Drippa's Bleed Totems Warbringer - Guide Updated!

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7) Time of Need w/ Persistence

Hmmmm why Persistence? That makes the time between blessings longer, no?


nb: Nice build idea btw. A bit long on bosses but it's fine.
What do you think of these 2 video on totem build?

Has giant blood and using 2h mace one 1 hand and shield on the other, while has high armor:
https://www.youtube.com/watch?v=X1K1dP5KA2o

Has high regen, ok armor, high totem damage nodes:
https://www.youtube.com/@%EB%A7%88%EB%A3%A8%EB%A3%A8-w6v

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7) Time of Need w/ Persistence

Hmmmm why Persistence? That makes the time between blessings longer, no?

To be honest I only used Time of Need until I got Berserk. I didn't really put much thought into what supports would work best with it I just slotted it and forgot about it. I'm not even using Time of Need anymore because I got a chest upgrade that doesn't have spirit so I'm just using Overwhelming Presence and Berserk at this point. I'll include those + supports for those that I'm using once I update the guide later.

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heatzz#7635 wrote:
What do you think of these 2 video on totem build?

I think these are both great builds. I haven't had enough time to really push into maps yet but if you wanted to follow these I'm sure they will be awesome. I personally enjoy ailments, specifically bleed, which is why I did not go 2H Giant's Blood and wanted to go for a more defensive-oriented DoT approach that focused on not dying.

The second build is pretty similar to mine and is what eventually I'd like this build to look like with the addition of bleeds. Looks like he is using overabundance too which I am not using due to mana issues so he probably is stacked full of life/mana regen on his gear. Not a bad idea.
Last edited by Karved#1420 on Dec 12, 2024, 2:28:19 PM
I made a 2H armor breaker version (no bleed) with 50k+ DPS anf big totem slam AOE (5m) it's really fun! AOE helps a lot for clear speed (one shot white and some blue mobs) and the DPS melt bosses.

It also made sanctum really easy for ascendencies.

I'll probably do a mini build guide for those interested, once I reach T16 maps and lvl 90 (currently T10, lvl 80).
Last edited by Chazut#0631 on Dec 12, 2024, 3:46:20 PM
Hello everyone, unfortunately it is with a heavy that that, due to life circumstances, I am unable to continue playing POE2 and thus which means I also cannot continue updating this guide. I apologize to everyone who has been following the guide this far but there will be no more further updates to it. I am hoping to be able to play again some day maybe when POE2 fully releases. Thank you for all your support - this was my first build guide and it was an awesome experience!
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Karved#1420 wrote:
Hello everyone, unfortunately it is with a heavy that that, due to life circumstances, I am unable to continue playing POE2 and thus which means I also cannot continue updating this guide. I apologize to everyone who has been following the guide this far but there will be no more further updates to it. I am hoping to be able to play again some day maybe when POE2 fully releases. Thank you for all your support - this was my first build guide and it was an awesome experience!


Hey Karved! Thanks for putting this build guide together. I hope whatever you're dealing with in life works out for you. Take care and best of luck.
I'm currently playing a titan version: it starts weaker but hulking form is so broken it makes perfect sense afterwards. It feels a bit of a waste to play warmonger for this build since armor break does nothing for bleed so half of your ascendency points on warmonger will only scale hits and not bleed. Also yes you will be squishy with a 2 handed mace but it makes a lot more dmg with the additional level of all melee skills until you have lots of added phys damage on rings and gloves so i'd suggest keeping the one handed playstyle to mid/late maps if you're really struggling defensively. Having a blast on my version at the moment. Nice guide anyway :)
Last edited by juliusc66#6176 on Dec 14, 2024, 2:46:28 PM
Is there any information on how aggravated bleeding works with the current uniques? There's the "The Smiling Knight" helmet and the "Beetlebite" boots that have affixes with "aggravate bleeding" on them with different conditions. Has anyone tested if these affixes aggravate ALL the bleeds on the target, or do they aggravate only a single bleed out of all the bleeds that are applied?

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