PoE 2 Minions often stuck in doorways

I love the new minion mechanics, but they are definitely more strategic/fiddly than a simple melee/ranged build, and having minions constantly get stuck makes some parts of the game needlessly frustrating...
This has to be fixed. [Removed by Support]. Minions stuck in a doorway? Come on man
Last edited by ThomasK_GGG#0000 on Dec 18, 2024, 4:31:34 PM
pls fix it, after 40h struggling in the campaign, after 3 maps I realize that it's unplayable, it's great
surely needs some improvement in that matter.
+1. I switched from aronists to reavers after the nerf and I don't run any maps with corridors anymore. I'm this close to just quitting until it gets fixed
bump
agreed, can't run lost tower maps because of this issue. PoE1 had the minions just teleport to you when they got too far away, why did they change it?
minions need ALOT of work.

if these minions been created.. that means its been tested. over and over again. there for, its obvious they are aware of this doorway and bridge problem.

"Minions should CLIP each other"

their movement should be on par with the players character. constantly...
we dont need any minion movement speed supports etc . we just need them to walk next to us at all times. they are our frigging weapons... yet they are 30m behind....and stuck

and now, when you walk faster than them.. why dont they get a
movement speed boost or just teleport to us ?

why do they have to DIE when they are too far and force a 7 seconds cooldown just because you designed them to be slow ?

why cant our minions agro monsters ?

whats the point of a full blown elite with 20 mods including increased speed, run after me while my 17 minions are all over the place and elites ignoring them like there not even there ?

minions is boring nothing exiting, no legendary game changing afixes for anything with them.

they dont even make sounds except when you click the offering
but you make people's MTX pets make a sound every 0.02 seconds ?

minions are slowing me down.

open a map with small corridors and the real superbly designed new invisible walls all over the place in sawmp maps, instantly port out and open another map. minions cant handle any of these excep fully open maps


in POE1 they were fun...aggresive.. enraged gangs running at monsters and elites like maniacs. in POE2 ? running around slowly with their eyes closed hitting walls and getting stuck and staring at monsters killing the players while standing there and not defending us


time to re-roll another class. minions design just suck in poe2 and not engaging at all. unless you make a real minion 3rd ascendancy... because the fire one... aint it...am sorry

am desapointed in the minion mechanic and design. i know its a early access but the core gameplay is fixed and i dont like it at all.

(dont get me wrong, i love the game.... its just the new minion design gameplay i dont like. to me, its a downgrade instead of upgrade)

yeah this problem makes minions super bad after giga nerfs to arconist now you cant do anything if you run tower minions stuck in every bridge or tower section they do not mowe and you forsed to run into pile of mobs to resumon minions and ending up deiing 5 times of 10
Merry Christmas!, Enjoy your broken minions.
-GGG or something.

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