POE2 isn't "Hard." It's unfun.
" This was PoE 1's entire design philosophy, and the community ate it up because "sticking it out" made them feel validated and important. Why would PoE 2 have been different? :P |
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My perspective on this:
i noticed that the hardest part is the first 30+ levels on most characters now hard is ok but at least give me a way to deal with this I opened a sorcerer lately and i suddenly don't want to play the game anymore there is one path to go through as a low level spark with fire wall everything else is just drastically underpower compare to this pair and this pair is slow,weak and simply annoying and not fun at all. now i get that on the first few levels, but being forced to use it for 30 levels now is so frustrating and i know that it will get worse and worse until lvl 30 this curve is a game destroyer. let me feel like im achieving something on low levels even for the low lvl builds just let me feel i'm upgrading and not just doomed to fail with this pair of skills. |
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" This certainly hasn't aged well. It would be pretty sad if this ended up tanking the company in the long run because they abandoned their core audience for a game nobody asked for and horribly fumbled both. General discussion gaming forums are almost always a cesspit of ignorance and trolls.
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" ah yes, more and more players hated the game and stuck with it because of validation... and they do it again and again, to feel important in whats basically is a single player game. The stories we tell ourselves... Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5 |
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I mean, if you got played and didn't even realize it, that's on you. Has nothing to do with stories.
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" Being a condescending jackass just make you look like a tool. General discussion gaming forums are almost always a cesspit of ignorance and trolls.
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