[0.3] Chronomancer Megathread. WIP.

Hey,

kinda a noob question, but why does the build skip "Blood Transfusion" passive?

Thanks in advance :)
Ello Chronos,

my build is progressing fine aswell. reached t15 maps, lvl 90, did the first round of unique bosses on normal (currently farming the nightmare splinters) and went for a essence drain/contagion aoe and icninerate/cast on ailment living bomb single target setup. Feels pretty good.

There is still room to upgrade some of my gear without it becoming to expensiv or uncraftable. Like only rocking a +1 to all spells amulet. Went with recoup and overall I have 5k es and 1.6 k hp atm.

I like the new chaos conversion node, makes this playstyle possible can recommend if fireball is not up your alley and you would like some more degen.

Overall this league there are alot of viable playstyles for chrono. Makes me really happy.

Talk to you guys later!

Welp, I guess that's it for now. Taking a break from the game for couple days maybe. I feel like I am tired. Endgame is still pointless to play after level 90 most of time unless you want to mow some lawns occasionally. This is currently my third character and probably most powerful yet in terms of hitting hard and survive.



Here is my build link.
https://poe.ninja/poe2/profile/default_mp3-9394/character/rota_chronosorc_freeze

Nothing special basically. I tried to solve my RES around equipped Ingenuity belt but end up ditching it. It barely made a diffirence tbh. I found Darkness Enthroned belt in my stash and thought that I can juice more ES in it. But then decided to go for more faster ES recharge instead.
Overall damage is not that big, but enough to delete existence of Trialmaster for less than a 10 seconds. So yeah. 4 points in one run. The setup itself I think is definitely easier than 0.1 in terms of building the character, maybe not that strong without huge investments. 0.1 has been more wild. MoM+EB, Mana stacking, Arcane Intensity, fkin Archmage, Everlasting Gaze, etc. Right now everything is nerfed and expensive to run on top of that, so there is no need right now for those. I am running +7 total to spells. I saw ppl running +11 total and hit 1M from Comet so the damage is definitely there.
Last edited by default_mp3#9394 on Sep 12, 2025, 11:09:54 PM
Uber Arbiter Cold Chrono

https://youtu.be/UJHDvauVGdk


I closed absolutely any content: Tower-smeared uber t16 maps, simul, rituals, rifts, and all uber bosses
Last edited by evrik13#5120 on Sep 13, 2025, 11:39:23 AM
Been playing Chrono for since 0.3 launch and I'm at 93 now. I started out on Blackflame Fireball, it looked cool but was meh in early maps. Now I'm playing Lightning Warp and it's much better and cheap all the way into full affix T15 maps but I can't really say I'm having fun.

I might try a melee build or something. Not sure what GGG can do for Chrono at this point.
"
Hey,

kinda a noob question, but why does the build skip "Blood Transfusion" passive?

Thanks in advance :)


If you doing recoup, you not take it because you don't really want convert too much mana into life cost, too risky.

Without it you have 23% manacost converted to life cost, assuming you take small passive before it. Which is not high to be risky and allow to trigger couple more Comets when mana dips before recoup start.

With it you would have 48% manacost converted to life cost, seems too high now. But you can try it anyway.
Last edited by PaintMaster#2396 on Sep 14, 2025, 1:10:55 PM
"
evrik13#5120 wrote:
Uber Arbiter Cold Chrono

https://youtu.be/UJHDvauVGdk


I closed absolutely any content: Tower-smeared uber t16 maps, simul, rituals, rifts, and all uber bosses


Damn, have pob?
been busy. haven't been able to play. sat down again tonight. got real frustrated with that crazy azmeri interlude miniboss...


anyway, got trinity and decided to test it.
it doesnt seem to do, what it say it does.

100 spirit is rough.

https://poe2db.tw/us/Trinity

at level 14 it SAYS, 3% more elemental game per 30 resonance of any type.
gain 11 resonance per hit of highest type, lose 3.

its pretty easy to keep either cold or cold and lighting up. via primary cold spells, and orb of storms. flame wall is not effective for fire.

max 100 resonance per type.

so, 3% more damage, per 30, max 100. seems simple enough.
90 resonance=9% more elem damage. and 100 resonance might be 10%.
with cold and lighting, giving 18% more, and 20% more.

my 619 damage frost bomb is doing 841 with 100 cold resonance.
35.8%
986 with both.
59% diff.

This is higher then even 6% per 30 resonance. am I miss reading this somehow?
the max 100 resonance per could be wrong?

edit:decided to test that.. 11 resonance per hit... should take 9 hits..
took 5.. idk..

oh, I think I found it.. I was not considering echoing might have been throwing it off. need to make sure other factors arent in there.
Last edited by Casia#1093 on Sep 14, 2025, 11:45:37 PM

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