Crafting System
" These aren't mutually exclusive concerns. The game can be simultaneously accessible and have complex systems for the large portion of players that enjoy the theory crafting elements of the game. I think the entire point and the reason for us posting feedback is so that its not the same as other ARPG's. |
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Haven't GGG said somewhere that they want players to engage with crafting? So please tell me, when was the last time anyone used Divine Orb to re-roll a stat on an item? Let's not kid ourselves, I think GGG forgot that previously young POE1 players from back in the day have grown up since, got married and got children, and are not quite so easily fooled anymore with these type of statements, which go against what smacks you in the face when you're in the game. Not to mention how the game goes out of its way to not respect the players' time with combination of on death effects, one portal, horrendous ascendancy trials etc. Keep the game difficult, make it even more difficult but allow me to attempt it a few times and when I overcome it, reward me with MEANINGFUL loot.
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i would prefer if they ditched the orbs altogether and implemented quality loot instead, so we would finally get excited when a suitable and rare basetype drops
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" Well, they would have to implement crafting in PoE2 first. So far, all that exists for players to engage with is a Slot Machine simulator. |
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" This, very much so. You collect all the items of the best base you can use to give you the most rolls of the dice possible while trying to be efficient with your mats, even the common ones as if you literally gave them no thought you might still run out. For me there are 2 types of item. Ones where I need X affix and without it the item is trash - e.g. move speed on boots, +Defense on Body armour and charm slots on belts. And ones where you need 2 good affixes for example weapons - you need to get 2 of maybe 3-4 good affixes like +Phys%, +Phys, Attack Speed and +Skills. On the former I will always trans and aug because if it has decent Move speed even if the other affix is useless it might still be an upgrade just because MS is better. On the latter if the trans is trash it's going straight to reforge. Assuming I then have a useable base it's worth a regal and maybe 1 Exalt. If at that point 2-3 of the 4-5 affixes are 'meh' and it's not already looking like a surefire upgrade I use a Chaos as the odds are decent to get rid of a trash mod and keep the 1-2 good ones. If you whiff the item is trash. If you get lucky, continue exalts. If somewhere in between it depends how rich I'm feeling. If still no upgrades, reforge all the failed Rares and hope to get lucky. As reforging items with 3 mods can apparently still roll a 6 mod rare this is actually potentially quite good. I have had this process work out well a few times. Turning a 2/4 item into a 3/4 then slamming it up to become a 5/6 item feels good. But it is all RNG. I have come out after 30 minutes of this with no bases left, no exalts, no chaos, and no upgrade. I would like to figure out how to use Essences. But it seems like it will almost certainly be wasted to put it on some random white base. But as that's all they are good for, I'm not sure what else to do with them. I am coming to the conclusion that if your current base item is way behind the curve (low requirements) and you started finding ones that are right on your ability limit, then even just getting the first mod be useful gives a decent chance of an upgrade. But if you're only going up a few item levels, you need to hit many good mods and the essence will likely be wasted. So far, I haven't used a single one. As it seems a long shot and I don't have very many. Last edited by Orion_3T#9801 on Jan 8, 2025, 9:43:43 AM
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I love POE 2 but since when does it have crafting system? I know there is a gatcha when you use currency, but that is all Ive seen so far :(
Last edited by Waiden#9514 on Jan 8, 2025, 10:21:23 AM
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i think part of the crafting design is to force you buy alot of extra stash tabs
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" Sadly I think this is true. Will be interesting to see how widespread it is in terms of all the resources that don't have tabs atm. The annoying thing is I'm happy to give them money, far more so on the basis of the game being good. Less so if all the systems are made obtuse to force purchases. |
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