POE2 isn't "Hard." It's unfun.

So i have reached t15s quite quickly on my ranger. After i had a perf jewlers orb drop, i was able to buy a decent bow and can easily one shot mobs in t15. Sometimes i get one shotted as well.
I still have 0 progress feeling. I almost get no orb drops, never had a divine drop despite juicing with towers and alch orbing my t15 maps.
It honestly gets quite boring to always run the same maps over and over again for nothing.
even wow seems to be more exciting.
Gameplay is quite fun of poe 2 but the progress system is awful.
I jump from t3 to t15 because of 1 item. if you dont get a good weapon you are stuck indefinitely on low tier maps, regardless of the build.
Once you have a weapon, you do dmg but you just randomly flop to white mobs from outside of the screen or you turn around a corner and get 50 projectiles in your face and die.

not hard but boring and too random
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Rhaa#4368 wrote:
Simple solution:
EASY
NORMAL
HARD
NIGHTMARE

Player decide.
Its been done before.


You are probably a Diablo player. Introducing multiple difficulty modes would result in unfair drops for players. Personally, I think it’s impossible to maintain a good balance between the player/league economy and drop rates in such a system.

An example of this unfairness: spamming the same boss at different difficulty levels with varying drop rates but still being able to obtain the same items is not what PoE is about.

If you need lower difficulty, just run lower-level maps, that’s a core mechanic of PoE.

Players don’t have to personally decide the difficulty, but the game probably needs an overall rebalance.

In fact, I agree with this thread: PoE 2 isn’t hard; it’s just not fun.
Last edited by Cikatryl#6619 on Jan 14, 2025, 5:15:57 AM
poe2 is fun. ive been playing poe1 along side it and just recently reached maps in that game for the first time. poe1 is also fun. i like the more deliberate skill based combat of poe2 but the old school mindless zoom zooms of poe1 is fun too. i like that theyre obviously very similar familiar experiences but offer a different feel.
Last edited by FelyneFine#9017 on Jan 14, 2025, 10:13:42 AM
"
Rhaa#4368 wrote:
Simple solution:
EASY
NORMAL
HARD
NIGHTMARE

Player decide.
Its been done before.


It's called tiers 1 through 15, and normal/magic/rare maps. Player decides. It's been done before.
"
Rhaa#4368 wrote:
Simple solution:
EASY
NORMAL
HARD
NIGHTMARE

Player decide.
Its been done before.


Has it really been done before in a game centered around an economy? I mean, SSF, SSFHC, Standard, Standard HC, all with 4 difficulties. And if all trading leagues had 4 difficulties, they would have to split the economy too. This seems needlessly segmented, don't you think?

I can't think of many games with player-to-player trading where difficulty settings is a thing. But hey, I'm no expert and I might be wrong. I just struggle to see how that would be implemented.
Bring me some coffee and I'll bring you a smile.
It's not Dark Souls though. Dark Souls is challenging but fair. It is calculated. PoE has a ton of variance and volatility that you can't really account for. You get to retry the same boss 20-30x per hour (depending on how fast you die, lol) in Dark Souls. Good luck getting one single additional attempt at a pinnacle boss if you're not grinding full time.
"
"
Xyel#0284 wrote:
"
It's amusing to see people who, just a week ago, were complaining that POE1 is too complex theoretically, now flexing that the mechanical difficulty of POE2 is the game's greatest advantage. It's obvious, though, that theoretical complexity > mechanical complexity, as even a monkey can be taught to time a dodge correctly.

That was before they found out that they don't have the mechanical skill xD

The majority of PoE1's difficulty was in the complexity and buildmaking. But you could skip all that by following a build guide, as you could skip game's mechanics by overstacking stats, be they defense or offense. Quite a few people play PoE1 that way, and when they easily plow through a game that's considered difficult, it provides an illusion that they are great at it.

Now, PoE2 is here, and the difficulty starts in act 1, where you can neither build guide your way through it, nor overstack stats to ignore the game's mechanics, and so quite a few people have a horrible case of cognitive dissonance from the game, because they found the hard way that they aren't all that good at the game.

1. What does it mean to "plow through POE"?
2. Mastering the skill of dodging boss attacks doesn’t make you a good player—don’t flatter yourself. It’s not such a challenging technique that you can sincerely take pride in managing to learn it.


It's a disgrace for the souls series that some players even mention them in the same line as PoE2 tbh.

Watch out for the 28.02. MH Wilds release, that's how you make difficult, challenging games with good progression and catch your game of the year award onwards.
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Played all day yesterday and this morning. Tried several classes, respeced for more defense, shield, health, offense, everything.

It would be one thing if the game gradually progressed in challenge in a fun way. It would even be OK if as you approached end game there were tiers of encounters that really pushed even the most professional full time gamer to the limits.

If I couldn't defeat that content, I would at least still have a lot of game that I could play instead. This game starts you out on a mission to punish from moment one. It's not fun.

I am sick to death of every game trying to be dark souls. I've heard people saying that POE1 was "hard" in the beginning. First of all, no it wasn't - not like this. I wanted a game the felt like an evolution of POE1 or ARPGS in general. This has totally transformed it into the kind of game that is NEVER fun for me to play, and excludes me from enjoying the game at all.

I'm just gutted. It's such a disappointment.


This game is great... it is also early access lol. Theres literally SEVERAL bases that arent even in the game along with Skills and supports skills and classes etc etc etc.

It probably is hard for you and youre just not good at it.. which is fine. But crying about it not being PoE 1 is stupid. PoE 1 was way harder in the beginning than it is now. Clearly you didnt play it. The loot was ass you had to do MERV runs lol... Like you are clueless buddy. This game will get easier just come back in a few years.
League of Legends
NA - Free Hooks
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It probably is hard for you and youre just not good at it.. which is fine. But crying about it not being PoE 1 is stupid. PoE 1 was way harder in the beginning than it is now. Clearly you didnt play it. The loot was ass you had to do MERV runs lol... Like you are clueless buddy. This game will get easier just come back in a few years.


Bro, read again i think you didn't get it.
He's not saying that PoE2 is hard, he's telling it's not fun.
Cool for you if you don't think so, we're many to think the opposite.
Entirely wrong.

First, I love Dark Souls, and PoE2 simply doesn't scratch that itch because it's not a soul's game. Not at all.

Second and Last, if you're not having fun just play something else that's more suited to your tastes. There are many options in the genre space, PoE2 is suited to a particular type of player and D4 is suited to others.

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