Bringer of Flame Minion Infernalist
" After watching the video, I think the build needs another layer of defense. With how you technically only get one life with maps currently, it's too punishing dying. I'm mixing another build with this and end up using a shield and I feel much comfortable mapping. Not sure if you have another way of adding defense. Last edited by rsge01#7814 on Dec 17, 2024, 9:02:27 AM
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"I think it will be fine with better gear (more ES primarily but also more life and strength). I agree though it's a little sketchy right now. "One possibility I considered was Enfeeble as the 2nd curse, replacing Flammability in the Reaver version and Vulnerability in the SRS version. It'd be about like having Hellhound damage reduction against bosses, stronger against rares. |
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" It will be fine but not being able to easily craft gear for more ES is a liability. Having another layer of defense is also how good builds were made with PoE 1 like max block, 100% spell suppression, increased max resist or a good combination of uniques. " That's another point too. Having the hellhound between 3rd and 4th ascendancy made mapping more comfortable. Losing it on the 4th ascendancy felt too sketchy. |
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Why reavers? They're not even that good.
I've talked to other minion players in game who're around my level 85+ and none of them think reavers are good. The question is, why would you switch from a better build firewall SRS + arsonists to a worse build reavers, mages, and cleric. Makes no sense. If reavers were good, we'd have seen patch notes nerfing them, not skeletal arsonists. I'd argue skeleton archers are better than reavers, cheaper cost and gas arrows do very good boss damage, they're not bad at clearing, and they got synergy with firewall + SRS. The biggest difference running skeleton archers, is I had to pop gas arrows off, which is one more button to press than I had to press playing arsonists, but running reavers and frost mage, and storm mage is even more buttons. I'm not looking for a full MMORPG rotation here. Make minions lazy again. We'll probably need to wait on specters or golems for that. I miss the days of running around maps in PoE1 as a necromancer watching enemies get balled by golems or specters and I didn't have to press any buttons. Last edited by MrSmiley21#1051 on Dec 17, 2024, 5:45:15 PM
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"This isn't PoE1. I came into it with no assumptions that anything would work the same let alone defensive balance. "Then please feel free to use it. It's totally fine to treat builds as a skeleton then deviate from / combine them into something your own. "I didn't "switch" from anything. Just making my own build for the first time and if it works it works if it doesn't it doesn't. Not trying to make the absolute strongest build possible by copying everything that is found to be meta. Again, you want to use flame wall or arsonists with this build? Don't see why it wouldn't work. Probably stronger. Not what I'll be doing. |
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Added uniques and changed a couple supports. Especially important change to frost mages is considered casting no longer works; use new Bidding support instead
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Hello there I would like to ask, does any of our minion do chaos damage? Or are you taking Right Hand of Darkness for the minion aoe boost?
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"Hey, and yes Entropic Incarnation gives 8% of phys as Chaos. But the AoE is also really nice for Frost Mages |
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After the nerf to arsonists (they're still good, FYI), I found it more expedient to simply run 20+ skeleton archers. They clear faster than arsonists, but boss slightly worse. This means dump every ounce of spirit you have into maximum quantity of skeleton archers, no SRS, no blasphemy, just straight archers.
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"Actually looking at it again I think we'd rather drop the 4 nodes to Right Hand of Darkness (still keeping Entropic Incarnation) and pick up the curse effect/duration nodes. Also dropped the 30% crit damage to route through the ES cluster in the middle. |
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