Hard crashing PC locks up
" Fair deal. You bought the trailer, marketing, promos, promises, not the actual game. Last edited by cursorTarget#1174 on Dec 16, 2024, 2:05:32 PM
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Just piling on, this has happened many times for me today. Game is unplayable right now for me
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My game constantly crashes to the desktop during loading, without crashing the system.
The solutions listed in this topic did not help me, sometimes the crashes became less frequent, but they eventually returned to the same periodicity. i9 14900ks 48GB RAM RTX 4090 Windows 11 23h2 |
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the only consistent "fix" is to disable multithreading, which is what I eventually did after I lost track of the number of changes made (windows rollback, bios OC changes, process lasso, etc etc).
I finally beat the main campaign, but endgame feels like it's a waste of time with the performance issues that happen without multithreading. |
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" This thread is mostly about a change Microsoft made to improve Ryzen performance in Win11 24H2. There are other issues mixed in which need to be teased out and treated separately. That's why you're confused. It's why engineering hard. Without a doubt, this is either the fault of Microsoft (OS) or AMD (CPU driver). However, the responsibility for applying a workaround seems to be assigned to application developers for some unknown reason. Ubisoft has applied a workaround for their games, GGG just needs to figure out a workaround for theirs. It's really hard to point fingers here. A modern OS and its device drivers should not allow an application to hard lock your system. But GGG should have seen this coming since it's also a problem with PoE1 and 24H2 has been available for testing most of the year. Timing also sucks. Shortly before PoE2 released, 24H2 was forced on people who didn't have Ubisoft games installed and 23H2 is no longer available to download from official sources. Some folks with older installs could roll back, but if you built a new PC from Black Friday sales then you probably installed 24H2 and have no reasonable way to get 23H2. |
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So in my 70 hours of playtime I haven't had any "hard" crashes or crashes during loading. What I do get is after about ~30mins to an hour of playtime without fail in the middle of gameplay the game locks ups and crashes to desktop. A lot of times I get "[D3D12] Failed to create resource for texture" but not always. This is using a 137900K and 4090.
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" This worked for me!! Thanks! |
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delete this reply it glitched and didnt quote properly
Last edited by WolfeAndedare#6437 on Dec 16, 2024, 2:26:56 PM
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" And if you apply simple logic you would realize there is no way they could have known this bug would have existed. It isn't a very common bug and has only cropped up in the last year and only notable effected 2 other games. They will fix the issue. They will make the game good. This is the purpose of Early access other than letting the player base weigh in on the future and development of the game. So either way my statement stands "if you play the game for any modicum of time you will buy it anyway if not simply for the stash tabs which are necessary for gameplay for even a moderately active player over the long term." This is a short term problem. GGG is not going to just let it go they are doing everything in their power to figure out what is causing it. I can tell you that I have had 262 crashes (41 of which froze my computer before i figured out the Affinity work around.) I am frustrated as well. But I do not regret my $30 nor would I since the 300 coins I got that I would have bought anyway got me the stash tabs I needed to make my gameplay enjoyable when I don't crash. (Which by the way is actually intermittent now which means it is improving.) It is called using logic and having patience for them to fix a half done game which hadn't been tested outside the studio and is in early access with a warning that bugs may appear and to report them so they could be fixed......It isn't a "Cash Grab" It is how Current online games are developed and perfected. |
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" I am using simple knowledge and saying that if they did a proper closed beta they should have seen this issue. So either they did not see it(very improbable) or saw it and found it not that important, hoped that they could sweep it under a rug. Currently they are selling for 30$, an early "not-access" that comes with a lottery with a chance to brick your PC. Also my issue is mostly about communication. They should be communicating about this issue constantly by now. People are losing their hardware. Even a simple "Don't play if you crash, we are investigating, sorry about that" pinned here and on Steam would be an immense step forward at this point. There are no bugs that are more important than this. This is not "I cannot use X skill bug". This is "improper usage of system APIs by the application" causing "100% CPU utilization" leading to a crash, resulting in "shortened component lifespan and possibly bricking PC". Even if they cannot fix it immediately they should at least put a massive pinned warning on both here and steam. At this point the best option is to report the game on Steam, so that we can have the option to request refunds despite being over the play time limit. It might also alert Steam to put a "potential hardware damage" warning, hopefully saving some people from losing their PCs to this. I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. |
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