[POE 2] Bugs
Rondel of Fragility Lunar Amulet
the item doesnt work. 0 of its stats do apply. the Energy shield implict doesnt work either. |
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Second repeated run on quests. Running with 3 skeletal brutes in Lost City.
Got all my minons stuck multiple times on narrow windowed door/gates. If brutes run through them single line no problem, if more than one get to it a the same time they don;t pass just stande and block it. No such problems on first quest run with lower level minions, from mid 1st act until lost city it didn;t happen anywhere else |
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Bug Report ID: #608662659
Creek map T14 - last rare mob spawned off the map so i can't complete it. elo
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" elo
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Bug occured 12/18/24
Bug Report ID: #655463438 Multiplayer scaling did not properly clear. Another player joined my instance to complete a trade then left only having engaged a few mobs at the start. When I got to Jamanra, the boss took 150k hp to phase and I died after dealing over 150K in phase 2. After the boss reset, he phased after taking 75k damage and then took roughly 100k to kill in phase 2. |
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Hi,
i suppose a sort of Bug. Playing Mercenary, via Gear & Passive Skill tree I should have Evasion Rating. No Evasion is shown/displayed in the character menu. Top stat Evasion 0% & bottom stat Evasion no lines except Title. Like Energy Shield, which I m not using. Thanks for fixing. |
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Bug report for 3rd boss of Sekhemas trial.
the 3rd boss for the Sekhemas trial gets stuck behind the door... I have spent 3 days trying these trials just to get a bug to stop me from completing... The trials literally take 30 mins plus to get to the 3rd trial just to be forced to reset from a bug. Can't imagine the struggle to get the 4th trial while not only fighting through hard content but also fighting the bugs that happen throughout the whole process. |
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Bug Report ID: #602480847
Boss is outside map, cant get to it. Map: Creek |
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Äct 3:
- got boss in Molten Vault Stuck in
Spoiler
lava walking animation
- Third checkpoint in Temple of Kopec takes me to the first checkpoint when teleporting and dying |
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