Bringer of Flame Minion Infernalist

For the attribute passive's which ones did you choose and how many of each different stat did you use.
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mint#2808 wrote:
For the attribute passive's which ones did you choose and how many of each different stat did you use.

I'm not playing the build myself, but I would guess you probably just want to meet minimum stat requirements for gear/gems and then stack strength since life gives Spirit and the build doesn't care much about mana.
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BCRebel#5572 wrote:

There's a reason poison is the ailment of choice for SRS in poe1 even though they deal fire damage. Ignite is always best with one big hit rather than lots of small ones.


is there any ailment guide for POE2 yet? Also is there any stacking ailment in POE? I assume that minion build could do well with any stacking ailment

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Bazokaa#0028 wrote:
Beware of “Altered Flesh” and re-spec “Loyal Hellhound” in “Beidat's Will”. I still had gems in Loyal Hellhound. They are gone. Maybe they'll come back when I (re)spec it, but it's not worth the 20k gold to me right now...


This actually makes total sense, I was wondering where some of my supports had mysteriously disappeared to.. lol. Definitely seems unintended/bug. Should report it I think.


nope gem is totally gone. Just tested it
Last edited by lumine99#5604 on Dec 12, 2024, 12:07:00 PM
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lumine99#5604 wrote:

is there any ailment guide for POE2 yet? Also is there any stacking ailment in POE? I assume that minion build could do well with any stacking ailment

Only poison and you need specific passives to add additional stacks unlike poe1, and I don't know if those nodes would apply to minions given how they're worded.
Hmmm was wondering wouldnt be Minion Mastery support gem be better on Skeleton Reavers ?? have em rly high as main dmg source should have great impact
I've been using Blasphemy for a while now and it feels like I'm not able to utilize it much due to its radius. Does leveling it effect its radius substantially? I think I was only getting 1% or so increases in radius. For the spirit reservation cost it feels a little awkward to use when I'm just a lil too squishy to get the most out of it on the frontlines.
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I've been using Blasphemy for a while now and it feels like I'm not able to utilize it much due to its radius. Does leveling it effect its radius substantially? I think I was only getting 1% or so increases in radius. For the spirit reservation cost it feels a little awkward to use when I'm just a lil too squishy to get the most out of it on the frontlines.


was wondering the same maybe stacking some jewels with increased area of effect for curses
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ogogo#0184 wrote:
Hmmm was wondering wouldnt be Minion Mastery support gem be better on Skeleton Reavers ?? have em rly high as main dmg source should have great impact
I think +1 minion level is like 5-10% more damage generally while the other supports are 20-30%. So it's good for sure but not top 5 on main skill good. Once a Path of Building for PoE2 comes out it'll be a lot easier to finalize gems.

As BCRebel was getting at above it may be optimal to drop attack speed and ignite supports and just go for the single biggest hit possible. Even then I doubt Minion Mastery is top 5. But I'm not necessarily aiming for the strongest minion build; just trying to make something that sounded cool work through all content :)
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I've been using Blasphemy for a while now and it feels like I'm not able to utilize it much due to its radius. Does leveling it effect its radius substantially? I think I was only getting 1% or so increases in radius. For the spirit reservation cost it feels a little awkward to use when I'm just a lil too squishy to get the most out of it on the frontlines.
It's better to manual cast the curses if you're willing to (Infernal Flame may not allow it once you get there). Personally I value the QoL a lot. If you do want to keep using Blasphemy then getting resistance capped will help with uptime and you can get 10% reduced spirit cost from quality. Also make sure to use Magnified Effect
Last edited by Anomaly33#2899 on Dec 12, 2024, 6:30:12 PM
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As BCRebel was getting at above it may be optimal to drop attack speed and ignite supports and just go for the single biggest hit possible. Even then I doubt Minion Mastery is top 5. But I'm not necessarily aiming for the strongest minion build; just trying to make something that sounded cool work through all content :)

Attack speed will still be good, it's that just ignite plus attack speed is bad. Your damage is already split between all of your minions and only one minion hit will be able to deal ignite damage at once so it's really just a minor bonus rather than something you want to gem for. You still want attack speed, you just don't want to go all-in on ignite.

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