[POE 2] Bugs
I am trying to farm Galleria scarab and was using Unearth gem to destroy its corpse. Respawn at checkpoint did not work, crashed to log in screen.
Switched to Detonate Dead, works flawlessly. |
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If there no map in my map device and I ctrl+click a map into the reforge bench, the map will be inserted into the map device instead of the reforge bench. This doesn't happen if there was a map in the map device when I first open the reforge bench. If there wasn't, then all maps will be inserted into the map device until it's full.
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Bugs experienced:
As of 09/14/2024: Getting hit by a frost circle from a rare monster causes permanent attack speed slow until you exit the instance. Not sure it was from a specific monster with the mechanic but noticeable if you have decent amount of attacked speed invested. |
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Hexblast doesnt consume all curses on an enemy as it should. It only consumes one and therefore also only deals the damage as if only one curse was applied to enemy.
With a Hexblast build this is very frustrating |
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Had an Essence Monster spawn in Mektul's arena which lead him delay him walking into the lava
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If the boss in Steaming Springs is killed, you cannot escape the arena.
The red ring is still there. Frustrating if not yet all rares are killed. Happened 2 times to me. |
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Blashphemy is not working with decaying Hex support. I think this is a bug because:
1. why shouldnt it 2. it allows you to socket it into blashphemy |
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Trailmaster's challenge bug - Can use pedestal elevators at any time during trial.
Trigger - Unsure, but when I went up with a vaal orb, the orb disappeared and I was unable to complete challenge. |
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Technical issue found 14/12/24
So it took me a while to figure out what was causing lag spikes in my build, but i found something that absolutely need to be fixed. If you trigger multiple fireballs (that each have their own projectiles after explosion) + raging spirits (SRS) active at the same time : - Instead of spawning a single raging spirit per Fireball, it actually spawn 1 for each single projectile coming out of them after explosion, which actually create a massive network call since it spawn / despawn hundreds of spirits at a single time - If you combine Fireball + Unleash + Fork + Scatter + SRS you end up having a massive lag spike machine. If spirits were only spawning per fireball it would definitely fix this issue big time. It's hard to play currently this particular setup even with a godly PC, hope it get fixed, will strongly help performance. |
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i dunno if this is intended or not and i don't want to lose the ability to dodge roll out of channeling bone storm to both evade and fire it at the same time, but if you do dodge cancel it it doesn't consume power charges and still gains the benefits. Basically you can use it with infinite power charges as long as you always dodge cancel it.
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