[POE 2] Bugs
I just read through the patch notes in the airport, I didn’t notice an entry for targeting Bonestorm gamepad. Auto-targeting by use of the left stick works decently, however by using the right stick it’ll target only a few, if any, meters in front of you. Basically if the game locks a target there’s a chance, still not a given, you’ll bridge the distance. You simply cannot try to hit in between enemies at any meaningful distance which makes it’s usage feel incredibly unrewarding.
I feel there should probably be some sort of distance gradient on targeting with the right stick where when the stick touches the outer rim it should max distance and then taper off the lesser the stick is pushed outward; for testing and perhaps convenience sake maybe add a optional indicator? I’m thinking along the lines of how stick calibration is usually displayed albeit with the character in the middle and some sort of semi translucent indicator moving in- and outward. As far as the stick gradient itself goes I would highly advise a customisable curve, doing so would allow players to customise their preferred sensitivity as I imagine not every skill, build and/or player needs or wants the same levels of control. Hope this helps! |
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The support gems Splinter and Devastate do not work with Leap Slam or Sunder.
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Experienced: 18/12/2024
- Cannot equip Bursting Plague support gem on Skeletal Warriors that use envenom and have chaos damage (they poison targets) - the "x% increased defences from equipped shield" options do not apply when converting the ES into mana with Eldrich Battery. This should work, as it affects item stats (as opposed to % max ES nodes or stats that affect the character's ES). This bug also applies to the "% increased energy shield from equipped body armor" option from the Ancient Aegis passive. - Atlas map Towers' ranges do not properly display (i only saw it once since the game came out, and after i closed the atlas map window and reopening they were gone) Last edited by ExcessMana#2624 on Dec 18, 2024, 10:28:32 AM
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Experienced: 18/12/2024
-Inside the "vaal factory" map at tier 14 -The mob "archer transcendent" was dead, but still acted alive. It could move, attack and since it was a rare, it appeared on the map and needed to be killed for map completion. It couldn't be targeted by me, my minions or a area damaging ability like flame wall. |
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18/12/2024 Changing amount of spirit via unequipping and equipping my sceptre or taking out and adding reserved spirit in skill pannel (G) makes Skeletal Arsoninst number of minions in the screen icon grow and grow, but the minions in game are correct, the only bug is in the number shown in the right upper corner of the screen.
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12/18/2024
After most recent patch 0.1.0e, Wildshards is refusing to activate; stopped activating. Doesn't matter what projectile spell you use it on, it does not proc anymore. |
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12/18/2024
After most recent patch 0.1.0e, Wildshards is refusing to activate; stopped activating. Doesn't matter what projectile spell you use it on, it does not proc anymore. |
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"The king in the mist" quest in Freythorn didn't award 30 Spirit on cruel difficulty. Can't verify whether it's for just one or several characters. I did have the area reset on me by going back to town too long after doing the smaller shrines before the final one and then redoing the entire area. |
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Please nerf the Water Bubble of the Sea-Witches in Act 3!
Its just dumb, that it kills you instantly after 2-3 seconds. If you dive under the Water for 3 seconds you dont die neither. Make it like a Posiondamage at least... Instant Death just dont make sense on a normal Mob. Imagine having 2000 life and 2000 energyshield and die instantly on HC to a Mob you can actually 1hit. Its just dumb ... Please do something |
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For about a week now, All stash tabs affinities do not work.
For reference, I am using a controller on PC, but tried using mouse and keyboard temporarily, which did not fix it. I attempted to re-set the affinities to different tabs, but that does not fix it. EHC: Wyvernborn
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