Cold Chronomancer Megathread.
I found some builds use Midnight Braid (50% of Damage taken Recouped as Mana).
But they didnot use EB or MOM... so their dmg should go to ES or life... So Im not sure about how recoup work If I get dmg to life, is recoup mana work? if not, w/o EB or MOM what benefit of recoup mana? if it work, means I lost life 100, it recoup mana 100 in 8 sec? Anybody have this belt plz check how it work. |
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" I feel you, I cant help but think there is something wrong with my survivability. With EB around, yea I had about 1k HP and die to almost any huge slam or jump. So I got out of EB and decided to go for a more "safe" route of spamming walls, frost bombs and cold snaps. While I can survive more random hits. I just die to the most random thing. About to clear an entire T2 map, and I die to this white archer 2 shotting me with his arrows. Another time I reach the end of the Map and am about to fight a centaur boss, I'm perma freezing him but I don't die to him. I die to a random spear from the balcony from 1 of the adds you cant hit. |
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How are you guys doing with league mechanics? I'm in t3/4 maps and feel like I can handle regular clear decently well (if slowly) with frost walls/bombs/frostbolt/cold snapping, but popping a breach or ritual just kills me almost every time since bombs and stuff take so long to go off while mobs spawn like crazy right on top of you. Not sure what to do to get dudes off of me fast
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" when you say you have EB. what is your protection layer? do you have Mom? or 20+ damage taken from mana? You do need those protection layers first. 8s recoup is not enough, even if its over 50%. even 4s recoup won't stop one shots, without that damage to mana layer. (or other forms of damage reduction, such as armor, ele resists. ES. enfeeble) the 30% recoup node by itself is trash. you NEED the 4s node as well. and again, without a protection layer first, even that is not enough. Time snap is for offense mostly. resetting walls/bombs. Technically blink, but blinks CD is short enough, and snaps cast time long enough, that that is pretty not relevant. it can improve survival in boss fights, by enabling refreezing, and raw boss dps. so, the leveling strategy might be, 33% CD. then time snap. 3rd ascend. Temporal rift. Temporal rift, along with time snap, and Energy shield can give you a giant hp pool to survive one shots. then temp rift to reset your ES, without having to wait for Recharge. Alternative is outright respec out of timesnap into Temporal rift for this early. Then, when passives are in place for damage is taken from mana, respec out of temp rift, and time snap into 4s recoup. Going back for time snap for 4th ascendancy. |
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" For the record, fight that guy at the tip of the V where he starts. fight below, he wont follow, and endless hyenas. fight, up by the cliffs, constant no telegraphed 1 or 2 shot spears. Otherwise. same question, you say you have EB, but whats your defensive layers? |
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" I meant, I un-specced out of EB. 1k HP, 1.1k ES. Resist are at 75/75/75/10. Prob need to spend more on ES nodes. |
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" I have 4s and 30% Life Recoup from Chrono tree, and 16% Damage taken from mana (Lucidity node). Moving to the left side of the passive tree to MOM, Adverse Growth and Mental Preservance requires dedicated investments, because I don't have anything around there to use besides these. Overexposure seems useless, since most of my damage is dealt to frozen targets and Heavy Frost ignores resistances. Also I don't even use Frost Bomb, so I don't even apply Cold Exposure. Stormbreaker is okayish if I'd find a way to consistently Ignite and/or Shock besides freezing. All Natural (+5% resists, and +30% elemental damage) seems pretty good though. Tbh, I'm not sure whether I was tired yesterday or something, but after improving my resistances a bit I don't get one shot anymore. At least in T1 and T2 maps, maybe I'm just lucky. |
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yeah, I understood that you had EB,and respeced out of it. but what defense layers were there?
EB itself is not a defense. so yeah. I suppose I just take it for granted having played a lot, that everyone knows, and has a good idea where and when to build defenses. and stuff even changed in poe2. Energy shield. ES as a defense acts like a bonus hp pool. no direct damage reduction, or avoidance. simply a giant pool to absorb the hit. It will absorb hits, aoe, and damage over time. However, Chaos damage/poison bypass it. (bleeding as well, but that can only happen if the physical hit made it past the ES in the first place.) (this is the power of Chaos inoculation. makes you immune to the damage that can bypass ES, so you can focus ENTIRELY on ES.) Energy shield will recharge at 12.5% of max ES per second. However, ES will not recharge if you've taken damage in the last 4s. so, ES does nothing for chaos damage, and is bad under constant pressure. if you go ES, getting nodes that enable faster start of recharge is key, or something that outright enables constant regen.(zealots oath) for us, time rift is great for this as it can bypass the recharge. Evasion Evasion works differently in poe2. Monster evasion is melee and projectile attacks. not aoe, and not spells. player evasion is melee and projectile attacks, and projectile spells. not aoe. players can evade spells now. Evasion is deterministic. if you have 75% evade, you WILL evade 3/4 hits on average. no 20 evasion rng chains in a row. evasion does pair well with ES, as it can allow recharge to start. Evasions main weakness is ultimately it doesn't actually reduce damage. you will get 1 shot. even if you evade 3/4 10000 damage hits, that 4th will land and kill you. so evasion does need to be paired with a giant lifepool, or ES, or some other damage reduction. Armor physical resistance mostly like elemental/chaos resist. but not exactly. eleme/chaos resist are direct reductions. 75% resist of 1000 damage=250damage. Armor however scales as a proportion of the hit. like, 2000 armor would reduce a 100 damage hit to 5, and a 1000 damage hit to 500. (made up numbers, to give the idea, without knowing the actual formula.) smaller hits are reduced more then larger ones. Resistances were mentioned. eleme/chaos resist are direct reductions. 75% resist of 1000 damage=250damage. notable here is -10 resist penalty in poe2 per 10 levels or so.. -80 resist I believe is the current top penalty. (crazy) resist cap is 75% by default. those 1% max nodes are very powerful. 75% of that 1000 hit is 250 damage. 76% is 240 damage. 10 damage diff..sounds small. 10 damage is 4% of 250. "4% less elemental damage taken " sure sounds better right? Ele and chaos resist on gear, should be a major priority. You'll need 155/156* all resists. "damage is taken by mana" makes mana act like Energy shield. but Energy shield that constantly regens already. You can't just take EB without replacing your energy shield with something else. this is one of those options, but must be taken first. or respeced into all at once. Like Chaos innoculation. you can't just bee line there. you must set it up with ES recharge/etc first. Life recoup/regen are good. but don't prevent 1 shots. so can't replace damage reduction or massive life/es/damage from mana pools. (poe 1 recoup doesn't actually trigger on damage over time either) Regen, recoup, recovery. "recovery" is the broader term. flask life gain, regen, recoup, are all forms of "recovery". so mana blossom says, "15% increased mana recovery", that effects, mana regen, recoup, and mana flasks. and any other form I might be forgetting. Otherwise they are separate. things that effect life regen, won't effect life recoup hp/s. adverse growth for example. 20% reduce life regen rate. should not effect our life recoup rates. |
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" would you mind sharing your current skilltree and skillgem setup? been reading up in this thread and your build looks very interesting, would love to give it a try! |
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Welp. Unfortunately, i had to go EB.
Lvled my toon with that build up to 77 during t4-t6 runs. After finished t6 decided to get EB back. Several times I had to portal to ho just to...refill my mana flask. Enough is enough. Current tree: https://maxroll.gg/poe2/passive-tree/yg28o0zl - Lost 900 ehp pool (3100 life/es -> 2200 life/mana), w/o life recoup a bit scary, but, at least, playable now. - Removed CoF. Fit Archmage. Heavy frost is good for it. - Decided to eventually go MoM. Probably, CI on the higher end. - Bought cheap Freezing Shards staff as a secondary weapon. Sometimes have to 1vs1 mobile things, frostbolt is shit here. - Lost a lot of Crit, but it's temporary, just for now. - Lost 300k gold and 30ex (bought well-rolled midnight braid and body with spirit for blasphemy) T_T Tooltip damage became a bit better. Under mana storm and sigil of power 1st stage got about 20% more damage than I had. And yeah, this is the way. The biggest problem - mana cost on the higher end staves. So, we have to go Archmage mana stackers, like everyone. UPD: Have to get more spirit for the Cannibalism (for mapping) or Vitality (for bosses) Last edited by monik390#5560 on Dec 14, 2024, 3:02:47 PM
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