don't need normal players, we need nerds who adore us just because we are GGG. Are you sure you wanted to make a game for a wider range of players? and not for people who have no life and who love to beat one white mob for 20 seconds without any drop and reward?

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