Cold Chronomancer Megathread. All content cleared. Leveling guide added. Low-budget build added.
" Idk if there's any point of that. Grim and Blasphemy is must have on low-mid budget. And low-mid budget already can kill T4 bosses in 1 Time Freeze, so do you really need more dps from good focus? |
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I cant find the starting attributes of Sorceress.
How much strength and dex does she have at level 1. Something is strange with my build. I have +40 strength from my passive tree but only 42 strength. Is it 2? I really regret so much having taken Chaos resistance in Act 3-6 instead of +stats. Last edited by Masamune69#3634 on Feb 7, 2025, 11:50:55 AM
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How long is default dynamism duration on each trigger?
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" Is there a way to see what campaign choices you made? I can't remember what I chose. |
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I'm gonna try to pull myself away from my lvl 93 a bit and this is what I want next. Thanks for all the work!
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I am curious about the double curse node in Monik tree.
Why do we need it for the build. The only curse is Conductivity? Does the Temporal Chain from Blasphemy count? What happens when we have both in action? |
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" Any else good game for commet exept that red for -cost? Last edited by oRau#6703 on Feb 7, 2025, 6:44:34 PM
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So I decided to move to spark, and can I just say that spark is really unfair; still keep the nova though to push enemies back as the third panic button after time stop and time rewind;
6K Mana, 1.4 Mil comet damage, I think I'm going to take a break. Feel free to add me in the game @Aiseht in case you wanna play together. Thank you Monik, Paintmaster, Ruz, and other think-tank for your insights! ps. just got this beauty ![]() Last edited by aiseht#4782 on Feb 7, 2025, 10:34:02 PM
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" Ofc, Temp chains is a curse, so you can't have both it and conductivity up w/o Whispers of Doom or any other source of additional curses. The magic of Blasphemy is, any curse linked to it benefits from both Aura effect (and aoe) and Curse effect (and aoe). " The default duration of "recently" is 4 seconds. " Great job =) |
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" Forgot to comment on it. Although it might seem like there is no more reason to use Snakepit bc of the nerf, but there is a thing - Snakepit enables Frostbolt shotgunning w/ explosions. This is the actual reason for using this ring. Also, 1 explosion can kill like half of the pack and offers more energy generation than the projectile. It's true that pure Cold is simply stronger overall bc of +5 wand, but w/o Snakepit Frostbolt isn't worth a shit, and Nova is just not as good as other options. Spark, on the other hand, is mechanically superior in comparison to other spammable clearing skills. I really wish for frostbolt rework (or an alternative quality gem like in poe1), or just some passive node that could make it explode on contact. Or the buff to the Snakepit ring, so it would offer enough powercreep to justify using it on a higher end, like Maligaro gloves. |
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