Totembringer: Campaign to endgame - Huge AOE & 430K+ Boss DPS - (2H + Shield | 2H + 2h)

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wotad#5967 wrote:
Btw I think you should be able to import your character on maxroll which should show current gear,skills etc..

Cant import but Can add stuff pretty easy


Thanks I'll see about using that next time I update the build.
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Pls#2816 wrote:

For me I needed some Dex because the gear I had access to was Armour and Evasion, which I used Iron Reflexes to convert to armour. I just like this because it opens open up the amount of gear you can use early in league. The attribute cluster is right next to Iron Reflexes so it made sense to pick those nodes up to meet my item requirements and have some flexibility.


That makes perfectly sens, thanks. :)
Last edited by Jorkohl#1292 on Dec 17, 2024, 4:25:26 AM
I'm probably going to update the guide this evening, but I just finished my first T15 easily. I definitely am going to get some more defense nodes because the damage is just excessive now that I have the max number of +Skills.
Have you thought about doing the cloak of flame and 25% of armour applies to fire damage node. Seems like a good combo for survivability
Wondering how Infernalist would feel with this build, with the converting mana to the "heat system" instead, we're close enough to multiple Max fire rez nodes on the tree to minimise the overheat damage when you spend too much resource, so you'd have infinite resource to cast max rank totems.
Take the hound so soak up 20% damage from hits.
The resistance node to mitigate some lightning and cold dmg (would need to figure out chaos res)
Last edited by t-H-3_d-O-u-G#9624 on Dec 17, 2024, 5:08:25 PM
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Pls#2816 wrote:
I'm probably going to update the guide this evening, but I just finished my first T15 easily. I definitely am going to get some more defense nodes because the damage is just excessive now that I have the max number of +Skills.


That's good news ! Gg.

Love this little totem community ;)
A lot of info missing like what mods are useful besides max melee skill levels on weapons?
What runes are optimum in weapons?
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A lot of info missing like what mods are useful besides max melee skill levels on weapons?
What runes are optimum in weapons?


The totem uses its own weapon, so our weapon is useless bar +gem levels. Runes *Maybe* stun threshold might work but most don't.
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A lot of info missing like what mods are useful besides max melee skill levels on weapons?
What runes are optimum in weapons?


The totem uses its own weapon, so our weapon is useless bar +gem levels. Runes *Maybe* stun threshold might work but most don't.
Cheers.
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Wondering how Infernalist would feel with this build, with the converting mana to the "heat system" instead, we're close enough to multiple Max fire rez nodes on the tree to minimise the overheat damage when you spend too much resource, so you'd have infinite resource to cast max rank totems.
Take the hound so soak up 20% damage from hits.
The resistance node to mitigate some lightning and cold dmg (would need to figure out chaos res)


This sounds really interesting. I want to experiment with more classes but the campaign is a much bigger grind in POE2 than POE1 sadly. On top of that we can't change ascendancy.

I am definitely NOT convinced Warbringer is the best ascendancy for this Totem Build. Which doesn't sound right given they are the only one with some totem nodes, it's just they are pretty underwhelming so far. I think the mercenary with the attr stacking or the Titan might be better. The armour breaking though is pretty solid, if you unlearn your ascendancy you can definitely notice the damage loss.

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