POE2 isn't "Hard." It's unfun.

I love it, All of it!
Would you like a stamina bar as well? This isn't dark souls, not even close.

The problem I currently have is that the enemies are very fast at stock speed and some of them can fly/jump and block you off.

The teleport reservation seems almost mandatory later.
I am enjoying PoE2 over POE and just due to you being able to dodge a lot or have to dodge doesnt make this feel like Dark Souls at all lol
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Played all day yesterday and this morning. Tried several classes, respeced for more defense, shield, health, offense, everything.

It would be one thing if the game gradually progressed in challenge in a fun way. It would even be OK if as you approached end game there were tiers of encounters that really pushed even the most professional full time gamer to the limits.

If I couldn't defeat that content, I would at least still have a lot of game that I could play instead. This game starts you out on a mission to punish from moment one. It's not fun.

I am sick to death of every game trying to be dark souls. I've heard people saying that POE1 was "hard" in the beginning. First of all, no it wasn't - not like this. I wanted a game the felt like an evolution of POE1 or ARPGS in general. This has totally transformed it into the kind of game that is NEVER fun for me to play, and excludes me from enjoying the game at all.

I'm just gutted. It's such a disappointment.


absolutly 100% correct
This is concerning, it seems to follow the trend of the updates in PoE 1 campaign. Its a slog at the best of times but its just something you have to go through to get to the end game. Also concerning is a lot of the feedback from "boss" fights. There are several I really don't like. Some are have terrible visuals and some have bad visuals mixed with mechanics that you need to be able to see.

Early Access is just the first three acts, maybe the end game will be worth it. Maybe make the first three acts more engaging and fun. Add some loot so you can start crafting. Like a lot of crafting, don't be stingy with crafting currency like in PoE 1.
This is not a successor to poe1, they should have given this a different name.
The movement in this game is slow and janky. The attacks are all so slow, delayed and weak. The combo system is awkward, slow, sluggish and very janky.
You are constantly on the run because enemies just swarm you with super speed.

EVEN THE DODGE ROLL IS SLOW, COVERS TOO SHORT OF A DISTANCE AND FEELS SLUGGISH.

Maps are massive with multiple objectives and if you complete one you have to do the entire map again to find the second.

Everything is like wading through molasses. Maybe this was the vision of Jonathan but it certainly is not my vision as a poe player or an arpg fan.

My friend wants to play and i find myself dreading the thought of logging in. The game is horrible in every single way.
Last edited by Chimmy81#7163 on Dec 8, 2024, 6:25:29 AM
PoE 2 is a total confirmation of what many of us have known but been in denial about for several years: GGG is in its anti-fun era. For whatever reason, they now resent the players and have turned their efforts to writing hate mail to them in the form of game content that is a ruthlessly brutal slog, totally devoid of satisfaction or any meaningful sense of progression.
Last edited by stuffedpinkowl#3163 on Dec 8, 2024, 4:12:38 PM
Don't mind games being a bit challenging, but yeah this game is a bit of a letdown. There's gotta be a middle ground between poe1 and whatever this elden ring meets diablo demon baby this is. At least it's early and there's room for improvement, because the game looks beautiful and I really wanna like it. Here's a few ideas

1. At the start when dude gets ate by a zombie, make his corpse a clickable chest that gives us a full set of basic armor so we aren't being 1-2 shot by everything in a lv1 area. Once I got some armor game felt challenging but fun(for a little bit at least)

2. When I die and respawn, everything I've already killed shouldn't respawn too. Dying, then having to fight the same mobs only to die again is a really unfun game loop. Also, go back to the way bosses were in poe1 where their health bar doesn't refill when you die. Being able to slowly chip away at them was nice, that way they aren't insurmountable walls that keep us from progressing through the story at a reasonable pace

3. Flask charges should refill slowly on their own. Having to run back to town to drink from the well is just annoying

4. Item and gold needs to drop more frequently or vendor prices need to be reduced. 2 grand for a belt? Really? Probably not even real leather

Even if you left monster damage the same, just a few little changes would make the early game feel so much smoother and more fun to play. The games issues so far are minor things, but they all add up to be frustrating
Its quite hard. Anyone saying its not is full of shit. Thats not the problem for me. I like difficulty, but I also like....

A) A path to dealing with the difficulty

B) Rewarded for accomplishing difficult tasks.

As of now, the game scarcity doesnt really allow for either. At least during the leveling experience. From what Ive seen of the mapping experience, doesnt get much better.

On top of that, tbh Im not really into souls games so these really long, spongy bosses feel like a fucking chore to me. I feel like I need to go do some IRL stuff and come back every 10 minutes because there is ANOTHER boss fight which I will be sitting at for 30-1 hr figuring out. Its exhausting. There is always a balance, and they have missed it and flung the game as far off to the left or right as they could. There is a reason, most PoE players didnt get much out of Ruthless. I really dont understand their love for masochism.
Fuck this game
Last edited by Torquebow#3124 on Dec 8, 2024, 4:55:57 PM
PS5 Player....

IMO, and yes, I will get blasted by the try hards for this:

1) Gear drops are meh at best..Had to use every crafting item I found to get a mediocre build going....Nothing worth using dropped...Spend every ounce of gold buying from the overpriced vendor...

2)Dodge roll DOES NOT WORK, when mobs have extra large swipe boxes...Roll, smack, still got my ass punched/hammered/arrowed/ground pounded...

3)Bosses are way OVER TUNED...should not have to be level 10+ in the first sector to beat the Ice Witch(which fyi, dropped TRASH items), nor should I need to be Lv15+ to beat the Worm guy....And ever boss after...

4)Did I mention drop SUCK?!...

5)Why so much low level skill buying/upgrades...Console can't use them all...Not with "Targeting" being on a the thumbstick, can't use x,o,square,triangle, while dodge rolling and trying to re aim each roll since "auto targetting" blows...

6)What's with the mobs running at super speed in packs so large that you have to RETREAT the entire time to kill them all??...

7)Don't get me wrong, I don't mind a little challenge, but in it's current form, this game is TRASH and only narcissistic players/gamers/no lifers can do this at all...IT's way over tuned, takes to long to gear up, skills are so weak MY NORMAL shot was out powering them...

Lastly, IMO, I'm reading this at PoE1 thought process to make a build, D2(R) rip off of game style, along with the stupid narcissistic game play required from Dark Souls rolled into and evil stepchild...Nobody, JMO, in their right mind would/should keep playing this when it's this hard. Gaming is supposed to be relaxing, not a second JOB, nor is it supposed to make you throw controllers because 1 mess up get's all your hard work to that point ERASED and have to do it ALL again...

Please rethink what you're trying to make for a game GGG...

YouTube Streams Daily --> https://www.youtube.com/channel/UCWwC9omdiFyZuI_9Y6c9qbA
Last edited by Ken_Koerperich#9407 on Dec 8, 2024, 5:06:18 PM

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