Cold Chronomancer Megathread. Fully updated.

Here's a neat thread to check out. by thebladezpurge#7645
A bloodwitch hit 100% slow with Blasphemy on white mobs, slightly under 100% on blue, rares, etc. but still.

Their math and explanation was lacking, so I had to try and figure out the how...
Looks like Curse and Aura effect add into each other, while slow magnitude multiples into those.
some of the suggestions to get is a bit crazy. but not all. 30% slow magnitude corruption is pretty strong.
apex should allow that 100% slow with significantly less investment.

https://www.pathofexile.com/forum/view-thread/3668004/page/1#p25761279
Last edited by Casia#1093 on Dec 29, 2024, 9:29:39 AM
I anointed "volatile catalyst". 10% inc aoe, and 10% cdr.

could anoint 12% cdr. +15% inc skill duration. which is counterproductive.

that extra 10% cdr gives me a 2.16s cd frost bomb.
1.76s pop time.

Emeralds can roll 3-5% CDR. (most of the other possible mods are not particularly good for us)
Ruby/sapph can't.

increased skill effect duration on them.., no jewel can get reduced skill effect duration.

"near at hand" is a 16% reduced skill effect duration, possible anoint, and within reach via templar. that should get bombs pop time under 1.5s..

I would like to see if we could reduce these cd's and durations more.. but it looks like our options are limited.
"
Casia#1093 wrote:
Here's a neat thread to check out.


Interesting, but comes with massive opportunity cost. Yes, we can get similar effect a lot cheaper, but dps loss is massive (32-34 passive points switch).

Pathing to Bolstering Presense for 44% increased effect is pricey. 12-15% jewels (aura + curse effect) are expensive af.

I atm have 34% temp chains, and lifted it up to 89% w/ tree, heightened curse (+22 spirit), 7*10% cheap jewels, and 25% slow magnitude gloves.

Gave an honest shot to t15 map with a scoffed tree. Concept is quite viable, and 89-92% slow is enough for Chrono to make everything barely breathing.

I found Frost Wall + manual Comet quite fitting this. Massive dps loss made frostbolt unusable at all, so cleared map with wall+bomb, like in good old days (+coc-comet).

Anyway, putting it aside for now.

UPD: actually, makes a really great support for party play w/ Time Freeze.

Also, snakepit is..not needed for frostbolt + mana flare + ambush, if there is enough crit and mana to use it.
Last edited by monik390#5560 on Dec 29, 2024, 6:58:36 AM
Is the slowmancer build viable for hardcore and what would you choose if you would build around it?

Would also play with a friend playing summoner probably
Last edited by lattenjonny#5035 on Dec 29, 2024, 7:33:44 AM
FYI to everyone, Mental Toughness is not working for spells. Going back to Conservative Casting. Wasted some exalts only to discover this.
"
Is the slowmancer build viable for hardcore and what would you choose if you would build around it?

Would also play with a friend playing summoner probably


Pure support for party play, honestly. Apex of the Moment with Time Freeze, cold skills for freeze, etc.

Scaling Temporal Chains (curse effect) + Aura Effect works really well. Probably double curse, can be on blasphemy too. Or not, depends. Scaling exposure too, all in for your party member damage.

I'm not fun of recoupe passives, however I think it's the way for support chrono.

Here is what my summoner friend told me after seeing 89% temporal chains in action:



After a second thought, sounds like very viable solo build too if not going for crit, but reducing ele res via curse/exposure.

"
Bakokang#3499 wrote:
FYI to everyone, Mental Toughness is not working for spells. Going back to Conservative Casting. Wasted some exalts only to discover this.


... Found about it, yeah.
"
monik390#5560 wrote:
"
Casia#1093 wrote:
Here's a neat thread to check out.


Interesting, but comes with massive opportunity cost. Yes, we can get similar effect a lot cheaper, but dps loss is massive (32-34 passive points switch).

Pathing to Bolstering Presense for 44% increased effect is pricey. 12-15% jewels (aura + curse effect) are expensive af.

I atm have 34% temp chains, and lifted it up to 89% w/ tree, heightened curse (+22 spirit), 7*10% cheap jewels, and 25% slow magnitude gloves.

Gave an honest shot to t15 map with a scoffed tree. Concept is quite viable, and 89-92% slow is enough for Chrono to make everything barely breathing.

I found Frost Wall + manual Comet quite fitting this. Massive dps loss made frostbolt unusable at all, so cleared map with wall+bomb, like in good old days (+coc-comet).

Anyway, putting it aside for now.

UPD: actually, makes a really great support for party play w/ Time Freeze.

Also, snakepit is..not needed for frostbolt + mana flare + ambush, if there is enough crit and mana to use it.



yeah, heres an idea of what this might look like. skipping the gear.
https://maxroll.gg/poe2/planner/xx1dho01

44% increased effect of aura's in tree.
53% inc effect of curses in tree.

24% inc slow mag in tree.

64% reduced skill effect duration in tree. (32% more then normal)
22% cdr.
55% increased unleash seal gain.

6 or 7 jewels.



---
Interestingly, i just noticed "fast forward" support is LESS duration, not reduced.
(3x(1-.64)x(1-.3)
This would be a .756 bomb timer.

(also that I was wearing a jewel with +14% skill effect duration, that was slowing my bombs down. haha)

current bomb time is 1.428s timer.

3s -32% reduced -30% less.

its interesting to note here, reduced duration is NOT a rate.
100% reduced duration is zero. (basex(1+inc value-reduced value)x(1+more value)x(1-less value)
100% reduced cooldown rate is 50%. (base cd /(1+(%CD rate/100)) so, 3.5s cd bomb, and 100% reduced CD rate would be, (3.5/(1+(100/100))=3.5/(1+1)=3.5/2=1.75

So that doubling of reduced duration is MASSIVE.


Another alternative, would be to just go chaos degen like they are as well. its not like witch actually has any chaos damage advantage.
chaotic freeze totally counts as cold chronomancy.
(going out for a hike, will come up with a passive tree/skill setup for that later)
Last edited by Casia#1093 on Dec 29, 2024, 9:51:06 AM
"
monik390#5560 wrote:
"
Is the slowmancer build viable for hardcore and what would you choose if you would build around it?

Would also play with a friend playing summoner probably


Pure support for party play, honestly. Apex of the Moment with Time Freeze, cold skills for freeze, etc.

Scaling Temporal Chains (curse effect) + Aura Effect works really well. Probably double curse, can be on blasphemy too. Or not, depends. Scaling exposure too, all in for your party member damage.

I'm not fun of recoupe passives, however I think it's the way for support chrono.

Here is what my summoner friend told me after seeing 89% temporal chains in action:



After a second thought, sounds like very viable solo build too if not going for crit, but reducing ele res via curse/exposure.

"
Bakokang#3499 wrote:
FYI to everyone, Mental Toughness is not working for spells. Going back to Conservative Casting. Wasted some exalts only to discover this.


... Found about it, yeah.



Would you like to take a quick peak over my passive skill tree? Keep in mind i will go full support HC Chrono.

https://maxroll.gg/poe2/planner/y61dwo01

What would you change/add?
Which spells do i use, same as you slowmancer build?
Does damage even matter/do i need it to scale freeze?
Does the stun treshhold even apply even my es converted into mana?

Thank you in advance for your time! Metaphorically ;)
Last edited by lattenjonny#5035 on Dec 29, 2024, 10:29:57 AM
"


Would you like to take a quick peak over my passive skill tree? Keep in mind i will go full support HC Chrono.

https://maxroll.gg/poe2/planner/y61dwo01

What would you change/add?
Which spells do i use, same as you slowmancer build?
Does damage even matter/do i need it to scale freeze?
Does the stun treshhold even apply even my es converted into mana?

Thank you in advance for your time! Metaphorically ;)


Looks ok. Keep in mind, you need Everlasting Gaze to make EB work good with CI and ES in general. Overwise, you don't need to go MoM-CI, just scale ES w/o MoM-EB.

Skills, mostly yes. Can drop CoC or whatever - you are support. Basically, go for Frost Bomb with exposure supports, and Frostbolt + Acceleration for chilling ground.

If you scale Temporal Chains enough, you don't really need freeze outside of bosses.

"
Casia#1093 wrote:



yeah, heres an idea of what this might look like.
Spoiler
skipping the gear.
https://maxroll.gg/poe2/planner/xx1dho01

44% increased effect of aura's in tree.
53% inc effect of curses in tree.

24% inc slow mag in tree.

64% reduced skill effect duration in tree. (32% more then normal)
22% cdr.
55% increased unleash seal gain.

6 or 7 jewels.



---
Interestingly, i just noticed "fast forward" support is LESS duration, not reduced.
(3x(1-.64)x(1-.3)
This would be a .756 bomb timer.

(also that I was wearing a jewel with +14% skill effect duration, that was slowing my bombs down. haha)

current bomb time is 1.428s timer.

3s -32% reduced -30% less.

its interesting to note here, reduced duration is NOT a rate.
100% reduced duration is zero. (basex(1+inc value-reduced value)x(1+more value)x(1-less value)
100% reduced cooldown rate is 50%. (base cd /(1+(%CD rate/100)) so, 3.5s cd bomb, and 100% reduced CD rate would be, (3.5/(1+(100/100))=3.5/(1+1)=3.5/2=1.75

So that doubling of reduced duration is MASSIVE.


Another alternative, would be to just go chaos degen like they are as well. its not like witch actually has any chaos damage advantage.
chaotic freeze totally counts as cold chronomancy.
(going out for a hike, will come up with a passive tree/skill setup for that later)


Pretty good. I'd drop anything but aura effect in templar area tho, with a bit more focus on exposure and our area.

1.4s Bomb is neat, better than casting comet, yes.

So, some update on me.

- Dropped snakepit entirely. I got 4.4k mana (w/ 3.2k ES), Mana Flare on Frostbolt crit works quite good. It has 1.1k base fire damage (more than frostbolt crit w/ Supercritical), and current mana pool is quite safe to use it (w/ ES ofc).

- Got a better sceptre, managed to fit Grim Feast and Hightened Curse in Blasphemy, but had to drop Clarity. Last sceptre upgrade should cover it. Up to 6.5k ES on maps now.

- Got a pair of 30% slow magnitude gloves. Few hours ago they were for 6d, dropped to 1d. It's a steal, they have 160 mana + double res.

- Added some 10% aura effect jewel from my tests, currently have 52% Temporal Chains (went up from 34%), and this is it my build. I don't need to go any further with it.

- One of the reasons I stick to frostbolt - massive chilling ground. It is perfectly enough for slowing things around.

- Dropped Mental Toughness for obvious reasons, anointed Considered Casting. That allowed to refund entire pathing to CC, so I could go for Calibration and Desensitisation wheels and jewel slot. Totally worth it.

UPD: I consider if I need Considered Casting at all atm. Dunno what I can anoint instead for cheap.
Last edited by monik390#5560 on Dec 29, 2024, 12:31:22 PM
"
monik390#5560 wrote:


1.4s Bomb is neat, better than casting comet, yes.


Eh. kind of. a lot of effort to reduce its cooldown/timer instead of buffing raw damage. well, the 1.4s isnt too bad, getting it lower is possible, but not worth the effort.
that is what I'm mapping with. its decent. but not perfect. still a delay for breaches, etc. wall+bomb, wall+bomb. poked from off screen. frostbolt is better at off screening. so a bit less of those crabs/marksmen off screening. one of the reasons I was leveling with frostbolt.

almost want to weapon swap for it, with 2 frostbombs. 1 is conc damage/strip away, exposure, echo, etc, without faster pop for bosses. raw damage/cdr.
other is faster pop, massive inc aoe/spell cascade.

"Intense agony" does not work with frost bomb.
"Swift affliction" does. 20% less skill effect duration.

"
monik390#5560 wrote:

UPD: I consider if I need Considered Casting at all atm. Dunno what I can anoint instead for cheap.


not sure on prices. quite a few very good options.

Aspiring Genius
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit

get that arcane surge without investing into it. and chunky mana regen.

Arcane Blossom
15% increased Mana Recovery rate

again this is 15% MORE flask mana, recoup mana, and regen mana.


Dynamism
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy

Bolstering Presence
20% increased Effect of Auras from your Skills

Calibration
30% increased maximum Energy Shield
4% increased maximum Mana

Volatile Catalyst
10% increased Area of Effect
10% increased Cooldown Recovery Rate

Time Manipulation
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster

Polymathy
10% increased Attributes

Near at Hand
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You

Split Shot
Projectiles have 75% chance for an additional Projectile when Forking

ton of crit ones you could take, or the damage taken from mana as well.
Last edited by Casia#1093 on Dec 29, 2024, 1:07:06 PM

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