Bringer of Flame Minion Infernalist

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BCRebel#5572 wrote:

Attack speed will still be good, it's that just ignite plus attack speed is bad. Your damage is already split between all of your minions and only one minion hit will be able to deal ignite damage at once so it's really just a minor bonus rather than something you want to gem for. You still want attack speed, you just don't want to go all-in on ignite.
Yeah that makes a lot of sense. Good call I'll update the supports
If u add/change something in the guide mind adding a little spoiler /changelog ???
what gem + supports do you use
I might be misunderstanding something but is Supercritical Support worth the slot when Reavers only have 10% Crit Chance (that's with the Crit Nodes already but before the reduction from Supercritical)?
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rsge01#7814 wrote:
I might be misunderstanding something but is Supercritical Support worth the slot when Reavers only have 10% Crit Chance (that's with the Crit Nodes already but before the reduction from Supercritical)?
It's a big multiplier for the ignite and there will be many reaver hits so a crit is still likely early into a fight, but overall I'm not sure. Haven't gotten that far yet
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ogogo#0184 wrote:
If u add/change something in the guide mind adding a little spoiler /changelog ???
Sure, I'll try to. Mostly it's just been small expected stuff like correcting gear as PoE2DB gets sorted out and changing support gems after finding they didn't work as well as planned.
Is anyone playing this with reavers yet? I'm playing Kripps lifestack summoner version, reached tier 12 maps and I can't stand the flamewalls anymore. Maps are getting harder to sustain and dying to ground effects hidden under the walls is annoying.
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DrKunze#1768 wrote:
Is anyone playing this with reavers yet? I'm playing Kripps lifestack summoner version, reached tier 12 maps and I can't stand the flamewalls anymore. Maps are getting harder to sustain and dying to ground effects hidden under the walls is annoying.


I'm currently playing with Reavers. The biggest downside so far with it (compared to other minion builds) are the maps with narrow pathways. The minions are unit blocking each other that the melee can't really attack. Otherwise, it feels great. Currently also in Tier 12 maps.
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rsge01#7814 wrote:
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DrKunze#1768 wrote:
Is anyone playing this with reavers yet? I'm playing Kripps lifestack summoner version, reached tier 12 maps and I can't stand the flamewalls anymore. Maps are getting harder to sustain and dying to ground effects hidden under the walls is annoying.


I'm currently playing with Reavers. The biggest downside so far with it (compared to other minion builds) are the maps with narrow pathways. The minions are unit blocking each other that the melee can't really attack. Otherwise, it feels great. Currently also in Tier 12 maps.


I gave them a try but the tight maps are just horrible. Half the maps are kinda tight and a third have spots where a single minion can block everything.

However, going from SRS to 2-3 frost mages really helped with spotting ground effects and the freeze is just helpful in general.
for people wondering, poison now works like ignite too. Not only it doesn't stack, but the damage depends on the hit that caused it. So randomly adding a bunch of different ailments to each summon like SRS is not gonna do well

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